three-stdlib
Version:
stand-alone library of threejs examples
51 lines (50 loc) • 1.97 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => {
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
return value;
};
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const Pass = require("./Pass.cjs");
const THREE = require("three");
const DotScreenShader = require("../shaders/DotScreenShader.cjs");
class DotScreenPass extends Pass.Pass {
constructor(center, angle, scale) {
super();
__publicField(this, "material");
__publicField(this, "fsQuad");
__publicField(this, "uniforms");
if (DotScreenShader.DotScreenShader === void 0)
console.error("THREE.DotScreenPass relies on THREE.DotScreenShader");
const shader = DotScreenShader.DotScreenShader;
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
if (center !== void 0)
this.uniforms["center"].value.copy(center);
if (angle !== void 0)
this.uniforms["angle"].value = angle;
if (scale !== void 0)
this.uniforms["scale"].value = scale;
this.material = new THREE.ShaderMaterial({
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader
});
this.fsQuad = new Pass.FullScreenQuad(this.material);
}
render(renderer, writeBuffer, readBuffer) {
this.uniforms["tDiffuse"].value = readBuffer.texture;
this.uniforms["tSize"].value.set(readBuffer.width, readBuffer.height);
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.fsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear)
renderer.clear();
this.fsQuad.render(renderer);
}
}
}
exports.DotScreenPass = DotScreenPass;
//# sourceMappingURL=DotScreenPass.cjs.map
;