three-stdlib
Version:
stand-alone library of threejs examples
1 lines • 22.2 kB
Source Map (JSON)
{"version":3,"file":"TiltLoader.cjs","sources":["../../src/loaders/TiltLoader.js"],"sourcesContent":["import {\n BufferAttribute,\n BufferGeometry,\n DoubleSide,\n FileLoader,\n Group,\n Loader,\n Mesh,\n MeshBasicMaterial,\n RawShaderMaterial,\n TextureLoader,\n Quaternion,\n Vector3,\n} from 'three'\nimport { unzipSync, strFromU8 } from 'fflate'\n\nclass TiltLoader extends Loader {\n load(url, onLoad, onProgress, onError) {\n const scope = this\n\n const loader = new FileLoader(this.manager)\n loader.setPath(this.path)\n loader.setResponseType('arraybuffer')\n loader.setWithCredentials(this.withCredentials)\n\n loader.load(\n url,\n function (buffer) {\n try {\n onLoad(scope.parse(buffer))\n } catch (e) {\n if (onError) {\n onError(e)\n } else {\n console.error(e)\n }\n\n scope.manager.itemError(url)\n }\n },\n onProgress,\n onError,\n )\n }\n\n parse(buffer) {\n const group = new Group()\n // https://docs.google.com/document/d/11ZsHozYn9FnWG7y3s3WAyKIACfbfwb4PbaS8cZ_xjvo/edit#\n\n const zip = unzipSync(new Uint8Array(buffer.slice(16)))\n\n /*\n\t\tconst thumbnail = zip[ 'thumbnail.png' ].buffer;\n\t\tconst img = document.createElement( 'img' );\n\t\timg.src = URL.createObjectURL( new Blob( [ thumbnail ] ) );\n\t\tdocument.body.appendChild( img );\n\t\t*/\n\n const metadata = JSON.parse(strFromU8(zip['metadata.json']))\n\n /*\n\t\tconst blob = new Blob( [ zip[ 'data.sketch' ].buffer ], { type: 'application/octet-stream' } );\n\t\twindow.open( URL.createObjectURL( blob ) );\n\t\t*/\n\n const data = new DataView(zip['data.sketch'].buffer)\n\n const num_strokes = data.getInt32(16, true)\n\n const brushes = {}\n\n let offset = 20\n\n for (let i = 0; i < num_strokes; i++) {\n const brush_index = data.getInt32(offset, true)\n\n const brush_color = [\n data.getFloat32(offset + 4, true),\n data.getFloat32(offset + 8, true),\n data.getFloat32(offset + 12, true),\n data.getFloat32(offset + 16, true),\n ]\n const brush_size = data.getFloat32(offset + 20, true)\n const stroke_mask = data.getUint32(offset + 24, true)\n const controlpoint_mask = data.getUint32(offset + 28, true)\n\n let offset_stroke_mask = 0\n let offset_controlpoint_mask = 0\n\n for (let j = 0; j < 4; j++) {\n // TOFIX: I don't understand these masks yet\n\n const byte = 1 << j\n if ((stroke_mask & byte) > 0) offset_stroke_mask += 4\n if ((controlpoint_mask & byte) > 0) offset_controlpoint_mask += 4\n }\n\n // console.log( { brush_index, brush_color, brush_size, stroke_mask, controlpoint_mask } );\n // console.log( offset_stroke_mask, offset_controlpoint_mask );\n\n offset = offset + 28 + offset_stroke_mask + 4 // TOFIX: This is wrong\n\n const num_control_points = data.getInt32(offset, true)\n\n // console.log( { num_control_points } );\n\n const positions = new Float32Array(num_control_points * 3)\n const quaternions = new Float32Array(num_control_points * 4)\n\n offset = offset + 4\n\n for (let j = 0, k = 0; j < positions.length; j += 3, k += 4) {\n positions[j + 0] = data.getFloat32(offset + 0, true)\n positions[j + 1] = data.getFloat32(offset + 4, true)\n positions[j + 2] = data.getFloat32(offset + 8, true)\n\n quaternions[k + 0] = data.getFloat32(offset + 12, true)\n quaternions[k + 1] = data.getFloat32(offset + 16, true)\n quaternions[k + 2] = data.getFloat32(offset + 20, true)\n quaternions[k + 3] = data.getFloat32(offset + 24, true)\n\n offset = offset + 28 + offset_controlpoint_mask // TOFIX: This is wrong\n }\n\n if (brush_index in brushes === false) {\n brushes[brush_index] = []\n }\n\n brushes[brush_index].push([positions, quaternions, brush_size, brush_color])\n }\n\n for (const brush_index in brushes) {\n const geometry = new StrokeGeometry(brushes[brush_index])\n const material = getMaterial(metadata.BrushIndex[brush_index])\n\n group.add(new Mesh(geometry, material))\n }\n\n return group\n }\n}\n\nclass StrokeGeometry extends BufferGeometry {\n constructor(strokes) {\n super()\n\n const vertices = []\n const colors = []\n const uvs = []\n\n const position = new Vector3()\n const prevPosition = new Vector3()\n\n const quaternion = new Quaternion()\n const prevQuaternion = new Quaternion()\n\n const vector1 = new Vector3()\n const vector2 = new Vector3()\n const vector3 = new Vector3()\n const vector4 = new Vector3()\n\n // size = size / 2;\n\n for (const k in strokes) {\n const stroke = strokes[k]\n const positions = stroke[0]\n const quaternions = stroke[1]\n const size = stroke[2]\n const color = stroke[3]\n\n prevPosition.fromArray(positions, 0)\n prevQuaternion.fromArray(quaternions, 0)\n\n for (let i = 3, j = 4, l = positions.length; i < l; i += 3, j += 4) {\n position.fromArray(positions, i)\n quaternion.fromArray(quaternions, j)\n\n vector1.set(-size, 0, 0)\n vector1.applyQuaternion(quaternion)\n vector1.add(position)\n\n vector2.set(size, 0, 0)\n vector2.applyQuaternion(quaternion)\n vector2.add(position)\n\n vector3.set(size, 0, 0)\n vector3.applyQuaternion(prevQuaternion)\n vector3.add(prevPosition)\n\n vector4.set(-size, 0, 0)\n vector4.applyQuaternion(prevQuaternion)\n vector4.add(prevPosition)\n\n vertices.push(vector1.x, vector1.y, -vector1.z)\n vertices.push(vector2.x, vector2.y, -vector2.z)\n vertices.push(vector4.x, vector4.y, -vector4.z)\n\n vertices.push(vector2.x, vector2.y, -vector2.z)\n vertices.push(vector3.x, vector3.y, -vector3.z)\n vertices.push(vector4.x, vector4.y, -vector4.z)\n\n prevPosition.copy(position)\n prevQuaternion.copy(quaternion)\n\n colors.push(...color)\n colors.push(...color)\n colors.push(...color)\n\n colors.push(...color)\n colors.push(...color)\n colors.push(...color)\n\n const p1 = i / l\n const p2 = (i - 3) / l\n\n uvs.push(p1, 0)\n uvs.push(p1, 1)\n uvs.push(p2, 0)\n\n uvs.push(p1, 1)\n uvs.push(p2, 1)\n uvs.push(p2, 0)\n }\n }\n\n this.setAttribute('position', new BufferAttribute(new Float32Array(vertices), 3))\n this.setAttribute('color', new BufferAttribute(new Float32Array(colors), 4))\n this.setAttribute('uv', new BufferAttribute(new Float32Array(uvs), 2))\n }\n}\n\nconst BRUSH_LIST_ARRAY = {\n '89d104cd-d012-426b-b5b3-bbaee63ac43c': 'Bubbles',\n '700f3aa8-9a7c-2384-8b8a-ea028905dd8c': 'CelVinyl',\n '0f0ff7b2-a677-45eb-a7d6-0cd7206f4816': 'ChromaticWave',\n '1161af82-50cf-47db-9706-0c3576d43c43': 'CoarseBristles',\n '79168f10-6961-464a-8be1-57ed364c5600': 'CoarseBristlesSingleSided',\n '1caa6d7d-f015-3f54-3a4b-8b5354d39f81': 'Comet',\n 'c8313697-2563-47fc-832e-290f4c04b901': 'DiamondHull',\n '4391aaaa-df73-4396-9e33-31e4e4930b27': 'Disco',\n 'd1d991f2-e7a0-4cf1-b328-f57e915e6260': 'DotMarker',\n '6a1cf9f9-032c-45ec-9b1d-a6680bee30f7': 'Dots',\n '0d3889f3-3ede-470c-8af4-f44813306126': 'DoubleTaperedFlat',\n '0d3889f3-3ede-470c-8af4-de4813306126': 'DoubleTaperedMarker',\n 'd0262945-853c-4481-9cbd-88586bed93cb': 'DuctTape',\n '3ca16e2f-bdcd-4da2-8631-dcef342f40f1': 'DuctTapeSingleSided',\n 'f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51': 'Electricity',\n '02ffb866-7fb2-4d15-b761-1012cefb1360': 'Embers',\n 'cb92b597-94ca-4255-b017-0e3f42f12f9e': 'Fire',\n '2d35bcf0-e4d8-452c-97b1-3311be063130': 'Flat',\n '55303bc4-c749-4a72-98d9-d23e68e76e18': 'FlatDeprecated',\n '280c0a7a-aad8-416c-a7d2-df63d129ca70': 'FlatSingleSided',\n 'cf019139-d41c-4eb0-a1d0-5cf54b0a42f3': 'Highlighter',\n '6a1cf9f9-032c-45ec-9b6e-a6680bee32e9': 'HyperGrid',\n 'dce872c2-7b49-4684-b59b-c45387949c5c': 'Hypercolor',\n 'e8ef32b1-baa8-460a-9c2c-9cf8506794f5': 'HypercolorSingleSided',\n '2f212815-f4d3-c1a4-681a-feeaf9c6dc37': 'Icing',\n 'f5c336cf-5108-4b40-ade9-c687504385ab': 'Ink',\n 'c0012095-3ffd-4040-8ee1-fc180d346eaa': 'InkSingleSided',\n '4a76a27a-44d8-4bfe-9a8c-713749a499b0': 'Leaves',\n 'ea19de07-d0c0-4484-9198-18489a3c1487': 'LeavesSingleSided',\n '2241cd32-8ba2-48a5-9ee7-2caef7e9ed62': 'Light',\n '4391aaaa-df81-4396-9e33-31e4e4930b27': 'LightWire',\n 'd381e0f5-3def-4a0d-8853-31e9200bcbda': 'Lofted',\n '429ed64a-4e97-4466-84d3-145a861ef684': 'Marker',\n '79348357-432d-4746-8e29-0e25c112e3aa': 'MatteHull',\n 'b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6': 'NeonPulse',\n 'f72ec0e7-a844-4e38-82e3-140c44772699': 'OilPaint',\n 'c515dad7-4393-4681-81ad-162ef052241b': 'OilPaintSingleSided',\n 'f1114e2e-eb8d-4fde-915a-6e653b54e9f5': 'Paper',\n '759f1ebd-20cd-4720-8d41-234e0da63716': 'PaperSingleSided',\n 'e0abbc80-0f80-e854-4970-8924a0863dcc': 'Petal',\n 'c33714d1-b2f9-412e-bd50-1884c9d46336': 'Plasma',\n 'ad1ad437-76e2-450d-a23a-e17f8310b960': 'Rainbow',\n 'faaa4d44-fcfb-4177-96be-753ac0421ba3': 'ShinyHull',\n '70d79cca-b159-4f35-990c-f02193947fe8': 'Smoke',\n 'd902ed8b-d0d1-476c-a8de-878a79e3a34c': 'Snow',\n 'accb32f5-4509-454f-93f8-1df3fd31df1b': 'SoftHighlighter',\n 'cf7f0059-7aeb-53a4-2b67-c83d863a9ffa': 'Spikes',\n '8dc4a70c-d558-4efd-a5ed-d4e860f40dc3': 'Splatter',\n '7a1c8107-50c5-4b70-9a39-421576d6617e': 'SplatterSingleSided',\n '0eb4db27-3f82-408d-b5a1-19ebd7d5b711': 'Stars',\n '44bb800a-fbc3-4592-8426-94ecb05ddec3': 'Streamers',\n '0077f88c-d93a-42f3-b59b-b31c50cdb414': 'Taffy',\n 'b468c1fb-f254-41ed-8ec9-57030bc5660c': 'TaperedFlat',\n 'c8ccb53d-ae13-45ef-8afb-b730d81394eb': 'TaperedFlatSingleSided',\n 'd90c6ad8-af0f-4b54-b422-e0f92abe1b3c': 'TaperedMarker',\n '1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0': 'TaperedMarker_Flat',\n '75b32cf0-fdd6-4d89-a64b-e2a00b247b0f': 'ThickPaint',\n 'fdf0326a-c0d1-4fed-b101-9db0ff6d071f': 'ThickPaintSingleSided',\n '4391385a-df73-4396-9e33-31e4e4930b27': 'Toon',\n 'a8fea537-da7c-4d4b-817f-24f074725d6d': 'UnlitHull',\n 'd229d335-c334-495a-a801-660ac8a87360': 'VelvetInk',\n '10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab': 'Waveform',\n 'b67c0e81-ce6d-40a8-aeb0-ef036b081aa3': 'WetPaint',\n 'dea67637-cd1a-27e4-c9b1-52f4bbcb84e5': 'WetPaintSingleSided',\n '5347acf0-a8e2-47b6-8346-30c70719d763': 'WigglyGraphite',\n 'e814fef1-97fd-7194-4a2f-50c2bb918be2': 'WigglyGraphiteSingleSided',\n '4391385a-cf83-4396-9e33-31e4e4930b27': 'Wire',\n}\n\nconst common = {\n colors: {\n BloomColor: `\n\t\t\tvec3 BloomColor(vec3 color, float gain) {\n\t\t\t\t// Guarantee that there's at least a little bit of all 3 channels.\n\t\t\t\t// This makes fully-saturated strokes (which only have 2 non-zero\n\t\t\t\t// color channels) eventually clip to white rather than to a secondary.\n\t\t\t\tfloat cmin = length(color.rgb) * .05;\n\t\t\t\tcolor.rgb = max(color.rgb, vec3(cmin, cmin, cmin));\n\t\t\t\t// If we try to remove this pow() from .a, it brightens up\n\t\t\t\t// pressure-sensitive strokes; looks better as-is.\n\t\t\t\tcolor = pow(color, vec3(2.2));\n\t\t\t\tcolor.rgb *= 2. * exp(gain * 10.);\n\t\t\t\treturn color;\n\t\t\t}\n\t\t`,\n\n LinearToSrgb: `\n\t\t\tvec3 LinearToSrgb(vec3 color) {\n\t\t\t\t// Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html\n\t\t\t\tvec3 linearColor = color.rgb;\n\t\t\t\tvec3 S1 = sqrt(linearColor);\n\t\t\t\tvec3 S2 = sqrt(S1);\n\t\t\t\tvec3 S3 = sqrt(S2);\n\t\t\t\tcolor.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * linearColor;\n\t\t\t\treturn color;\n\t\t\t}\n\t\t`,\n\n hsv: `\n\t\t\t// uniform sampler2D lookupTex;\n\t\t\tvec4 lookup(vec4 textureColor) {\n\t\t\t\treturn textureColor;\n\t\t\t}\n\n\t\t\tvec3 lookup(vec3 textureColor) {\n\t\t\t\treturn textureColor;\n\t\t\t}\n\n\t\t\tvec3 hsv2rgb( vec3 hsv ) {\n\t\t\t\tvec3 rgb = clamp( abs(mod(hsv.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 );\n\t\t\t\treturn hsv.z * mix( vec3(1.0), rgb, hsv.y);\n\t\t\t}\n\n\t\t\tvec3 rgb2hsv( vec3 rgb ) {\n\t\t\t\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n\t\t\t\tvec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));\n\t\t\t\tvec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));\n\n\t\t\t\tfloat d = q.x - min(q.w, q.y);\n\t\t\t\tfloat e = 1.0e-10;\n\n\t\t\t\treturn vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n\t\t\t}\n\t\t`,\n\n SrgbToLinear: `\n\t\t\tvec3 SrgbToLinear(vec3 color) {\n\t\t\t\t// Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html\n\t\t\t\tvec3 sRGB = color.rgb;\n\t\t\t\tcolor.rgb = sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);\n\t\t\t\treturn color;\n\t\t\t}\n\t\t`,\n },\n}\n\nconst shaders = () => ({\n Light: {\n uniforms: {\n mainTex: {\n value: new TextureLoader().setPath('./textures/tiltbrush/').loader.load('Light.webp'),\n },\n alphaTest: { value: 0.067 },\n emission_gain: { value: 0.45 },\n alpha: { value: 1 },\n },\n vertexShader: `\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tattribute vec2 uv;\n\t\t\tattribute vec4 color;\n\t\t\tattribute vec3 position;\n\n\t\t\tuniform mat4 modelMatrix;\n\t\t\tuniform mat4 modelViewMatrix;\n\t\t\tuniform mat4 projectionMatrix;\n\t\t\tuniform mat4 viewMatrix;\n\t\t\tuniform mat3 normalMatrix;\n\t\t\tuniform vec3 cameraPosition;\n\n\t\t\tvarying vec2 vUv;\n\t\t\tvarying vec3 vColor;\n\n\t\t\t${common.colors.LinearToSrgb}\n\t\t\t${common.colors.hsv}\n\n\t\t\tvoid main() {\n\n\t\t\t\tvUv = uv;\n\n\t\t\t\tvColor = lookup(color.rgb);\n\n\t\t\t\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\n\t\t\t\tgl_Position = projectionMatrix * mvPosition;\n\n\t\t\t}\n\t\t`,\n fragmentShader: `\n\t\t\tprecision highp float;\n\t\t\tprecision highp int;\n\n\t\t\tuniform float emission_gain;\n\n\t\t\tuniform sampler2D mainTex;\n\t\t\tuniform float alphaTest;\n\n\t\t\tvarying vec2 vUv;\n\t\t\tvarying vec3 vColor;\n\n\t\t\t${common.colors.BloomColor}\n\t\t\t${common.colors.SrgbToLinear}\n\n\t\t\tvoid main(){\n\t\t\t\tvec4 col = texture2D(mainTex, vUv);\n\t\t\t\tvec3 color = vColor;\n\t\t\t\tcolor = BloomColor(color, emission_gain);\n\t\t\t\tcolor = color * col.rgb;\n\t\t\t\tcolor = color * col.a;\n\t\t\t\tcolor = SrgbToLinear(color);\n\t\t\t\tgl_FragColor = vec4(color, 1.0);\n\t\t\t}\n\t\t`,\n side: 2,\n transparent: true,\n depthFunc: 2,\n depthWrite: true,\n depthTest: false,\n blending: 5,\n blendDst: 201,\n blendDstAlpha: 201,\n blendEquation: 100,\n blendEquationAlpha: 100,\n blendSrc: 201,\n blendSrcAlpha: 201,\n },\n})\n\nfunction getMaterial(GUID) {\n const name = BRUSH_LIST_ARRAY[GUID]\n\n switch (name) {\n case 'Light':\n return new RawShaderMaterial(shaders().Light)\n\n default:\n return new MeshBasicMaterial({ vertexColors: true, side: DoubleSide })\n }\n}\n\nexport { TiltLoader }\n"],"names":["Loader","FileLoader","Group","unzipSync","strFromU8","Mesh","BufferGeometry","Vector3","Quaternion","BufferAttribute","TextureLoader","RawShaderMaterial","MeshBasicMaterial","DoubleSide"],"mappings":";;;;AAgBA,MAAM,mBAAmBA,MAAAA,OAAO;AAAA,EAC9B,KAAK,KAAK,QAAQ,YAAY,SAAS;AACrC,UAAM,QAAQ;AAEd,UAAM,SAAS,IAAIC,iBAAW,KAAK,OAAO;AAC1C,WAAO,QAAQ,KAAK,IAAI;AACxB,WAAO,gBAAgB,aAAa;AACpC,WAAO,mBAAmB,KAAK,eAAe;AAE9C,WAAO;AAAA,MACL;AAAA,MACA,SAAU,QAAQ;AAChB,YAAI;AACF,iBAAO,MAAM,MAAM,MAAM,CAAC;AAAA,QAC3B,SAAQ,GAAP;AACA,cAAI,SAAS;AACX,oBAAQ,CAAC;AAAA,UACrB,OAAiB;AACL,oBAAQ,MAAM,CAAC;AAAA,UAChB;AAED,gBAAM,QAAQ,UAAU,GAAG;AAAA,QAC5B;AAAA,MACF;AAAA,MACD;AAAA,MACA;AAAA,IACD;AAAA,EACF;AAAA,EAED,MAAM,QAAQ;AACZ,UAAM,QAAQ,IAAIC,YAAO;AAGzB,UAAM,MAAMC,OAAAA,UAAU,IAAI,WAAW,OAAO,MAAM,EAAE,CAAC,CAAC;AAStD,UAAM,WAAW,KAAK,MAAMC,OAAS,UAAC,IAAI,eAAe,CAAC,CAAC;AAO3D,UAAM,OAAO,IAAI,SAAS,IAAI,aAAa,EAAE,MAAM;AAEnD,UAAM,cAAc,KAAK,SAAS,IAAI,IAAI;AAE1C,UAAM,UAAU,CAAE;AAElB,QAAI,SAAS;AAEb,aAAS,IAAI,GAAG,IAAI,aAAa,KAAK;AACpC,YAAM,cAAc,KAAK,SAAS,QAAQ,IAAI;AAE9C,YAAM,cAAc;AAAA,QAClB,KAAK,WAAW,SAAS,GAAG,IAAI;AAAA,QAChC,KAAK,WAAW,SAAS,GAAG,IAAI;AAAA,QAChC,KAAK,WAAW,SAAS,IAAI,IAAI;AAAA,QACjC,KAAK,WAAW,SAAS,IAAI,IAAI;AAAA,MAClC;AACD,YAAM,aAAa,KAAK,WAAW,SAAS,IAAI,IAAI;AACpD,YAAM,cAAc,KAAK,UAAU,SAAS,IAAI,IAAI;AACpD,YAAM,oBAAoB,KAAK,UAAU,SAAS,IAAI,IAAI;AAE1D,UAAI,qBAAqB;AACzB,UAAI,2BAA2B;AAE/B,eAAS,IAAI,GAAG,IAAI,GAAG,KAAK;AAG1B,cAAM,OAAO,KAAK;AAClB,aAAK,cAAc,QAAQ;AAAG,gCAAsB;AACpD,aAAK,oBAAoB,QAAQ;AAAG,sCAA4B;AAAA,MACjE;AAKD,eAAS,SAAS,KAAK,qBAAqB;AAE5C,YAAM,qBAAqB,KAAK,SAAS,QAAQ,IAAI;AAIrD,YAAM,YAAY,IAAI,aAAa,qBAAqB,CAAC;AACzD,YAAM,cAAc,IAAI,aAAa,qBAAqB,CAAC;AAE3D,eAAS,SAAS;AAElB,eAAS,IAAI,GAAG,IAAI,GAAG,IAAI,UAAU,QAAQ,KAAK,GAAG,KAAK,GAAG;AAC3D,kBAAU,IAAI,CAAC,IAAI,KAAK,WAAW,SAAS,GAAG,IAAI;AACnD,kBAAU,IAAI,CAAC,IAAI,KAAK,WAAW,SAAS,GAAG,IAAI;AACnD,kBAAU,IAAI,CAAC,IAAI,KAAK,WAAW,SAAS,GAAG,IAAI;AAEnD,oBAAY,IAAI,CAAC,IAAI,KAAK,WAAW,SAAS,IAAI,IAAI;AACtD,oBAAY,IAAI,CAAC,IAAI,KAAK,WAAW,SAAS,IAAI,IAAI;AACtD,oBAAY,IAAI,CAAC,IAAI,KAAK,WAAW,SAAS,IAAI,IAAI;AACtD,oBAAY,IAAI,CAAC,IAAI,KAAK,WAAW,SAAS,IAAI,IAAI;AAEtD,iBAAS,SAAS,KAAK;AAAA,MACxB;AAED,UAAI,eAAe,YAAY,OAAO;AACpC,gBAAQ,WAAW,IAAI,CAAE;AAAA,MAC1B;AAED,cAAQ,WAAW,EAAE,KAAK,CAAC,WAAW,aAAa,YAAY,WAAW,CAAC;AAAA,IAC5E;AAED,eAAW,eAAe,SAAS;AACjC,YAAM,WAAW,IAAI,eAAe,QAAQ,WAAW,CAAC;AACxD,YAAM,WAAW,YAAY,SAAS,WAAW,WAAW,CAAC;AAE7D,YAAM,IAAI,IAAIC,MAAI,KAAC,UAAU,QAAQ,CAAC;AAAA,IACvC;AAED,WAAO;AAAA,EACR;AACH;AAEA,MAAM,uBAAuBC,MAAAA,eAAe;AAAA,EAC1C,YAAY,SAAS;AACnB,UAAO;AAEP,UAAM,WAAW,CAAE;AACnB,UAAM,SAAS,CAAE;AACjB,UAAM,MAAM,CAAE;AAEd,UAAM,WAAW,IAAIC,cAAS;AAC9B,UAAM,eAAe,IAAIA,cAAS;AAElC,UAAM,aAAa,IAAIC,iBAAY;AACnC,UAAM,iBAAiB,IAAIA,iBAAY;AAEvC,UAAM,UAAU,IAAID,cAAS;AAC7B,UAAM,UAAU,IAAIA,cAAS;AAC7B,UAAM,UAAU,IAAIA,cAAS;AAC7B,UAAM,UAAU,IAAIA,cAAS;AAI7B,eAAW,KAAK,SAAS;AACvB,YAAM,SAAS,QAAQ,CAAC;AACxB,YAAM,YAAY,OAAO,CAAC;AAC1B,YAAM,cAAc,OAAO,CAAC;AAC5B,YAAM,OAAO,OAAO,CAAC;AACrB,YAAM,QAAQ,OAAO,CAAC;AAEtB,mBAAa,UAAU,WAAW,CAAC;AACnC,qBAAe,UAAU,aAAa,CAAC;AAEvC,eAAS,IAAI,GAAG,IAAI,GAAG,IAAI,UAAU,QAAQ,IAAI,GAAG,KAAK,GAAG,KAAK,GAAG;AAClE,iBAAS,UAAU,WAAW,CAAC;AAC/B,mBAAW,UAAU,aAAa,CAAC;AAEnC,gBAAQ,IAAI,CAAC,MAAM,GAAG,CAAC;AACvB,gBAAQ,gBAAgB,UAAU;AAClC,gBAAQ,IAAI,QAAQ;AAEpB,gBAAQ,IAAI,MAAM,GAAG,CAAC;AACtB,gBAAQ,gBAAgB,UAAU;AAClC,gBAAQ,IAAI,QAAQ;AAEpB,gBAAQ,IAAI,MAAM,GAAG,CAAC;AACtB,gBAAQ,gBAAgB,cAAc;AACtC,gBAAQ,IAAI,YAAY;AAExB,gBAAQ,IAAI,CAAC,MAAM,GAAG,CAAC;AACvB,gBAAQ,gBAAgB,cAAc;AACtC,gBAAQ,IAAI,YAAY;AAExB,iBAAS,KAAK,QAAQ,GAAG,QAAQ,GAAG,CAAC,QAAQ,CAAC;AAC9C,iBAAS,KAAK,QAAQ,GAAG,QAAQ,GAAG,CAAC,QAAQ,CAAC;AAC9C,iBAAS,KAAK,QAAQ,GAAG,QAAQ,GAAG,CAAC,QAAQ,CAAC;AAE9C,iBAAS,KAAK,QAAQ,GAAG,QAAQ,GAAG,CAAC,QAAQ,CAAC;AAC9C,iBAAS,KAAK,QAAQ,GAAG,QAAQ,GAAG,CAAC,QAAQ,CAAC;AAC9C,iBAAS,KAAK,QAAQ,GAAG,QAAQ,GAAG,CAAC,QAAQ,CAAC;AAE9C,qBAAa,KAAK,QAAQ;AAC1B,uBAAe,KAAK,UAAU;AAE9B,eAAO,KAAK,GAAG,KAAK;AACpB,eAAO,KAAK,GAAG,KAAK;AACpB,eAAO,KAAK,GAAG,KAAK;AAEpB,eAAO,KAAK,GAAG,KAAK;AACpB,eAAO,KAAK,GAAG,KAAK;AACpB,eAAO,KAAK,GAAG,KAAK;AAEpB,cAAM,KAAK,IAAI;AACf,cAAM,MAAM,IAAI,KAAK;AAErB,YAAI,KAAK,IAAI,CAAC;AACd,YAAI,KAAK,IAAI,CAAC;AACd,YAAI,KAAK,IAAI,CAAC;AAEd,YAAI,KAAK,IAAI,CAAC;AACd,YAAI,KAAK,IAAI,CAAC;AACd,YAAI,KAAK,IAAI,CAAC;AAAA,MACf;AAAA,IACF;AAED,SAAK,aAAa,YAAY,IAAIE,MAAAA,gBAAgB,IAAI,aAAa,QAAQ,GAAG,CAAC,CAAC;AAChF,SAAK,aAAa,SAAS,IAAIA,MAAAA,gBAAgB,IAAI,aAAa,MAAM,GAAG,CAAC,CAAC;AAC3E,SAAK,aAAa,MAAM,IAAIA,MAAAA,gBAAgB,IAAI,aAAa,GAAG,GAAG,CAAC,CAAC;AAAA,EACtE;AACH;AAEA,MAAM,mBAAmB;AAAA,EACvB,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAAA,EACxC,wCAAwC;AAC1C;AAEA,MAAM,SAAS;AAAA,EACb,QAAQ;AAAA,IACN,YAAY;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAeZ,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYd,KAAK;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IA2BL,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAQf;AACH;AAEA,MAAM,UAAU,OAAO;AAAA,EACrB,OAAO;AAAA,IACL,UAAU;AAAA,MACR,SAAS;AAAA,QACP,OAAO,IAAIC,MAAa,cAAA,EAAG,QAAQ,uBAAuB,EAAE,OAAO,KAAK,YAAY;AAAA,MACrF;AAAA,MACD,WAAW,EAAE,OAAO,MAAO;AAAA,MAC3B,eAAe,EAAE,OAAO,KAAM;AAAA,MAC9B,OAAO,EAAE,OAAO,EAAG;AAAA,IACpB;AAAA,IACD,cAAc;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAkBb,OAAO,OAAO;AAAA,KACd,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAcf,gBAAgB;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,KAYf,OAAO,OAAO;AAAA,KACd,OAAO,OAAO;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,IAYf,MAAM;AAAA,IACN,aAAa;AAAA,IACb,WAAW;AAAA,IACX,YAAY;AAAA,IACZ,WAAW;AAAA,IACX,UAAU;AAAA,IACV,UAAU;AAAA,IACV,eAAe;AAAA,IACf,eAAe;AAAA,IACf,oBAAoB;AAAA,IACpB,UAAU;AAAA,IACV,eAAe;AAAA,EAChB;AACH;AAEA,SAAS,YAAY,MAAM;AACzB,QAAM,OAAO,iBAAiB,IAAI;AAElC,UAAQ,MAAI;AAAA,IACV,KAAK;AACH,aAAO,IAAIC,MAAiB,kBAAC,QAAS,EAAC,KAAK;AAAA,IAE9C;AACE,aAAO,IAAIC,MAAiB,kBAAC,EAAE,cAAc,MAAM,MAAMC,MAAAA,YAAY;AAAA,EACxE;AACH;;"}