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three-stdlib

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stand-alone library of threejs examples

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import { Pass, FullScreenQuad } from './Pass'; import { IUniform, ShaderMaterial, Vector2, WebGLRenderer, WebGLRenderTarget } from 'three'; import { ConvolutionShader } from '../shaders/ConvolutionShader'; declare class BloomPass extends Pass { renderTargetX: WebGLRenderTarget; renderTargetY: WebGLRenderTarget; materialCombine: ShaderMaterial; materialConvolution: ShaderMaterial; fsQuad: FullScreenQuad; combineUniforms: Record<keyof typeof CombineShader['uniforms'], IUniform<any>>; convolutionUniforms: Record<keyof typeof ConvolutionShader['uniforms'], IUniform<any>>; blurX: Vector2; blurY: Vector2; constructor(strength?: number, kernelSize?: number, sigma?: number, resolution?: number); render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number, maskActive: boolean): void; } declare const CombineShader: { uniforms: { tDiffuse: { value: null; }; strength: { value: number; }; }; vertexShader: string; fragmentShader: string; }; export { BloomPass };