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three-stdlib

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stand-alone library of threejs examples

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"use strict"; var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const Pass = require("./Pass.cjs"); const AfterimageShader = require("../shaders/AfterimageShader.cjs"); class AfterimagePass extends Pass.Pass { constructor(damp = 0.96, shader = AfterimageShader.AfterimageShader) { super(); __publicField(this, "shader"); __publicField(this, "uniforms"); __publicField(this, "textureComp"); __publicField(this, "textureOld"); __publicField(this, "shaderMaterial"); __publicField(this, "compFsQuad"); __publicField(this, "copyFsQuad"); this.shader = shader; this.uniforms = THREE.UniformsUtils.clone(shader.uniforms); this.uniforms["damp"].value = damp; this.textureComp = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }); this.textureOld = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }); this.shaderMaterial = new THREE.ShaderMaterial({ uniforms: this.uniforms, vertexShader: this.shader.vertexShader, fragmentShader: this.shader.fragmentShader }); this.compFsQuad = new Pass.FullScreenQuad(this.shaderMaterial); let material = new THREE.MeshBasicMaterial(); this.copyFsQuad = new Pass.FullScreenQuad(material); } render(renderer, writeBuffer, readBuffer) { this.uniforms["tOld"].value = this.textureOld.texture; this.uniforms["tNew"].value = readBuffer.texture; renderer.setRenderTarget(this.textureComp); this.compFsQuad.render(renderer); this.copyFsQuad.material.map = this.textureComp.texture; if (this.renderToScreen) { renderer.setRenderTarget(null); this.copyFsQuad.render(renderer); } else { renderer.setRenderTarget(writeBuffer); if (this.clear) renderer.clear(); this.copyFsQuad.render(renderer); } let temp = this.textureOld; this.textureOld = this.textureComp; this.textureComp = temp; } setSize(width, height) { this.textureComp.setSize(width, height); this.textureOld.setSize(width, height); } } exports.AfterimagePass = AfterimagePass; //# sourceMappingURL=AfterimagePass.cjs.map