three-stdlib
Version:
stand-alone library of threejs examples
70 lines (69 loc) • 2.66 kB
JavaScript
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => {
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
return value;
};
import { UniformsUtils, WebGLRenderTarget, LinearFilter, NearestFilter, RGBAFormat, ShaderMaterial, MeshBasicMaterial } from "three";
import { Pass, FullScreenQuad } from "./Pass.js";
import { AfterimageShader } from "../shaders/AfterimageShader.js";
class AfterimagePass extends Pass {
constructor(damp = 0.96, shader = AfterimageShader) {
super();
__publicField(this, "shader");
__publicField(this, "uniforms");
__publicField(this, "textureComp");
__publicField(this, "textureOld");
__publicField(this, "shaderMaterial");
__publicField(this, "compFsQuad");
__publicField(this, "copyFsQuad");
this.shader = shader;
this.uniforms = UniformsUtils.clone(shader.uniforms);
this.uniforms["damp"].value = damp;
this.textureComp = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
minFilter: LinearFilter,
magFilter: NearestFilter,
format: RGBAFormat
});
this.textureOld = new WebGLRenderTarget(window.innerWidth, window.innerHeight, {
minFilter: LinearFilter,
magFilter: NearestFilter,
format: RGBAFormat
});
this.shaderMaterial = new ShaderMaterial({
uniforms: this.uniforms,
vertexShader: this.shader.vertexShader,
fragmentShader: this.shader.fragmentShader
});
this.compFsQuad = new FullScreenQuad(this.shaderMaterial);
let material = new MeshBasicMaterial();
this.copyFsQuad = new FullScreenQuad(material);
}
render(renderer, writeBuffer, readBuffer) {
this.uniforms["tOld"].value = this.textureOld.texture;
this.uniforms["tNew"].value = readBuffer.texture;
renderer.setRenderTarget(this.textureComp);
this.compFsQuad.render(renderer);
this.copyFsQuad.material.map = this.textureComp.texture;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.copyFsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear)
renderer.clear();
this.copyFsQuad.render(renderer);
}
let temp = this.textureOld;
this.textureOld = this.textureComp;
this.textureComp = temp;
}
setSize(width, height) {
this.textureComp.setSize(width, height);
this.textureOld.setSize(width, height);
}
}
export {
AfterimagePass
};
//# sourceMappingURL=AfterimagePass.js.map