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three-stdlib

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stand-alone library of threejs examples

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from "three"; import { Pass, FullScreenQuad } from "./Pass.js"; import { AfterimageShader } from "../shaders/AfterimageShader.js"; class AfterimagePass extends Pass { constructor(damp = 0.96, shader = AfterimageShader) { super(); __publicField(this, "shader"); __publicField(this, "uniforms"); __publicField(this, "textureComp"); __publicField(this, "textureOld"); __publicField(this, "shaderMaterial"); __publicField(this, "compFsQuad"); __publicField(this, "copyFsQuad"); this.shader = shader; this.uniforms = UniformsUtils.clone(shader.uniforms); this.uniforms["damp"].value = damp; this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }); this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: LinearFilter, magFilter: NearestFilter, format: RGBAFormat }); this.shaderMaterial = new ShaderMaterial({ uniforms: this.uniforms, vertexShader: this.shader.vertexShader, fragmentShader: this.shader.fragmentShader }); this.compFsQuad = new FullScreenQuad(this.shaderMaterial); let material = new MeshBasicMaterial(); this.copyFsQuad = new FullScreenQuad(material); } render(renderer, writeBuffer, readBuffer) { this.uniforms["tOld"].value = this.textureOld.texture; this.uniforms["tNew"].value = readBuffer.texture; renderer.setRenderTarget(this.textureComp); this.compFsQuad.render(renderer); this.copyFsQuad.material.map = this.textureComp.texture; if (this.renderToScreen) { renderer.setRenderTarget(null); this.copyFsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); this.copyFsQuad.render(renderer); } let temp = this.textureOld; this.textureOld = this.textureComp; this.textureComp = temp; } setSize(width, height) { this.textureComp.setSize(width, height); this.textureOld.setSize(width, height); } } export { AfterimagePass }; //# sourceMappingURL=AfterimagePass.js.map