UNPKG

three-stdlib

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stand-alone library of threejs examples

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{"version":3,"file":"RGBMLoader.cjs","sources":["../../src/loaders/RGBMLoader.js"],"sourcesContent":["import { DataTextureLoader, RGBAFormat, LinearFilter, CubeTexture, HalfFloatType, DataUtils } from 'three'\n\nlet UPNG\n\nfunction init() {\n if (UPNG) return UPNG\n // from https://github.com/photopea/UPNG.js (MIT License)\n\n UPNG = {}\n\n UPNG.toRGBA8 = function (out) {\n var w = out.width,\n h = out.height\n if (out.tabs.acTL == null) return [UPNG.toRGBA8.decodeImage(out.data, w, h, out).buffer]\n\n var frms = []\n if (out.frames[0].data == null) out.frames[0].data = out.data\n\n var len = w * h * 4,\n img = new Uint8Array(len),\n empty = new Uint8Array(len),\n prev = new Uint8Array(len)\n for (var i = 0; i < out.frames.length; i++) {\n var frm = out.frames[i]\n var fx = frm.rect.x,\n fy = frm.rect.y,\n fw = frm.rect.width,\n fh = frm.rect.height\n var fdata = UPNG.toRGBA8.decodeImage(frm.data, fw, fh, out)\n\n if (i != 0) for (var j = 0; j < len; j++) prev[j] = img[j]\n\n if (frm.blend == 0) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 0)\n else if (frm.blend == 1) UPNG._copyTile(fdata, fw, fh, img, w, h, fx, fy, 1)\n\n frms.push(img.buffer.slice(0))\n\n if (frm.dispose == 1) UPNG._copyTile(empty, fw, fh, img, w, h, fx, fy, 0)\n else if (frm.dispose == 2) for (var j = 0; j < len; j++) img[j] = prev[j]\n }\n\n return frms\n }\n\n UPNG.toRGBA8.decodeImage = function (data, w, h, out) {\n var area = w * h,\n bpp = UPNG.decode._getBPP(out)\n var bpl = Math.ceil((w * bpp) / 8) // bytes per line\n\n var bf = new Uint8Array(area * 4),\n bf32 = new Uint32Array(bf.buffer)\n var ctype = out.ctype,\n depth = out.depth\n var rs = UPNG._bin.readUshort\n\n if (ctype == 6) {\n // RGB + alpha\n\n var qarea = area << 2\n if (depth == 8) {\n for (var i = 0; i < qarea; i += 4) {\n bf[i] = data[i]\n bf[i + 1] = data[i + 1]\n bf[i + 2] = data[i + 2]\n bf[i + 3] = data[i + 3]\n }\n }\n\n if (depth == 16) {\n for (var i = 0; i < qarea; i++) {\n bf[i] = data[i << 1]\n }\n }\n } else if (ctype == 2) {\n // RGB\n\n var ts = out.tabs['tRNS']\n if (ts == null) {\n if (depth == 8) {\n for (var i = 0; i < area; i++) {\n var ti = i * 3\n bf32[i] = (255 << 24) | (data[ti + 2] << 16) | (data[ti + 1] << 8) | data[ti]\n }\n }\n\n if (depth == 16) {\n for (var i = 0; i < area; i++) {\n var ti = i * 6\n bf32[i] = (255 << 24) | (data[ti + 4] << 16) | (data[ti + 2] << 8) | data[ti]\n }\n }\n } else {\n var tr = ts[0],\n tg = ts[1],\n tb = ts[2]\n if (depth == 8) {\n for (var i = 0; i < area; i++) {\n var qi = i << 2,\n ti = i * 3\n bf32[i] = (255 << 24) | (data[ti + 2] << 16) | (data[ti + 1] << 8) | data[ti]\n if (data[ti] == tr && data[ti + 1] == tg && data[ti + 2] == tb) bf[qi + 3] = 0\n }\n }\n\n if (depth == 16) {\n for (var i = 0; i < area; i++) {\n var qi = i << 2,\n ti = i * 6\n bf32[i] = (255 << 24) | (data[ti + 4] << 16) | (data[ti + 2] << 8) | data[ti]\n if (rs(data, ti) == tr && rs(data, ti + 2) == tg && rs(data, ti + 4) == tb) bf[qi + 3] = 0\n }\n }\n }\n } else if (ctype == 3) {\n // palette\n\n var p = out.tabs['PLTE'],\n ap = out.tabs['tRNS'],\n tl = ap ? ap.length : 0\n //console.log(p, ap);\n if (depth == 1) {\n for (var y = 0; y < h; y++) {\n var s0 = y * bpl,\n t0 = y * w\n for (var i = 0; i < w; i++) {\n var qi = (t0 + i) << 2,\n j = (data[s0 + (i >> 3)] >> (7 - ((i & 7) << 0))) & 1,\n cj = 3 * j\n bf[qi] = p[cj]\n bf[qi + 1] = p[cj + 1]\n bf[qi + 2] = p[cj + 2]\n bf[qi + 3] = j < tl ? ap[j] : 255\n }\n }\n }\n\n if (depth == 2) {\n for (var y = 0; y < h; y++) {\n var s0 = y * bpl,\n t0 = y * w\n for (var i = 0; i < w; i++) {\n var qi = (t0 + i) << 2,\n j = (data[s0 + (i >> 2)] >> (6 - ((i & 3) << 1))) & 3,\n cj = 3 * j\n bf[qi] = p[cj]\n bf[qi + 1] = p[cj + 1]\n bf[qi + 2] = p[cj + 2]\n bf[qi + 3] = j < tl ? ap[j] : 255\n }\n }\n }\n\n if (depth == 4) {\n for (var y = 0; y < h; y++) {\n var s0 = y * bpl,\n t0 = y * w\n for (var i = 0; i < w; i++) {\n var qi = (t0 + i) << 2,\n j = (data[s0 + (i >> 1)] >> (4 - ((i & 1) << 2))) & 15,\n cj = 3 * j\n bf[qi] = p[cj]\n bf[qi + 1] = p[cj + 1]\n bf[qi + 2] = p[cj + 2]\n bf[qi + 3] = j < tl ? ap[j] : 255\n }\n }\n }\n\n if (depth == 8) {\n for (var i = 0; i < area; i++) {\n var qi = i << 2,\n j = data[i],\n cj = 3 * j\n bf[qi] = p[cj]\n bf[qi + 1] = p[cj + 1]\n bf[qi + 2] = p[cj + 2]\n bf[qi + 3] = j < tl ? ap[j] : 255\n }\n }\n } else if (ctype == 4) {\n // gray + alpha\n\n if (depth == 8) {\n for (var i = 0; i < area; i++) {\n var qi = i << 2,\n di = i << 1,\n gr = data[di]\n bf[qi] = gr\n bf[qi + 1] = gr\n bf[qi + 2] = gr\n bf[qi + 3] = data[di + 1]\n }\n }\n\n if (depth == 16) {\n for (var i = 0; i < area; i++) {\n var qi = i << 2,\n di = i << 2,\n gr = data[di]\n bf[qi] = gr\n bf[qi + 1] = gr\n bf[qi + 2] = gr\n bf[qi + 3] = data[di + 2]\n }\n }\n } else if (ctype == 0) {\n // gray\n\n var tr = out.tabs['tRNS'] ? out.tabs['tRNS'] : -1\n for (var y = 0; y < h; y++) {\n var off = y * bpl,\n to = y * w\n if (depth == 1) {\n for (var x = 0; x < w; x++) {\n var gr = 255 * ((data[off + (x >>> 3)] >>> (7 - (x & 7))) & 1),\n al = gr == tr * 255 ? 0 : 255\n bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr\n }\n } else if (depth == 2) {\n for (var x = 0; x < w; x++) {\n var gr = 85 * ((data[off + (x >>> 2)] >>> (6 - ((x & 3) << 1))) & 3),\n al = gr == tr * 85 ? 0 : 255\n bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr\n }\n } else if (depth == 4) {\n for (var x = 0; x < w; x++) {\n var gr = 17 * ((data[off + (x >>> 1)] >>> (4 - ((x & 1) << 2))) & 15),\n al = gr == tr * 17 ? 0 : 255\n bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr\n }\n } else if (depth == 8) {\n for (var x = 0; x < w; x++) {\n var gr = data[off + x],\n al = gr == tr ? 0 : 255\n bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr\n }\n } else if (depth == 16) {\n for (var x = 0; x < w; x++) {\n var gr = data[off + (x << 1)],\n al = rs(data, off + (x << 1)) == tr ? 0 : 255\n bf32[to + x] = (al << 24) | (gr << 16) | (gr << 8) | gr\n }\n }\n }\n }\n\n //console.log(Date.now()-time);\n return bf\n }\n\n UPNG.decode = function (buff) {\n var data = new Uint8Array(buff),\n offset = 8,\n bin = UPNG._bin,\n rUs = bin.readUshort,\n rUi = bin.readUint\n var out = { tabs: {}, frames: [] }\n var dd = new Uint8Array(data.length),\n doff = 0 // put all IDAT data into it\n var fd,\n foff = 0 // frames\n var text, keyw, bfr\n\n var mgck = [0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]\n for (var i = 0; i < 8; i++) if (data[i] != mgck[i]) throw new Error('The input is not a PNG file!')\n\n while (offset < data.length) {\n var len = bin.readUint(data, offset)\n offset += 4\n var type = bin.readASCII(data, offset, 4)\n offset += 4\n //console.log(type,len);\n\n if (type == 'IHDR') {\n UPNG.decode._IHDR(data, offset, out)\n } else if (type == 'CgBI') {\n out.tabs[type] = data.slice(offset, offset + 4)\n } else if (type == 'IDAT') {\n for (var i = 0; i < len; i++) dd[doff + i] = data[offset + i]\n doff += len\n } else if (type == 'acTL') {\n out.tabs[type] = { num_frames: rUi(data, offset), num_plays: rUi(data, offset + 4) }\n fd = new Uint8Array(data.length)\n } else if (type == 'fcTL') {\n if (foff != 0) {\n var fr = out.frames[out.frames.length - 1]\n fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height)\n foff = 0\n }\n\n var rct = {\n x: rUi(data, offset + 12),\n y: rUi(data, offset + 16),\n width: rUi(data, offset + 4),\n height: rUi(data, offset + 8),\n }\n var del = rUs(data, offset + 22)\n del = rUs(data, offset + 20) / (del == 0 ? 100 : del)\n var frm = { rect: rct, delay: Math.round(del * 1000), dispose: data[offset + 24], blend: data[offset + 25] }\n //console.log(frm);\n out.frames.push(frm)\n } else if (type == 'fdAT') {\n for (var i = 0; i < len - 4; i++) fd[foff + i] = data[offset + i + 4]\n foff += len - 4\n } else if (type == 'pHYs') {\n out.tabs[type] = [bin.readUint(data, offset), bin.readUint(data, offset + 4), data[offset + 8]]\n } else if (type == 'cHRM') {\n out.tabs[type] = []\n for (var i = 0; i < 8; i++) out.tabs[type].push(bin.readUint(data, offset + i * 4))\n } else if (type == 'tEXt' || type == 'zTXt') {\n if (out.tabs[type] == null) out.tabs[type] = {}\n var nz = bin.nextZero(data, offset)\n keyw = bin.readASCII(data, offset, nz - offset)\n var tl = offset + len - nz - 1\n if (type == 'tEXt') {\n text = bin.readASCII(data, nz + 1, tl)\n } else {\n bfr = UPNG.decode._inflate(data.slice(nz + 2, nz + 2 + tl))\n text = bin.readUTF8(bfr, 0, bfr.length)\n }\n\n out.tabs[type][keyw] = text\n } else if (type == 'iTXt') {\n if (out.tabs[type] == null) out.tabs[type] = {}\n var nz = 0,\n off = offset\n nz = bin.nextZero(data, off)\n keyw = bin.readASCII(data, off, nz - off)\n off = nz + 1\n var cflag = data[off]\n off += 2\n nz = bin.nextZero(data, off)\n bin.readASCII(data, off, nz - off)\n off = nz + 1\n nz = bin.nextZero(data, off)\n bin.readUTF8(data, off, nz - off)\n off = nz + 1\n var tl = len - (off - offset)\n if (cflag == 0) {\n text = bin.readUTF8(data, off, tl)\n } else {\n bfr = UPNG.decode._inflate(data.slice(off, off + tl))\n text = bin.readUTF8(bfr, 0, bfr.length)\n }\n\n out.tabs[type][keyw] = text\n } else if (type == 'PLTE') {\n out.tabs[type] = bin.readBytes(data, offset, len)\n } else if (type == 'hIST') {\n var pl = out.tabs['PLTE'].length / 3\n out.tabs[type] = []\n for (var i = 0; i < pl; i++) out.tabs[type].push(rUs(data, offset + i * 2))\n } else if (type == 'tRNS') {\n if (out.ctype == 3) out.tabs[type] = bin.readBytes(data, offset, len)\n else if (out.ctype == 0) out.tabs[type] = rUs(data, offset)\n else if (out.ctype == 2) out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)]\n //else console.log(\"tRNS for unsupported color type\",out.ctype, len);\n } else if (type == 'gAMA') {\n out.tabs[type] = bin.readUint(data, offset) / 100000\n } else if (type == 'sRGB') {\n out.tabs[type] = data[offset]\n } else if (type == 'bKGD') {\n if (out.ctype == 0 || out.ctype == 4) {\n out.tabs[type] = [rUs(data, offset)]\n } else if (out.ctype == 2 || out.ctype == 6) {\n out.tabs[type] = [rUs(data, offset), rUs(data, offset + 2), rUs(data, offset + 4)]\n } else if (out.ctype == 3) {\n out.tabs[type] = data[offset]\n }\n } else if (type == 'IEND') {\n break\n }\n\n //else { console.log(\"unknown chunk type\", type, len); out.tabs[type]=data.slice(offset,offset+len); }\n offset += len\n bin.readUint(data, offset)\n offset += 4\n }\n\n if (foff != 0) {\n var fr = out.frames[out.frames.length - 1]\n fr.data = UPNG.decode._decompress(out, fd.slice(0, foff), fr.rect.width, fr.rect.height)\n }\n\n out.data = UPNG.decode._decompress(out, dd, out.width, out.height)\n\n delete out.compress\n delete out.interlace\n delete out.filter\n return out\n }\n\n UPNG.decode._decompress = function (out, dd, w, h) {\n var bpp = UPNG.decode._getBPP(out),\n bpl = Math.ceil((w * bpp) / 8),\n buff = new Uint8Array((bpl + 1 + out.interlace) * h)\n if (out.tabs['CgBI']) dd = UPNG.inflateRaw(dd, buff)\n else dd = UPNG.decode._inflate(dd, buff)\n\n if (out.interlace == 0) dd = UPNG.decode._filterZero(dd, out, 0, w, h)\n else if (out.interlace == 1) dd = UPNG.decode._readInterlace(dd, out)\n\n return dd\n }\n\n UPNG.decode._inflate = function (data, buff) {\n var out = UPNG['inflateRaw'](new Uint8Array(data.buffer, 2, data.length - 6), buff)\n return out\n }\n\n UPNG.inflateRaw = (function () {\n var H = {}\n H.H = {}\n H.H.N = function (N, W) {\n var R = Uint8Array,\n i = 0,\n m = 0,\n J = 0,\n h = 0,\n Q = 0,\n X = 0,\n u = 0,\n w = 0,\n d = 0,\n v,\n C\n if (N[0] == 3 && N[1] == 0) return W ? W : new R(0)\n var V = H.H,\n n = V.b,\n A = V.e,\n l = V.R,\n M = V.n,\n I = V.A,\n e = V.Z,\n b = V.m,\n Z = W == null\n if (Z) W = new R((N.length >>> 2) << 5)\n while (i == 0) {\n i = n(N, d, 1)\n m = n(N, d + 1, 2)\n d += 3\n if (m == 0) {\n if ((d & 7) != 0) d += 8 - (d & 7)\n var D = (d >>> 3) + 4,\n q = N[D - 4] | (N[D - 3] << 8)\n if (Z) W = H.H.W(W, w + q)\n W.set(new R(N.buffer, N.byteOffset + D, q), w)\n d = (D + q) << 3\n w += q\n continue\n }\n\n if (Z) W = H.H.W(W, w + (1 << 17))\n if (m == 1) {\n v = b.J\n C = b.h\n X = (1 << 9) - 1\n u = (1 << 5) - 1\n }\n\n if (m == 2) {\n J = A(N, d, 5) + 257\n h = A(N, d + 5, 5) + 1\n Q = A(N, d + 10, 4) + 4\n d += 14\n var j = 1\n for (var c = 0; c < 38; c += 2) {\n b.Q[c] = 0\n b.Q[c + 1] = 0\n }\n\n for (var c = 0; c < Q; c++) {\n var K = A(N, d + c * 3, 3)\n b.Q[(b.X[c] << 1) + 1] = K\n if (K > j) j = K\n }\n\n d += 3 * Q\n M(b.Q, j)\n I(b.Q, j, b.u)\n v = b.w\n C = b.d\n d = l(b.u, (1 << j) - 1, J + h, N, d, b.v)\n var r = V.V(b.v, 0, J, b.C)\n X = (1 << r) - 1\n var S = V.V(b.v, J, h, b.D)\n u = (1 << S) - 1\n M(b.C, r)\n I(b.C, r, v)\n M(b.D, S)\n I(b.D, S, C)\n }\n\n while (!0) {\n var T = v[e(N, d) & X]\n d += T & 15\n var p = T >>> 4\n if (p >>> 8 == 0) {\n W[w++] = p\n } else if (p == 256) {\n break\n } else {\n var z = w + p - 254\n if (p > 264) {\n var _ = b.q[p - 257]\n z = w + (_ >>> 3) + A(N, d, _ & 7)\n d += _ & 7\n }\n\n var $ = C[e(N, d) & u]\n d += $ & 15\n var s = $ >>> 4,\n Y = b.c[s],\n a = (Y >>> 4) + n(N, d, Y & 15)\n d += Y & 15\n while (w < z) {\n W[w] = W[w++ - a]\n W[w] = W[w++ - a]\n W[w] = W[w++ - a]\n W[w] = W[w++ - a]\n }\n\n w = z\n }\n }\n }\n\n return W.length == w ? W : W.slice(0, w)\n }\n\n H.H.W = function (N, W) {\n var R = N.length\n if (W <= R) return N\n var V = new Uint8Array(R << 1)\n V.set(N, 0)\n return V\n }\n\n H.H.R = function (N, W, R, V, n, A) {\n var l = H.H.e,\n M = H.H.Z,\n I = 0\n while (I < R) {\n var e = N[M(V, n) & W]\n n += e & 15\n var b = e >>> 4\n if (b <= 15) {\n A[I] = b\n I++\n } else {\n var Z = 0,\n m = 0\n if (b == 16) {\n m = 3 + l(V, n, 2)\n n += 2\n Z = A[I - 1]\n } else if (b == 17) {\n m = 3 + l(V, n, 3)\n n += 3\n } else if (b == 18) {\n m = 11 + l(V, n, 7)\n n += 7\n }\n\n var J = I + m\n while (I < J) {\n A[I] = Z\n I++\n }\n }\n }\n\n return n\n }\n\n H.H.V = function (N, W, R, V) {\n var n = 0,\n A = 0,\n l = V.length >>> 1\n while (A < R) {\n var M = N[A + W]\n V[A << 1] = 0\n V[(A << 1) + 1] = M\n if (M > n) n = M\n A++\n }\n\n while (A < l) {\n V[A << 1] = 0\n V[(A << 1) + 1] = 0\n A++\n }\n\n return n\n }\n\n H.H.n = function (N, W) {\n var R = H.H.m,\n V = N.length,\n n,\n A,\n l,\n M,\n I,\n e = R.j\n for (var M = 0; M <= W; M++) e[M] = 0\n for (M = 1; M < V; M += 2) e[N[M]]++\n var b = R.K\n n = 0\n e[0] = 0\n for (A = 1; A <= W; A++) {\n n = (n + e[A - 1]) << 1\n b[A] = n\n }\n\n for (l = 0; l < V; l += 2) {\n I = N[l + 1]\n if (I != 0) {\n N[l] = b[I]\n b[I]++\n }\n }\n }\n\n H.H.A = function (N, W, R) {\n var V = N.length,\n n = H.H.m,\n A = n.r\n for (var l = 0; l < V; l += 2) {\n if (N[l + 1] != 0) {\n var M = l >> 1,\n I = N[l + 1],\n e = (M << 4) | I,\n b = W - I,\n Z = N[l] << b,\n m = Z + (1 << b)\n while (Z != m) {\n var J = A[Z] >>> (15 - W)\n R[J] = e\n Z++\n }\n }\n }\n }\n\n H.H.l = function (N, W) {\n var R = H.H.m.r,\n V = 15 - W\n for (var n = 0; n < N.length; n += 2) {\n var A = N[n] << (W - N[n + 1])\n N[n] = R[A] >>> V\n }\n }\n\n H.H.M = function (N, W, R) {\n R = R << (W & 7)\n var V = W >>> 3\n N[V] |= R\n N[V + 1] |= R >>> 8\n }\n\n H.H.I = function (N, W, R) {\n R = R << (W & 7)\n var V = W >>> 3\n N[V] |= R\n N[V + 1] |= R >>> 8\n N[V + 2] |= R >>> 16\n }\n\n H.H.e = function (N, W, R) {\n return ((N[W >>> 3] | (N[(W >>> 3) + 1] << 8)) >>> (W & 7)) & ((1 << R) - 1)\n }\n\n H.H.b = function (N, W, R) {\n return ((N[W >>> 3] | (N[(W >>> 3) + 1] << 8) | (N[(W >>> 3) + 2] << 16)) >>> (W & 7)) & ((1 << R) - 1)\n }\n\n H.H.Z = function (N, W) {\n return (N[W >>> 3] | (N[(W >>> 3) + 1] << 8) | (N[(W >>> 3) + 2] << 16)) >>> (W & 7)\n }\n\n H.H.i = function (N, W) {\n return (N[W >>> 3] | (N[(W >>> 3) + 1] << 8) | (N[(W >>> 3) + 2] << 16) | (N[(W >>> 3) + 3] << 24)) >>> (W & 7)\n }\n\n H.H.m = (function () {\n var N = Uint16Array,\n W = Uint32Array\n return {\n K: new N(16),\n j: new N(16),\n X: [16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15],\n S: [\n 3,\n 4,\n 5,\n 6,\n 7,\n 8,\n 9,\n 10,\n 11,\n 13,\n 15,\n 17,\n 19,\n 23,\n 27,\n 31,\n 35,\n 43,\n 51,\n 59,\n 67,\n 83,\n 99,\n 115,\n 131,\n 163,\n 195,\n 227,\n 258,\n 999,\n 999,\n 999,\n ],\n T: [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 0, 0, 0],\n q: new N(32),\n p: [\n 1,\n 2,\n 3,\n 4,\n 5,\n 7,\n 9,\n 13,\n 17,\n 25,\n 33,\n 49,\n 65,\n 97,\n 129,\n 193,\n 257,\n 385,\n 513,\n 769,\n 1025,\n 1537,\n 2049,\n 3073,\n 4097,\n 6145,\n 8193,\n 12289,\n 16385,\n 24577,\n 65535,\n 65535,\n ],\n z: [0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 0, 0],\n c: new W(32),\n J: new N(512),\n _: [],\n h: new N(32),\n $: [],\n w: new N(32768),\n C: [],\n v: [],\n d: new N(32768),\n D: [],\n u: new N(512),\n Q: [],\n r: new N(1 << 15),\n s: new W(286),\n Y: new W(30),\n a: new W(19),\n t: new W(15e3),\n k: new N(1 << 16),\n g: new N(1 << 15),\n }\n })()\n ;(function () {\n var N = H.H.m,\n W = 1 << 15\n for (var R = 0; R < W; R++) {\n var V = R\n V = ((V & 2863311530) >>> 1) | ((V & 1431655765) << 1)\n V = ((V & 3435973836) >>> 2) | ((V & 858993459) << 2)\n V = ((V & 4042322160) >>> 4) | ((V & 252645135) << 4)\n V = ((V & 4278255360) >>> 8) | ((V & 16711935) << 8)\n N.r[R] = ((V >>> 16) | (V << 16)) >>> 17\n }\n\n function n(A, l, M) {\n while (l-- != 0) A.push(0, M)\n }\n\n for (var R = 0; R < 32; R++) {\n N.q[R] = (N.S[R] << 3) | N.T[R]\n N.c[R] = (N.p[R] << 4) | N.z[R]\n }\n\n n(N._, 144, 8)\n n(N._, 255 - 143, 9)\n n(N._, 279 - 255, 7)\n n(N._, 287 - 279, 8)\n H.H.n(N._, 9)\n H.H.A(N._, 9, N.J)\n H.H.l(N._, 9)\n n(N.$, 32, 5)\n H.H.n(N.$, 5)\n H.H.A(N.$, 5, N.h)\n H.H.l(N.$, 5)\n n(N.Q, 19, 0)\n n(N.C, 286, 0)\n n(N.D, 30, 0)\n n(N.v, 320, 0)\n })()\n\n return H.H.N\n })()\n\n UPNG.decode._readInterlace = function (data, out) {\n var w = out.width,\n h = out.height\n var bpp = UPNG.decode._getBPP(out),\n cbpp = bpp >> 3,\n bpl = Math.ceil((w * bpp) / 8)\n var img = new Uint8Array(h * bpl)\n var di = 0\n\n var starting_row = [0, 0, 4, 0, 2, 0, 1]\n var starting_col = [0, 4, 0, 2, 0, 1, 0]\n var row_increment = [8, 8, 8, 4, 4, 2, 2]\n var col_increment = [8, 8, 4, 4, 2, 2, 1]\n\n var pass = 0\n while (pass < 7) {\n var ri = row_increment[pass],\n ci = col_increment[pass]\n var sw = 0,\n sh = 0\n var cr = starting_row[pass]\n while (cr < h) {\n cr += ri\n sh++\n }\n\n var cc = starting_col[pass]\n while (cc < w) {\n cc += ci\n sw++\n }\n\n var bpll = Math.ceil((sw * bpp) / 8)\n UPNG.decode._filterZero(data, out, di, sw, sh)\n\n var y = 0,\n row = starting_row[pass]\n var val\n\n while (row < h) {\n var col = starting_col[pass]\n var cdi = (di + y * bpll) << 3\n\n while (col < w) {\n if (bpp == 1) {\n val = data[cdi >> 3]\n val = (val >> (7 - (cdi & 7))) & 1\n img[row * bpl + (col >> 3)] |= val << (7 - ((col & 7) << 0))\n }\n\n if (bpp == 2) {\n val = data[cdi >> 3]\n val = (val >> (6 - (cdi & 7))) & 3\n img[row * bpl + (col >> 2)] |= val << (6 - ((col & 3) << 1))\n }\n\n if (bpp == 4) {\n val = data[cdi >> 3]\n val = (val >> (4 - (cdi & 7))) & 15\n img[row * bpl + (col >> 1)] |= val << (4 - ((col & 1) << 2))\n }\n\n if (bpp >= 8) {\n var ii = row * bpl + col * cbpp\n for (var j = 0; j < cbpp; j++) img[ii + j] = data[(cdi >> 3) + j]\n }\n\n cdi += bpp\n col += ci\n }\n\n y++\n row += ri\n }\n\n if (sw * sh != 0) di += sh * (1 + bpll)\n pass = pass + 1\n }\n\n return img\n }\n\n UPNG.decode._getBPP = function (out) {\n var noc = [1, null, 3, 1, 2, null, 4][out.ctype]\n return noc * out.depth\n }\n\n UPNG.decode._filterZero = function (data, out, off, w, h) {\n var bpp = UPNG.decode._getBPP(out),\n bpl = Math.ceil((w * bpp) / 8),\n paeth = UPNG.decode._paeth\n bpp = Math.ceil(bpp / 8)\n\n var i,\n di,\n type = data[off],\n x = 0\n\n if (type > 1) data[off] = [0, 0, 1][type - 2]\n if (type == 3) for (x = bpp; x < bpl; x++) data[x + 1] = (data[x + 1] + (data[x + 1 - bpp] >>> 1)) & 255\n\n for (var y = 0; y < h; y++) {\n i = off + y * bpl\n di = i + y + 1\n type = data[di - 1]\n x = 0\n\n if (type == 0) {\n for (; x < bpl; x++) data[i + x] = data[di + x]\n } else if (type == 1) {\n for (; x < bpp; x++) data[i + x] = data[di + x]\n for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpp]\n } else if (type == 2) {\n for (; x < bpl; x++) data[i + x] = data[di + x] + data[i + x - bpl]\n } else if (type == 3) {\n for (; x < bpp; x++) data[i + x] = data[di + x] + (data[i + x - bpl] >>> 1)\n for (; x < bpl; x++) data[i + x] = data[di + x] + ((data[i + x - bpl] + data[i + x - bpp]) >>> 1)\n } else {\n for (; x < bpp; x++) data[i + x] = data[di + x] + paeth(0, data[i + x - bpl], 0)\n for (; x < bpl; x++) {\n data[i + x] = data[di + x] + paeth(data[i + x - bpp], data[i + x - bpl], data[i + x - bpp - bpl])\n }\n }\n }\n\n return data\n }\n\n UPNG.decode._paeth = function (a, b, c) {\n var p = a + b - c,\n pa = p - a,\n pb = p - b,\n pc = p - c\n if (pa * pa <= pb * pb && pa * pa <= pc * pc) return a\n else if (pb * pb <= pc * pc) return b\n return c\n }\n\n UPNG.decode._IHDR = function (data, offset, out) {\n var bin = UPNG._bin\n out.width = bin.readUint(data, offset)\n offset += 4\n out.height = bin.readUint(data, offset)\n offset += 4\n out.depth = data[offset]\n offset++\n out.ctype = data[offset]\n offset++\n out.compress = data[offset]\n offset++\n out.filter = data[offset]\n offset++\n out.interlace = data[offset]\n offset++\n }\n\n UPNG._bin = {\n nextZero: function (data, p) {\n while (data[p] != 0) p++\n return p\n },\n readUshort: function (buff, p) {\n return (buff[p] << 8) | buff[p + 1]\n },\n writeUshort: function (buff, p, n) {\n buff[p] = (n >> 8) & 255\n buff[p + 1] = n & 255\n },\n readUint: function (buff, p) {\n return buff[p] * (256 * 256 * 256) + ((buff[p + 1] << 16) | (buff[p + 2] << 8) | buff[p + 3])\n },\n writeUint: function (buff, p, n) {\n buff[p] = (n >> 24) & 255\n buff[p + 1] = (n >> 16) & 255\n buff[p + 2] = (n >> 8) & 255\n buff[p + 3] = n & 255\n },\n readASCII: function (buff, p, l) {\n var s = ''\n for (var i = 0; i < l; i++) s += String.fromCharCode(buff[p + i])\n return s\n },\n writeASCII: function (data, p, s) {\n for (var i = 0; i < s.length; i++) data[p + i] = s.charCodeAt(i)\n },\n readBytes: function (buff, p, l) {\n var arr = []\n for (var i = 0; i < l; i++) arr.push(buff[p + i])\n return arr\n },\n pad: function (n) {\n return n.length < 2 ? '0' + n : n\n },\n readUTF8: function (buff, p, l) {\n var s = '',\n ns\n for (var i = 0; i < l; i++) s += '%' + UPNG._bin.pad(buff[p + i].toString(16))\n try {\n ns = decodeURIComponent(s)\n } catch (e) {\n return UPNG._bin.readASCII(buff, p, l)\n }\n\n return ns\n },\n }\n UPNG._copyTile = function (sb, sw, sh, tb, tw, th, xoff, yoff, mode) {\n var w = Math.min(sw, tw),\n h = Math.min(sh, th)\n var si = 0,\n ti = 0\n for (var y = 0; y < h; y++) {\n for (var x = 0; x < w; x++) {\n if (xoff >= 0 && yoff >= 0) {\n si = (y * sw + x) << 2\n ti = ((yoff + y) * tw + xoff + x) << 2\n } else {\n si = ((-yoff + y) * sw - xoff + x) << 2\n ti = (y * tw + x) << 2\n }\n\n if (mode == 0) {\n tb[ti] = sb[si]\n tb[ti + 1] = sb[si + 1]\n tb[ti + 2] = sb[si + 2]\n tb[ti + 3] = sb[si + 3]\n } else if (mode == 1) {\n var fa = sb[si + 3] * (1 / 255),\n fr = sb[si] * fa,\n fg = sb[si + 1] * fa,\n fb = sb[si + 2] * fa\n var ba = tb[ti + 3] * (1 / 255),\n br = tb[ti] * ba,\n bg = tb[ti + 1] * ba,\n bb = tb[ti + 2] * ba\n\n var ifa = 1 - fa,\n oa = fa + ba * ifa,\n ioa = oa == 0 ? 0 : 1 / oa\n tb[ti + 3] = 255 * oa\n tb[ti + 0] = (fr + br * ifa) * ioa\n tb[ti + 1] = (fg + bg * ifa) * ioa\n tb[ti + 2] = (fb + bb * ifa) * ioa\n } else if (mode == 2) {\n // copy only differences, otherwise zero\n\n var fa = sb[si + 3],\n fr = sb[si],\n fg = sb[si + 1],\n fb = sb[si + 2]\n var ba = tb[ti + 3],\n br = tb[ti],\n bg = tb[ti + 1],\n bb = tb[ti + 2]\n if (fa == ba && fr == br && fg == bg && fb == bb) {\n tb[ti] = 0\n tb[ti + 1] = 0\n tb[ti + 2] = 0\n tb[ti + 3] = 0\n } else {\n tb[ti] = fr\n tb[ti + 1] = fg\n tb[ti + 2] = fb\n tb[ti + 3] = fa\n }\n } else if (mode == 3) {\n // check if can be blended\n\n var fa = sb[si + 3],\n fr = sb[si],\n fg = sb[si + 1],\n fb = sb[si + 2]\n var ba = tb[ti + 3],\n br = tb[ti],\n bg = tb[ti + 1],\n bb = tb[ti + 2]\n if (fa == ba && fr == br && fg == bg && fb == bb) continue\n //if(fa!=255 && ba!=0) return false;\n if (fa < 220 && ba > 20) return false\n }\n }\n }\n\n return true\n }\n}\n\nclass RGBMLoader extends DataTextureLoader {\n constructor(manager) {\n super(manager)\n\n this.type = HalfFloatType\n this.maxRange = 7 // more information about this property at https://iwasbeingirony.blogspot.com/2010/06/difference-between-rgbm-and-rgbd.html\n }\n\n setDataType(value) {\n this.type = value\n return this\n }\n\n setMaxRange(value) {\n this.maxRange = value\n return this\n }\n\n loadCubemap(urls, onLoad, onProgress, onError) {\n const texture = new CubeTexture()\n\n let loaded = 0\n\n const scope = this\n\n function loadTexture(i) {\n scope.load(\n urls[i],\n function (image) {\n texture.images[i] = image\n\n loaded++\n\n if (loaded === 6) {\n texture.needsUpdate = true\n\n if (onLoad) onLoad(texture)\n }\n },\n undefined,\n onError,\n )\n }\n\n for (let i = 0; i < urls.length; ++i) {\n loadTexture(i)\n }\n\n texture.type = this.type\n texture.format = RGBAFormat\n texture.minFilter = LinearFilter\n texture.generateMipmaps = false\n\n return texture\n }\n\n parse(buffer) {\n init()\n const img = UPNG.decode(buffer)\n const rgba = UPNG.toRGBA8(img)[0]\n\n const data = new Uint8Array(rgba)\n const size = img.width * img.height * 4\n\n const output = this.type === HalfFloatType ? new Uint16Array(size) : new Float32Array(size)\n\n // decode RGBM\n\n for (let i = 0; i < data.length; i += 4) {\n const r = data[i + 0] / 255\n const g = data[i + 1] / 255\n const b = data[i + 2] / 255\n const a = data[i + 3] / 255\n\n if (this.type === HalfFloatType) {\n output[i + 0] = DataUtils.toHalfFloat(Math.min(r * a * this.maxRange, 65504))\n output[i + 1] = DataUtils.toHalfFloat(Math.min(g * a * this.maxRange, 65504))\n output[i + 2] = DataUtils.toHalfFloat(Math.min(b * a * this.maxRange, 65504))\n output[i + 3] = DataUtils.toHalfFloat(1)\n } else {\n output[i + 0] = r * a * this.maxRange\n output[i + 1] = g * a * this.maxRange\n output[i + 2] = b * a * this.maxRange\n output[i + 3] = 1\n }\n }\n\n return {\n width: img.width,\n height: img.height,\n data: output,\n format: RGBAFormat,\n type: this.type,\n flipY: true,\n }\n }\n}\n\nexport { RGBMLoader 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