three-stdlib
Version:
stand-alone library of threejs examples
70 lines (69 loc) • 2.74 kB
JavaScript
"use strict";
var __defProp = Object.defineProperty;
var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
var __publicField = (obj, key, value) => {
__defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
return value;
};
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const THREE = require("three");
const Pass = require("./Pass.cjs");
const AfterimageShader = require("../shaders/AfterimageShader.cjs");
class AfterimagePass extends Pass.Pass {
constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) {
super();
__publicField(this, "shader");
__publicField(this, "uniforms");
__publicField(this, "textureComp");
__publicField(this, "textureOld");
__publicField(this, "shaderMaterial");
__publicField(this, "compFsQuad");
__publicField(this, "copyFsQuad");
this.shader = shader;
this.uniforms = THREE.UniformsUtils.clone(shader.uniforms);
this.uniforms["damp"].value = damp;
this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
minFilter: THREE.LinearFilter,
magFilter: THREE.NearestFilter,
format: THREE.RGBAFormat
});
this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, {
minFilter: THREE.LinearFilter,
magFilter: THREE.NearestFilter,
format: THREE.RGBAFormat
});
this.shaderMaterial = new THREE.ShaderMaterial({
uniforms: this.uniforms,
vertexShader: this.shader.vertexShader,
fragmentShader: this.shader.fragmentShader
});
this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial);
let material = new THREE.MeshBasicMaterial();
this.copyFsQuad = new Pass.FullScreenQuad(material);
}
render(renderer, writeBuffer, readBuffer) {
this.uniforms["tOld"].value = this.textureOld.texture;
this.uniforms["tNew"].value = readBuffer.texture;
renderer.setRenderTarget(this.textureComp);
this.compFsQuad.render(renderer);
this.copyFsQuad.material.map = this.textureComp.texture;
if (this.renderToScreen) {
renderer.setRenderTarget(null);
this.copyFsQuad.render(renderer);
} else {
renderer.setRenderTarget(writeBuffer);
if (this.clear)
renderer.clear();
this.copyFsQuad.render(renderer);
}
let temp = this.textureOld;
this.textureOld = this.textureComp;
this.textureComp = temp;
}
setSize(width, height) {
this.textureComp.setSize(width, height);
this.textureOld.setSize(width, height);
}
}
exports.AfterimagePass = AfterimagePass;
//# sourceMappingURL=AfterimagePass.cjs.map