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three-stdlib

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stand-alone library of threejs examples

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { Vector3, Color, Vector2, BufferGeometry, Float32BufferAttribute } from "three"; import { UV1 } from "../_polyfill/uv1.js"; class TessellateModifier { constructor(maxEdgeLength = 0.1, maxIterations = 6) { __publicField(this, "maxEdgeLength"); __publicField(this, "maxIterations"); __publicField(this, "modify", (geometry) => { if (geometry.index !== null) { geometry = geometry.toNonIndexed(); } const maxIterations = this.maxIterations; const maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength; const va = new Vector3(); const vb = new Vector3(); const vc = new Vector3(); const vm = new Vector3(); const vs = [va, vb, vc, vm]; const na = new Vector3(); const nb = new Vector3(); const nc = new Vector3(); const nm = new Vector3(); const ns = [na, nb, nc, nm]; const ca = new Color(); const cb = new Color(); const cc = new Color(); const cm = new Color(); const cs = [ca, cb, cc, cm]; const ua = new Vector2(); const ub = new Vector2(); const uc = new Vector2(); const um = new Vector2(); const us = [ua, ub, uc, um]; const u2a = new Vector2(); const u2b = new Vector2(); const u2c = new Vector2(); const u2m = new Vector2(); const u2s = [u2a, u2b, u2c, u2m]; const attributes = geometry.attributes; const hasNormals = attributes.normal !== void 0; const hasColors = attributes.color !== void 0; const hasUVs = attributes.uv !== void 0; const hasUV1s = attributes[UV1] !== void 0; let positions = attributes.position.array; let normals = hasNormals ? attributes.normal.array : null; let colors = hasColors ? attributes.color.array : null; let uvs = hasUVs ? attributes.uv.array : null; let uv1s = hasUV1s ? attributes.uv1.array : null; let positions2 = positions; let normals2 = normals; let colors2 = colors; let uvs2 = uvs; let uv1s2 = uv1s; let iteration = 0; let tessellating = true; function addTriangle(a, b, c) { const v1 = vs[a]; const v2 = vs[b]; const v3 = vs[c]; positions2.push(v1.x, v1.y, v1.z); positions2.push(v2.x, v2.y, v2.z); positions2.push(v3.x, v3.y, v3.z); if (hasNormals) { const n1 = ns[a]; const n2 = ns[b]; const n3 = ns[c]; normals2.push(n1.x, n1.y, n1.z); normals2.push(n2.x, n2.y, n2.z); normals2.push(n3.x, n3.y, n3.z); } if (hasColors) { const c1 = cs[a]; const c2 = cs[b]; const c3 = cs[c]; colors2.push(c1.r, c1.g, c1.b); colors2.push(c2.r, c2.g, c2.b); colors2.push(c3.r, c3.g, c3.b); } if (hasUVs) { const u1 = us[a]; const u2 = us[b]; const u3 = us[c]; uvs2.push(u1.x, u1.y); uvs2.push(u2.x, u2.y); uvs2.push(u3.x, u3.y); } if (hasUV1s) { const u21 = u2s[a]; const u22 = u2s[b]; const u23 = u2s[c]; uv1s2.push(u21.x, u21.y); uv1s2.push(u22.x, u22.y); uv1s2.push(u23.x, u23.y); } } while (tessellating && iteration < maxIterations) { iteration++; tessellating = false; positions = positions2; positions2 = []; if (hasNormals) { normals = normals2; normals2 = []; } if (hasColors) { colors = colors2; colors2 = []; } if (hasUVs) { uvs = uvs2; uvs2 = []; } if (hasUV1s) { uv1s = uv1s2; uv1s2 = []; } for (let i = 0, i2 = 0, il = positions.length; i < il; i += 9, i2 += 6) { va.fromArray(positions, i + 0); vb.fromArray(positions, i + 3); vc.fromArray(positions, i + 6); if (hasNormals && normals) { na.fromArray(normals, i + 0); nb.fromArray(normals, i + 3); nc.fromArray(normals, i + 6); } if (hasColors && colors) { ca.fromArray(colors, i + 0); cb.fromArray(colors, i + 3); cc.fromArray(colors, i + 6); } if (hasUVs && uvs) { ua.fromArray(uvs, i2 + 0); ub.fromArray(uvs, i2 + 2); uc.fromArray(uvs, i2 + 4); } if (hasUV1s && uv1s) { u2a.fromArray(uv1s, i2 + 0); u2b.fromArray(uv1s, i2 + 2); u2c.fromArray(uv1s, i2 + 4); } const dab = va.distanceToSquared(vb); const dbc = vb.distanceToSquared(vc); const dac = va.distanceToSquared(vc); if (dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared) { tessellating = true; if (dab >= dbc && dab >= dac) { vm.lerpVectors(va, vb, 0.5); if (hasNormals) nm.lerpVectors(na, nb, 0.5); if (hasColors) cm.lerpColors(ca, cb, 0.5); if (hasUVs) um.lerpVectors(ua, ub, 0.5); if (hasUV1s) u2m.lerpVectors(u2a, u2b, 0.5); addTriangle(0, 3, 2); addTriangle(3, 1, 2); } else if (dbc >= dab && dbc >= dac) { vm.lerpVectors(vb, vc, 0.5); if (hasNormals) nm.lerpVectors(nb, nc, 0.5); if (hasColors) cm.lerpColors(cb, cc, 0.5); if (hasUVs) um.lerpVectors(ub, uc, 0.5); if (hasUV1s) u2m.lerpVectors(u2b, u2c, 0.5); addTriangle(0, 1, 3); addTriangle(3, 2, 0); } else { vm.lerpVectors(va, vc, 0.5); if (hasNormals) nm.lerpVectors(na, nc, 0.5); if (hasColors) cm.lerpColors(ca, cc, 0.5); if (hasUVs) um.lerpVectors(ua, uc, 0.5); if (hasUV1s) u2m.lerpVectors(u2a, u2c, 0.5); addTriangle(0, 1, 3); addTriangle(3, 1, 2); } } else { addTriangle(0, 1, 2); } } } const geometry2 = new BufferGeometry(); geometry2.setAttribute("position", new Float32BufferAttribute(positions2, 3)); if (hasNormals) { geometry2.setAttribute("normal", new Float32BufferAttribute(normals2, 3)); } if (hasColors) { geometry2.setAttribute("color", new Float32BufferAttribute(colors2, 3)); } if (hasUVs) { geometry2.setAttribute("uv", new Float32BufferAttribute(uvs2, 2)); } if (hasUV1s) { geometry2.setAttribute(UV1, new Float32BufferAttribute(uv1s2, 2)); } return geometry2; }); this.maxEdgeLength = maxEdgeLength; this.maxIterations = maxIterations; } } export { TessellateModifier }; //# sourceMappingURL=TessellateModifier.js.map