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three-stdlib

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stand-alone library of threejs examples

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import { BufferGeometry, Material, Mesh, Color } from 'three' export class MarchingCubes extends Mesh { constructor( resolution: number, material: Material, enableUvs?: boolean, enableColors?: boolean, maxPolyCount?: number, ) enableUvs: boolean enableColors: boolean resolution: number // parameters isolation: number // size of field, 32 is pushing it in Javascript :) size: number size2: number size3: number halfsize: number // deltas delta: number yd: number zd: number field: Float32Array normal_cache: Float32Array palette: Float32Array maxCount: number count: number hasPositions: boolean hasNormals: boolean hasColors: boolean hasUvs: boolean positionArray: Float32Array normalArray: Float32Array uvArray: Float32Array colorArray: Float32Array begin(): void end(): void init(resolution: number): void addBall(ballx: number, bally: number, ballz: number, strength: number, subtract: number, colors?: Color): void addPlaneX(strength: number, subtract: number): void addPlaneY(strength: number, subtract: number): void addPlaneZ(strength: number, subtract: number): void setCell(x: number, y: number, z: number, value: number): void getCell(x: number, y: number, z: number): number blur(intensity: number): void reset(): void update(): void render(renderCallback: any): void generateGeometry(): BufferGeometry generateBufferGeometry(): BufferGeometry } export const edgeTable: Int32Array[] export const triTable: Int32Array[]