three-stdlib
Version:
stand-alone library of threejs examples
53 lines (52 loc) • 2.06 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => {
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
return value;
};
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const Pass = require("./Pass.cjs");
const THREE = require("three");
const FilmShader = require("../shaders/FilmShader.cjs");
class FilmPass extends Pass.Pass {
constructor(noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale) {
super();
__publicField(this, "material");
__publicField(this, "fsQuad");
__publicField(this, "uniforms");
if (FilmShader.FilmShader === void 0)
console.error("THREE.FilmPass relies on FilmShader");
const shader = FilmShader.FilmShader;
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
this.material = new THREE.ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
if (grayscale !== void 0)
this.uniforms.grayscale.value = grayscale;
if (noiseIntensity !== void 0)
this.uniforms.nIntensity.value = noiseIntensity;
if (scanlinesIntensity !== void 0)
this.uniforms.sIntensity.value = scanlinesIntensity;
if (scanlinesCount !== void 0)
this.uniforms.sCount.value = scanlinesCount;
this.fsQuad = new Pass.FullScreenQuad(this.material);
}
render(renderer, writeBuffer, readBuffer, deltaTime) {
this.uniforms["tDiffuse"].value = readBuffer.texture;
this.uniforms["time"].value += deltaTime;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear)
renderer.clear();
this.fsQuad.render(renderer);
}
}
}
exports.FilmPass = FilmPass;
//# sourceMappingURL=FilmPass.cjs.map
;