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three-stdlib

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stand-alone library of threejs examples

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const LoaderUtils = require("../_polyfill/LoaderUtils.cjs"); class STLLoader extends THREE.Loader { constructor(manager) { super(manager); } load(url, onLoad, onProgress, onError) { const scope = this; const loader = new THREE.FileLoader(this.manager); loader.setPath(this.path); loader.setResponseType("arraybuffer"); loader.setRequestHeader(this.requestHeader); loader.setWithCredentials(this.withCredentials); loader.load( url, function(text) { try { onLoad(scope.parse(text)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError ); } parse(data) { function isBinary(data2) { const reader = new DataView(data2); const face_size = 32 / 8 * 3 + 32 / 8 * 3 * 3 + 16 / 8; const n_faces = reader.getUint32(80, true); const expect = 80 + 32 / 8 + n_faces * face_size; if (expect === reader.byteLength) { return true; } const solid = [115, 111, 108, 105, 100]; for (let off = 0; off < 5; off++) { if (matchDataViewAt(solid, reader, off)) return false; } return true; } function matchDataViewAt(query, reader, offset) { for (let i = 0, il = query.length; i < il; i++) { if (query[i] !== reader.getUint8(offset + i, false)) return false; } return true; } function parseBinary(data2) { const reader = new DataView(data2); const faces = reader.getUint32(80, true); let r, g, b, hasColors = false, colors; let defaultR, defaultG, defaultB, alpha; for (let index = 0; index < 80 - 10; index++) { if (reader.getUint32(index, false) == 1129270351 && reader.getUint8(index + 4) == 82 && reader.getUint8(index + 5) == 61) { hasColors = true; colors = new Float32Array(faces * 3 * 3); defaultR = reader.getUint8(index + 6) / 255; defaultG = reader.getUint8(index + 7) / 255; defaultB = reader.getUint8(index + 8) / 255; alpha = reader.getUint8(index + 9) / 255; } } const dataOffset = 84; const faceLength = 12 * 4 + 2; const geometry = new THREE.BufferGeometry(); const vertices = new Float32Array(faces * 3 * 3); const normals = new Float32Array(faces * 3 * 3); for (let face = 0; face < faces; face++) { const start = dataOffset + face * faceLength; const normalX = reader.getFloat32(start, true); const normalY = reader.getFloat32(start + 4, true); const normalZ = reader.getFloat32(start + 8, true); if (hasColors) { const packedColor = reader.getUint16(start + 48, true); if ((packedColor & 32768) === 0) { r = (packedColor & 31) / 31; g = (packedColor >> 5 & 31) / 31; b = (packedColor >> 10 & 31) / 31; } else { r = defaultR; g = defaultG; b = defaultB; } } for (let i = 1; i <= 3; i++) { const vertexstart = start + i * 12; const componentIdx = face * 3 * 3 + (i - 1) * 3; vertices[componentIdx] = reader.getFloat32(vertexstart, true); vertices[componentIdx + 1] = reader.getFloat32(vertexstart + 4, true); vertices[componentIdx + 2] = reader.getFloat32(vertexstart + 8, true); normals[componentIdx] = normalX; normals[componentIdx + 1] = normalY; normals[componentIdx + 2] = normalZ; if (hasColors) { colors[componentIdx] = r; colors[componentIdx + 1] = g; colors[componentIdx + 2] = b; } } } geometry.setAttribute("position", new THREE.BufferAttribute(vertices, 3)); geometry.setAttribute("normal", new THREE.BufferAttribute(normals, 3)); if (hasColors) { geometry.setAttribute("color", new THREE.BufferAttribute(colors, 3)); geometry.hasColors = true; geometry.alpha = alpha; } return geometry; } function parseASCII(data2) { const geometry = new THREE.BufferGeometry(); const patternSolid = /solid([\s\S]*?)endsolid/g; const patternFace = /facet([\s\S]*?)endfacet/g; let faceCounter = 0; const patternFloat = /[\s]+([+-]?(?:\d*)(?:\.\d*)?(?:[eE][+-]?\d+)?)/.source; const patternVertex = new RegExp("vertex" + patternFloat + patternFloat + patternFloat, "g"); const patternNormal = new RegExp("normal" + patternFloat + patternFloat + patternFloat, "g"); const vertices = []; const normals = []; const normal = new THREE.Vector3(); let result; let groupCount = 0; let startVertex = 0; let endVertex = 0; while ((result = patternSolid.exec(data2)) !== null) { startVertex = endVertex; const solid = result[0]; while ((result = patternFace.exec(solid)) !== null) { let vertexCountPerFace = 0; let normalCountPerFace = 0; const text = result[0]; while ((result = patternNormal.exec(text)) !== null) { normal.x = parseFloat(result[1]); normal.y = parseFloat(result[2]); normal.z = parseFloat(result[3]); normalCountPerFace++; } while ((result = patternVertex.exec(text)) !== null) { vertices.push(parseFloat(result[1]), parseFloat(result[2]), parseFloat(result[3])); normals.push(normal.x, normal.y, normal.z); vertexCountPerFace++; endVertex++; } if (normalCountPerFace !== 1) { console.error("THREE.STLLoader: Something isn't right with the normal of face number " + faceCounter); } if (vertexCountPerFace !== 3) { console.error("THREE.STLLoader: Something isn't right with the vertices of face number " + faceCounter); } faceCounter++; } const start = startVertex; const count = endVertex - startVertex; geometry.addGroup(start, count, groupCount); groupCount++; } geometry.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3)); geometry.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3)); return geometry; } function ensureString(buffer) { if (typeof buffer !== "string") { return LoaderUtils.decodeText(new Uint8Array(buffer)); } return buffer; } function ensureBinary(buffer) { if (typeof buffer === "string") { const array_buffer = new Uint8Array(buffer.length); for (let i = 0; i < buffer.length; i++) { array_buffer[i] = buffer.charCodeAt(i) & 255; } return array_buffer.buffer || array_buffer; } else { return buffer; } } const binData = ensureBinary(data); return isBinary(binData) ? parseBinary(binData) : parseASCII(ensureString(data)); } } exports.STLLoader = STLLoader; //# sourceMappingURL=STLLoader.cjs.map