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three-stdlib

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stand-alone library of threejs examples

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const fflate = require("fflate"); const NURBSCurve = require("../curves/NURBSCurve.cjs"); const LoaderUtils = require("../_polyfill/LoaderUtils.cjs"); const uv1 = require("../_polyfill/uv1.cjs"); let fbxTree; let connections; let sceneGraph; class FBXLoader extends THREE.Loader { constructor(manager) { super(manager); } load(url, onLoad, onProgress, onError) { const scope = this; const path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; const loader = new THREE.FileLoader(this.manager); loader.setPath(scope.path); loader.setResponseType("arraybuffer"); loader.setRequestHeader(scope.requestHeader); loader.setWithCredentials(scope.withCredentials); loader.load( url, function(buffer) { try { onLoad(scope.parse(buffer, path)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError ); } parse(FBXBuffer, path) { if (isFbxFormatBinary(FBXBuffer)) { fbxTree = new BinaryParser().parse(FBXBuffer); } else { const FBXText = convertArrayBufferToString(FBXBuffer); if (!isFbxFormatASCII(FBXText)) { throw new Error("THREE.FBXLoader: Unknown format."); } if (getFbxVersion(FBXText) < 7e3) { throw new Error("THREE.FBXLoader: FBX version not supported, FileVersion: " + getFbxVersion(FBXText)); } fbxTree = new TextParser().parse(FBXText); } const textureLoader = new THREE.TextureLoader(this.manager).setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); return new FBXTreeParser(textureLoader, this.manager).parse(fbxTree); } } class FBXTreeParser { constructor(textureLoader, manager) { this.textureLoader = textureLoader; this.manager = manager; } parse() { connections = this.parseConnections(); const images = this.parseImages(); const textures = this.parseTextures(images); const materials = this.parseMaterials(textures); const deformers = this.parseDeformers(); const geometryMap = new GeometryParser().parse(deformers); this.parseScene(deformers, geometryMap, materials); return sceneGraph; } // Parses FBXTree.Connections which holds parent-child connections between objects (e.g. material -> texture, model->geometry ) // and details the connection type parseConnections() { const connectionMap = /* @__PURE__ */ new Map(); if ("Connections" in fbxTree) { const rawConnections = fbxTree.Connections.connections; rawConnections.forEach(function(rawConnection) { const fromID = rawConnection[0]; const toID = rawConnection[1]; const relationship = rawConnection[2]; if (!connectionMap.has(fromID)) { connectionMap.set(fromID, { parents: [], children: [] }); } const parentRelationship = { ID: toID, relationship }; connectionMap.get(fromID).parents.push(parentRelationship); if (!connectionMap.has(toID)) { connectionMap.set(toID, { parents: [], children: [] }); } const childRelationship = { ID: fromID, relationship }; connectionMap.get(toID).children.push(childRelationship); }); } return connectionMap; } // Parse FBXTree.Objects.Video for embedded image data // These images are connected to textures in FBXTree.Objects.Textures // via FBXTree.Connections. parseImages() { const images = {}; const blobs = {}; if ("Video" in fbxTree.Objects) { const videoNodes = fbxTree.Objects.Video; for (const nodeID in videoNodes) { const videoNode = videoNodes[nodeID]; const id = parseInt(nodeID); images[id] = videoNode.RelativeFilename || videoNode.Filename; if ("Content" in videoNode) { const arrayBufferContent = videoNode.Content instanceof ArrayBuffer && videoNode.Content.byteLength > 0; const base64Content = typeof videoNode.Content === "string" && videoNode.Content !== ""; if (arrayBufferContent || base64Content) { const image = this.parseImage(videoNodes[nodeID]); blobs[videoNode.RelativeFilename || videoNode.Filename] = image; } } } } for (const id in images) { const filename = images[id]; if (blobs[filename] !== void 0) images[id] = blobs[filename]; else images[id] = images[id].split("\\").pop(); } return images; } // Parse embedded image data in FBXTree.Video.Content parseImage(videoNode) { const content = videoNode.Content; const fileName = videoNode.RelativeFilename || videoNode.Filename; const extension = fileName.slice(fileName.lastIndexOf(".") + 1).toLowerCase(); let type; switch (extension) { case "bmp": type = "image/bmp"; break; case "jpg": case "jpeg": type = "image/jpeg"; break; case "png": type = "image/png"; break; case "tif": type = "image/tiff"; break; case "tga": if (this.manager.getHandler(".tga") === null) { console.warn("FBXLoader: TGA loader not found, skipping ", fileName); } type = "image/tga"; break; default: console.warn('FBXLoader: Image type "' + extension + '" is not supported.'); return; } if (typeof content === "string") { return "data:" + type + ";base64," + content; } else { const array = new Uint8Array(content); return window.URL.createObjectURL(new Blob([array], { type })); } } // Parse nodes in FBXTree.Objects.Texture // These contain details such as UV scaling, cropping, rotation etc and are connected // to images in FBXTree.Objects.Video parseTextures(images) { const textureMap = /* @__PURE__ */ new Map(); if ("Texture" in fbxTree.Objects) { const textureNodes = fbxTree.Objects.Texture; for (const nodeID in textureNodes) { const texture = this.parseTexture(textureNodes[nodeID], images); textureMap.set(parseInt(nodeID), texture); } } return textureMap; } // Parse individual node in FBXTree.Objects.Texture parseTexture(textureNode, images) { const texture = this.loadTexture(textureNode, images); texture.ID = textureNode.id; texture.name = textureNode.attrName; const wrapModeU = textureNode.WrapModeU; const wrapModeV = textureNode.WrapModeV; const valueU = wrapModeU !== void 0 ? wrapModeU.value : 0; const valueV = wrapModeV !== void 0 ? wrapModeV.value : 0; texture.wrapS = valueU === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; texture.wrapT = valueV === 0 ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping; if ("Scaling" in textureNode) { const values = textureNode.Scaling.value; texture.repeat.x = values[0]; texture.repeat.y = values[1]; } return texture; } // load a texture specified as a blob or data URI, or via an external URL using TextureLoader loadTexture(textureNode, images) { let fileName; const currentPath = this.textureLoader.path; const children = connections.get(textureNode.id).children; if (children !== void 0 && children.length > 0 && images[children[0].ID] !== void 0) { fileName = images[children[0].ID]; if (fileName.indexOf("blob:") === 0 || fileName.indexOf("data:") === 0) { this.textureLoader.setPath(void 0); } } let texture; const extension = textureNode.FileName.slice(-3).toLowerCase(); if (extension === "tga") { const loader = this.manager.getHandler(".tga"); if (loader === null) { console.warn("FBXLoader: TGA loader not found, creating placeholder texture for", textureNode.RelativeFilename); texture = new THREE.Texture(); } else { loader.setPath(this.textureLoader.path); texture = loader.load(fileName); } } else if (extension === "psd") { console.warn( "FBXLoader: PSD textures are not supported, creating placeholder texture for", textureNode.RelativeFilename ); texture = new THREE.Texture(); } else { texture = this.textureLoader.load(fileName); } this.textureLoader.setPath(currentPath); return texture; } // Parse nodes in FBXTree.Objects.Material parseMaterials(textureMap) { const materialMap = /* @__PURE__ */ new Map(); if ("Material" in fbxTree.Objects) { const materialNodes = fbxTree.Objects.Material; for (const nodeID in materialNodes) { const material = this.parseMaterial(materialNodes[nodeID], textureMap); if (material !== null) materialMap.set(parseInt(nodeID), material); } } return materialMap; } // Parse single node in FBXTree.Objects.Material // Materials are connected to texture maps in FBXTree.Objects.Textures // FBX format currently only supports Lambert and Phong shading models parseMaterial(materialNode, textureMap) { const ID = materialNode.id; const name = materialNode.attrName; let type = materialNode.ShadingModel; if (typeof type === "object") { type = type.value; } if (!connections.has(ID)) return null; const parameters = this.parseParameters(materialNode, textureMap, ID); let material; switch (type.toLowerCase()) { case "phong": material = new THREE.MeshPhongMaterial(); break; case "lambert": material = new THREE.MeshLambertMaterial(); break; default: console.warn('THREE.FBXLoader: unknown material type "%s". Defaulting to MeshPhongMaterial.', type); material = new THREE.MeshPhongMaterial(); break; } material.setValues(parameters); material.name = name; return material; } // Parse FBX material and return parameters suitable for a three.js material // Also parse the texture map and return any textures associated with the material parseParameters(materialNode, textureMap, ID) { const parameters = {}; if (materialNode.BumpFactor) { parameters.bumpScale = materialNode.BumpFactor.value; } if (materialNode.Diffuse) { parameters.color = new THREE.Color().fromArray(materialNode.Diffuse.value); } else if (materialNode.DiffuseColor && (materialNode.DiffuseColor.type === "Color" || materialNode.DiffuseColor.type === "ColorRGB")) { parameters.color = new THREE.Color().fromArray(materialNode.DiffuseColor.value); } if (materialNode.DisplacementFactor) { parameters.displacementScale = materialNode.DisplacementFactor.value; } if (materialNode.Emissive) { parameters.emissive = new THREE.Color().fromArray(materialNode.Emissive.value); } else if (materialNode.EmissiveColor && (materialNode.EmissiveColor.type === "Color" || materialNode.EmissiveColor.type === "ColorRGB")) { parameters.emissive = new THREE.Color().fromArray(materialNode.EmissiveColor.value); } if (materialNode.EmissiveFactor) { parameters.emissiveIntensity = parseFloat(materialNode.EmissiveFactor.value); } if (materialNode.Opacity) { parameters.opacity = parseFloat(materialNode.Opacity.value); } if (parameters.opacity < 1) { parameters.transparent = true; } if (materialNode.ReflectionFactor) { parameters.reflectivity = materialNode.ReflectionFactor.value; } if (materialNode.Shininess) { parameters.shininess = materialNode.Shininess.value; } if (materialNode.Specular) { parameters.specular = new THREE.Color().fromArray(materialNode.Specular.value); } else if (materialNode.SpecularColor && materialNode.SpecularColor.type === "Color") { parameters.specular = new THREE.Color().fromArray(materialNode.SpecularColor.value); } const scope = this; connections.get(ID).children.forEach(function(child) { const type = child.relationship; switch (type) { case "Bump": parameters.bumpMap = scope.getTexture(textureMap, child.ID); break; case "Maya|TEX_ao_map": parameters.aoMap = scope.getTexture(textureMap, child.ID); break; case "DiffuseColor": case "Maya|TEX_color_map": parameters.map = scope.getTexture(textureMap, child.ID); if (parameters.map !== void 0) { if ("colorSpace" in parameters.map) parameters.map.colorSpace = "srgb"; else parameters.map.encoding = 3001; } break; case "DisplacementColor": parameters.displacementMap = scope.getTexture(textureMap, child.ID); break; case "EmissiveColor": parameters.emissiveMap = scope.getTexture(textureMap, child.ID); if (parameters.emissiveMap !== void 0) { if ("colorSpace" in parameters.emissiveMap) parameters.emissiveMap.colorSpace = "srgb"; else parameters.emissiveMap.encoding = 3001; } break; case "NormalMap": case "Maya|TEX_normal_map": parameters.normalMap = scope.getTexture(textureMap, child.ID); break; case "ReflectionColor": parameters.envMap = scope.getTexture(textureMap, child.ID); if (parameters.envMap !== void 0) { parameters.envMap.mapping = THREE.EquirectangularReflectionMapping; if ("colorSpace" in parameters.envMap) parameters.envMap.colorSpace = "srgb"; else parameters.envMap.encoding = 3001; } break; case "SpecularColor": parameters.specularMap = scope.getTexture(textureMap, child.ID); if (parameters.specularMap !== void 0) { if ("colorSpace" in parameters.specularMap) parameters.specularMap.colorSpace = "srgb"; else parameters.specularMap.encoding = 3001; } break; case "TransparentColor": case "TransparencyFactor": parameters.alphaMap = scope.getTexture(textureMap, child.ID); parameters.transparent = true; break; case "AmbientColor": case "ShininessExponent": case "SpecularFactor": case "VectorDisplacementColor": default: console.warn("THREE.FBXLoader: %s map is not supported in three.js, skipping texture.", type); break; } }); return parameters; } // get a texture from the textureMap for use by a material. getTexture(textureMap, id) { if ("LayeredTexture" in fbxTree.Objects && id in fbxTree.Objects.LayeredTexture) { console.warn("THREE.FBXLoader: layered textures are not supported in three.js. Discarding all but first layer."); id = connections.get(id).children[0].ID; } return textureMap.get(id); } // Parse nodes in FBXTree.Objects.Deformer // Deformer node can contain skinning or Vertex Cache animation data, however only skinning is supported here // Generates map of Skeleton-like objects for use later when generating and binding skeletons. parseDeformers() { const skeletons = {}; const morphTargets = {}; if ("Deformer" in fbxTree.Objects) { const DeformerNodes = fbxTree.Objects.Deformer; for (const nodeID in DeformerNodes) { const deformerNode = DeformerNodes[nodeID]; const relationships = connections.get(parseInt(nodeID)); if (deformerNode.attrType === "Skin") { const skeleton = this.parseSkeleton(relationships, DeformerNodes); skeleton.ID = nodeID; if (relationships.parents.length > 1) { console.warn("THREE.FBXLoader: skeleton attached to more than one geometry is not supported."); } skeleton.geometryID = relationships.parents[0].ID; skeletons[nodeID] = skeleton; } else if (deformerNode.attrType === "BlendShape") { const morphTarget = { id: nodeID }; morphTarget.rawTargets = this.parseMorphTargets(relationships, DeformerNodes); morphTarget.id = nodeID; if (relationships.parents.length > 1) { console.warn("THREE.FBXLoader: morph target attached to more than one geometry is not supported."); } morphTargets[nodeID] = morphTarget; } } } return { skeletons, morphTargets }; } // Parse single nodes in FBXTree.Objects.Deformer // The top level skeleton node has type 'Skin' and sub nodes have type 'Cluster' // Each skin node represents a skeleton and each cluster node represents a bone parseSkeleton(relationships, deformerNodes) { const rawBones = []; relationships.children.forEach(function(child) { const boneNode = deformerNodes[child.ID]; if (boneNode.attrType !== "Cluster") return; const rawBone = { ID: child.ID, indices: [], weights: [], transformLink: new THREE.Matrix4().fromArray(boneNode.TransformLink.a) // transform: new Matrix4().fromArray( boneNode.Transform.a ), // linkMode: boneNode.Mode, }; if ("Indexes" in boneNode) { rawBone.indices = boneNode.Indexes.a; rawBone.weights = boneNode.Weights.a; } rawBones.push(rawBone); }); return { rawBones, bones: [] }; } // The top level morph deformer node has type "BlendShape" and sub nodes have type "BlendShapeChannel" parseMorphTargets(relationships, deformerNodes) { const rawMorphTargets = []; for (let i = 0; i < relationships.children.length; i++) { const child = relationships.children[i]; const morphTargetNode = deformerNodes[child.ID]; const rawMorphTarget = { name: morphTargetNode.attrName, initialWeight: morphTargetNode.DeformPercent, id: morphTargetNode.id, fullWeights: morphTargetNode.FullWeights.a }; if (morphTargetNode.attrType !== "BlendShapeChannel") return; rawMorphTarget.geoID = connections.get(parseInt(child.ID)).children.filter(function(child2) { return child2.relationship === void 0; })[0].ID; rawMorphTargets.push(rawMorphTarget); } return rawMorphTargets; } // create the main Group() to be returned by the loader parseScene(deformers, geometryMap, materialMap) { sceneGraph = new THREE.Group(); const modelMap = this.parseModels(deformers.skeletons, geometryMap, materialMap); const modelNodes = fbxTree.Objects.Model; const scope = this; modelMap.forEach(function(model) { const modelNode = modelNodes[model.ID]; scope.setLookAtProperties(model, modelNode); const parentConnections = connections.get(model.ID).parents; parentConnections.forEach(function(connection) { const parent = modelMap.get(connection.ID); if (parent !== void 0) parent.add(model); }); if (model.parent === null) { sceneGraph.add(model); } }); this.bindSkeleton(deformers.skeletons, geometryMap, modelMap); this.createAmbientLight(); sceneGraph.traverse(function(node) { if (node.userData.transformData) { if (node.parent) { node.userData.transformData.parentMatrix = node.parent.matrix; node.userData.transformData.parentMatrixWorld = node.parent.matrixWorld; } const transform = generateTransform(node.userData.transformData); node.applyMatrix4(transform); node.updateWorldMatrix(); } }); const animations = new AnimationParser().parse(); if (sceneGraph.children.length === 1 && sceneGraph.children[0].isGroup) { sceneGraph.children[0].animations = animations; sceneGraph = sceneGraph.children[0]; } sceneGraph.animations = animations; } // parse nodes in FBXTree.Objects.Model parseModels(skeletons, geometryMap, materialMap) { const modelMap = /* @__PURE__ */ new Map(); const modelNodes = fbxTree.Objects.Model; for (const nodeID in modelNodes) { const id = parseInt(nodeID); const node = modelNodes[nodeID]; const relationships = connections.get(id); let model = this.buildSkeleton(relationships, skeletons, id, node.attrName); if (!model) { switch (node.attrType) { case "Camera": model = this.createCamera(relationships); break; case "Light": model = this.createLight(relationships); break; case "Mesh": model = this.createMesh(relationships, geometryMap, materialMap); break; case "NurbsCurve": model = this.createCurve(relationships, geometryMap); break; case "LimbNode": case "Root": model = new THREE.Bone(); break; case "Null": default: model = new THREE.Group(); break; } model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName(node.attrName) : ""; model.ID = id; } this.getTransformData(model, node); modelMap.set(id, model); } return modelMap; } buildSkeleton(relationships, skeletons, id, name) { let bone = null; relationships.parents.forEach(function(parent) { for (const ID in skeletons) { const skeleton = skeletons[ID]; skeleton.rawBones.forEach(function(rawBone, i) { if (rawBone.ID === parent.ID) { const subBone = bone; bone = new THREE.Bone(); bone.matrixWorld.copy(rawBone.transformLink); bone.name = name ? THREE.PropertyBinding.sanitizeNodeName(name) : ""; bone.ID = id; skeleton.bones[i] = bone; if (subBone !== null) { bone.add(subBone); } } }); } }); return bone; } // create a PerspectiveCamera or OrthographicCamera createCamera(relationships) { let model; let cameraAttribute; relationships.children.forEach(function(child) { const attr = fbxTree.Objects.NodeAttribute[child.ID]; if (attr !== void 0) { cameraAttribute = attr; } }); if (cameraAttribute === void 0) { model = new THREE.Object3D(); } else { let type = 0; if (cameraAttribute.CameraProjectionType !== void 0 && cameraAttribute.CameraProjectionType.value === 1) { type = 1; } let nearClippingPlane = 1; if (cameraAttribute.NearPlane !== void 0) { nearClippingPlane = cameraAttribute.NearPlane.value / 1e3; } let farClippingPlane = 1e3; if (cameraAttribute.FarPlane !== void 0) { farClippingPlane = cameraAttribute.FarPlane.value / 1e3; } let width = window.innerWidth; let height = window.innerHeight; if (cameraAttribute.AspectWidth !== void 0 && cameraAttribute.AspectHeight !== void 0) { width = cameraAttribute.AspectWidth.value; height = cameraAttribute.AspectHeight.value; } const aspect = width / height; let fov = 45; if (cameraAttribute.FieldOfView !== void 0) { fov = cameraAttribute.FieldOfView.value; } const focalLength = cameraAttribute.FocalLength ? cameraAttribute.FocalLength.value : null; switch (type) { case 0: model = new THREE.PerspectiveCamera(fov, aspect, nearClippingPlane, farClippingPlane); if (focalLength !== null) model.setFocalLength(focalLength); break; case 1: model = new THREE.OrthographicCamera( -width / 2, width / 2, height / 2, -height / 2, nearClippingPlane, farClippingPlane ); break; default: console.warn("THREE.FBXLoader: Unknown camera type " + type + "."); model = new THREE.Object3D(); break; } } return model; } // Create a DirectionalLight, PointLight or SpotLight createLight(relationships) { let model; let lightAttribute; relationships.children.forEach(function(child) { const attr = fbxTree.Objects.NodeAttribute[child.ID]; if (attr !== void 0) { lightAttribute = attr; } }); if (lightAttribute === void 0) { model = new THREE.Object3D(); } else { let type; if (lightAttribute.LightType === void 0) { type = 0; } else { type = lightAttribute.LightType.value; } let color = 16777215; if (lightAttribute.Color !== void 0) { color = new THREE.Color().fromArray(lightAttribute.Color.value); } let intensity = lightAttribute.Intensity === void 0 ? 1 : lightAttribute.Intensity.value / 100; if (lightAttribute.CastLightOnObject !== void 0 && lightAttribute.CastLightOnObject.value === 0) { intensity = 0; } let distance = 0; if (lightAttribute.FarAttenuationEnd !== void 0) { if (lightAttribute.EnableFarAttenuation !== void 0 && lightAttribute.EnableFarAttenuation.value === 0) { distance = 0; } else { distance = lightAttribute.FarAttenuationEnd.value; } } const decay = 1; switch (type) { case 0: model = new THREE.PointLight(color, intensity, distance, decay); break; case 1: model = new THREE.DirectionalLight(color, intensity); break; case 2: let angle = Math.PI / 3; if (lightAttribute.InnerAngle !== void 0) { angle = THREE.MathUtils.degToRad(lightAttribute.InnerAngle.value); } let penumbra = 0; if (lightAttribute.OuterAngle !== void 0) { penumbra = THREE.MathUtils.degToRad(lightAttribute.OuterAngle.value); penumbra = Math.max(penumbra, 1); } model = new THREE.SpotLight(color, intensity, distance, angle, penumbra, decay); break; default: console.warn( "THREE.FBXLoader: Unknown light type " + lightAttribute.LightType.value + ", defaulting to a PointLight." ); model = new THREE.PointLight(color, intensity); break; } if (lightAttribute.CastShadows !== void 0 && lightAttribute.CastShadows.value === 1) { model.castShadow = true; } } return model; } createMesh(relationships, geometryMap, materialMap) { let model; let geometry = null; let material = null; const materials = []; relationships.children.forEach(function(child) { if (geometryMap.has(child.ID)) { geometry = geometryMap.get(child.ID); } if (materialMap.has(child.ID)) { materials.push(materialMap.get(child.ID)); } }); if (materials.length > 1) { material = materials; } else if (materials.length > 0) { material = materials[0]; } else { material = new THREE.MeshPhongMaterial({ color: 13421772 }); materials.push(material); } if ("color" in geometry.attributes) { materials.forEach(function(material2) { material2.vertexColors = true; }); } if (geometry.FBX_Deformer) { model = new THREE.SkinnedMesh(geometry, material); model.normalizeSkinWeights(); } else { model = new THREE.Mesh(geometry, material); } return model; } createCurve(relationships, geometryMap) { const geometry = relationships.children.reduce(function(geo, child) { if (geometryMap.has(child.ID)) geo = geometryMap.get(child.ID); return geo; }, null); const material = new THREE.LineBasicMaterial({ color: 3342591, linewidth: 1 }); return new THREE.Line(geometry, material); } // parse the model node for transform data getTransformData(model, modelNode) { const transformData = {}; if ("InheritType" in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); if ("RotationOrder" in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); else transformData.eulerOrder = "ZYX"; if ("Lcl_Translation" in modelNode) transformData.translation = modelNode.Lcl_Translation.value; if ("PreRotation" in modelNode) transformData.preRotation = modelNode.PreRotation.value; if ("Lcl_Rotation" in modelNode) transformData.rotation = modelNode.Lcl_Rotation.value; if ("PostRotation" in modelNode) transformData.postRotation = modelNode.PostRotation.value; if ("Lcl_Scaling" in modelNode) transformData.scale = modelNode.Lcl_Scaling.value; if ("ScalingOffset" in modelNode) transformData.scalingOffset = modelNode.ScalingOffset.value; if ("ScalingPivot" in modelNode) transformData.scalingPivot = modelNode.ScalingPivot.value; if ("RotationOffset" in modelNode) transformData.rotationOffset = modelNode.RotationOffset.value; if ("RotationPivot" in modelNode) transformData.rotationPivot = modelNode.RotationPivot.value; model.userData.transformData = transformData; } setLookAtProperties(model, modelNode) { if ("LookAtProperty" in modelNode) { const children = connections.get(model.ID).children; children.forEach(function(child) { if (child.relationship === "LookAtProperty") { const lookAtTarget = fbxTree.Objects.Model[child.ID]; if ("Lcl_Translation" in lookAtTarget) { const pos = lookAtTarget.Lcl_Translation.value; if (model.target !== void 0) { model.target.position.fromArray(pos); sceneGraph.add(model.target); } else { model.lookAt(new THREE.Vector3().fromArray(pos)); } } } }); } } bindSkeleton(skeletons, geometryMap, modelMap) { const bindMatrices = this.parsePoseNodes(); for (const ID in skeletons) { const skeleton = skeletons[ID]; const parents = connections.get(parseInt(skeleton.ID)).parents; parents.forEach(function(parent) { if (geometryMap.has(parent.ID)) { const geoID = parent.ID; const geoRelationships = connections.get(geoID); geoRelationships.parents.forEach(function(geoConnParent) { if (modelMap.has(geoConnParent.ID)) { const model = modelMap.get(geoConnParent.ID); model.bind(new THREE.Skeleton(skeleton.bones), bindMatrices[geoConnParent.ID]); } }); } }); } } parsePoseNodes() { const bindMatrices = {}; if ("Pose" in fbxTree.Objects) { const BindPoseNode = fbxTree.Objects.Pose; for (const nodeID in BindPoseNode) { if (BindPoseNode[nodeID].attrType === "BindPose" && BindPoseNode[nodeID].NbPoseNodes > 0) { const poseNodes = BindPoseNode[nodeID].PoseNode; if (Array.isArray(poseNodes)) { poseNodes.forEach(function(poseNode) { bindMatrices[poseNode.Node] = new THREE.Matrix4().fromArray(poseNode.Matrix.a); }); } else { bindMatrices[poseNodes.Node] = new THREE.Matrix4().fromArray(poseNodes.Matrix.a); } } } } return bindMatrices; } // Parse ambient color in FBXTree.GlobalSettings - if it's not set to black (default), create an ambient light createAmbientLight() { if ("GlobalSettings" in fbxTree && "AmbientColor" in fbxTree.GlobalSettings) { const ambientColor = fbxTree.GlobalSettings.AmbientColor.value; const r = ambientColor[0]; const g = ambientColor[1]; const b = ambientColor[2]; if (r !== 0 || g !== 0 || b !== 0) { const color = new THREE.Color(r, g, b); sceneGraph.add(new THREE.AmbientLight(color, 1)); } } } } class GeometryParser { // Parse nodes in FBXTree.Objects.Geometry parse(deformers) { const geometryMap = /* @__PURE__ */ new Map(); if ("Geometry" in fbxTree.Objects) { const geoNodes = fbxTree.Objects.Geometry; for (const nodeID in geoNodes) { const relationships = connections.get(parseInt(nodeID)); const geo = this.parseGeometry(relationships, geoNodes[nodeID], deformers); geometryMap.set(parseInt(nodeID), geo); } } return geometryMap; } // Parse single node in FBXTree.Objects.Geometry parseGeometry(relationships, geoNode, deformers) { switch (geoNode.attrType) { case "Mesh": return this.parseMeshGeometry(relationships, geoNode, deformers); case "NurbsCurve": return this.parseNurbsGeometry(geoNode); } } // Parse single node mesh geometry in FBXTree.Objects.Geometry parseMeshGeometry(relationships, geoNode, deformers) { const skeletons = deformers.skeletons; const morphTargets = []; const modelNodes = relationships.parents.map(function(parent) { return fbxTree.Objects.Model[parent.ID]; }); if (modelNodes.length === 0) return; const skeleton = relationships.children.reduce(function(skeleton2, child) { if (skeletons[child.ID] !== void 0) skeleton2 = skeletons[child.ID]; return skeleton2; }, null); relationships.children.forEach(function(child) { if (deformers.morphTargets[child.ID] !== void 0) { morphTargets.push(deformers.morphTargets[child.ID]); } }); const modelNode = modelNodes[0]; const transformData = {}; if ("RotationOrder" in modelNode) transformData.eulerOrder = getEulerOrder(modelNode.RotationOrder.value); if ("InheritType" in modelNode) transformData.inheritType = parseInt(modelNode.InheritType.value); if ("GeometricTranslation" in modelNode) transformData.translation = modelNode.GeometricTranslation.value; if ("GeometricRotation" in modelNode) transformData.rotation = modelNode.GeometricRotation.value; if ("GeometricScaling" in modelNode) transformData.scale = modelNode.GeometricScaling.value; const transform = generateTransform(transformData); return this.genGeometry(geoNode, skeleton, morphTargets, transform); } // Generate a BufferGeometry from a node in FBXTree.Objects.Geometry genGeometry(geoNode, skeleton, morphTargets, preTransform) { const geo = new THREE.BufferGeometry(); if (geoNode.attrName) geo.name = geoNode.attrName; const geoInfo = this.parseGeoNode(geoNode, skeleton); const buffers = this.genBuffers(geoInfo); const positionAttribute = new THREE.Float32BufferAttribute(buffers.vertex, 3); positionAttribute.applyMatrix4(preTransform); geo.setAttribute("position", positionAttribute); if (buffers.colors.length > 0) { geo.setAttribute("color", new THREE.Float32BufferAttribute(buffers.colors, 3)); } if (skeleton) { geo.setAttribute("skinIndex", new THREE.Uint16BufferAttribute(buffers.weightsIndices, 4)); geo.setAttribute("skinWeight", new THREE.Float32BufferAttribute(buffers.vertexWeights, 4)); geo.FBX_Deformer = skeleton; } if (buffers.normal.length > 0) { const normalMatrix = new THREE.Matrix3().getNormalMatrix(preTransform); const normalAttribute = new THREE.Float32BufferAttribute(buffers.normal, 3); normalAttribute.applyNormalMatrix(normalMatrix); geo.setAttribute("normal", normalAttribute); } buffers.uvs.forEach(function(uvBuffer, i) { if (uv1.UV1 === "uv2") i++; const name = i === 0 ? "uv" : `uv${i}`; geo.setAttribute(name, new THREE.Float32BufferAttribute(buffers.uvs[i], 2)); }); if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") { let prevMaterialIndex = buffers.materialIndex[0]; let startIndex = 0; buffers.materialIndex.forEach(function(currentIndex, i) { if (currentIndex !== prevMaterialIndex) { geo.addGroup(startIndex, i - startIndex, prevMaterialIndex); prevMaterialIndex = currentIndex; startIndex = i; } }); if (geo.groups.length > 0) { const lastGroup = geo.groups[geo.groups.length - 1]; const lastIndex = lastGroup.start + lastGroup.count; if (lastIndex !== buffers.materialIndex.length) { geo.addGroup(lastIndex, buffers.materialIndex.length - lastIndex, prevMaterialIndex); } } if (geo.groups.length === 0) { geo.addGroup(0, buffers.materialIndex.length, buffers.materialIndex[0]); } } this.addMorphTargets(geo, geoNode, morphTargets, preTransform); return geo; } parseGeoNode(geoNode, skeleton) { const geoInfo = {}; geoInfo.vertexPositions = geoNode.Vertices !== void 0 ? geoNode.Vertices.a : []; geoInfo.vertexIndices = geoNode.PolygonVertexIndex !== void 0 ? geoNode.PolygonVertexIndex.a : []; if (geoNode.LayerElementColor) { geoInfo.color = this.parseVertexColors(geoNode.LayerElementColor[0]); } if (geoNode.LayerElementMaterial) { geoInfo.material = this.parseMaterialIndices(geoNode.LayerElementMaterial[0]); } if (geoNode.LayerElementNormal) { geoInfo.normal = this.parseNormals(geoNode.LayerElementNormal[0]); } if (geoNode.LayerElementUV) { geoInfo.uv = []; let i = 0; while (geoNode.LayerElementUV[i]) { if (geoNode.LayerElementUV[i].UV) { geoInfo.uv.push(this.parseUVs(geoNode.LayerElementUV[i])); } i++; } } geoInfo.weightTable = {}; if (skeleton !== null) { geoInfo.skeleton = skeleton; skeleton.rawBones.forEach(function(rawBone, i) { rawBone.indices.forEach(function(index, j) { if (geoInfo.weightTable[index] === void 0) geoInfo.weightTable[index] = []; geoInfo.weightTable[index].push({ id: i, weight: rawBone.weights[j] }); }); }); } return geoInfo; } genBuffers(geoInfo) { const buffers = { vertex: [], normal: [], colors: [], uvs: [], materialIndex: [], vertexWeights: [], weightsIndices: [] }; let polygonIndex = 0; let faceLength = 0; let displayedWeightsWarning = false; let facePositionIndexes = []; let faceNormals = []; let faceColors = []; let faceUVs = []; let faceWeights = []; let faceWeightIndices = []; const scope = this; geoInfo.vertexIndices.forEach(function(vertexIndex, polygonVertexIndex) { let materialIndex; let endOfFace = false; if (vertexIndex < 0) { vertexIndex = vertexIndex ^ -1; endOfFace = true; } let weightIndices = []; let weights = []; facePositionIndexes.push(vertexIndex * 3, vertexIndex * 3 + 1, vertexIndex * 3 + 2); if (geoInfo.color) { const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.color); faceColors.push(data[0], data[1], data[2]); } if (geoInfo.skeleton) { if (geoInfo.weightTable[vertexIndex] !== void 0) { geoInfo.weightTable[vertexIndex].forEach(function(wt) { weights.push(wt.weight); weightIndices.push(wt.id); }); } if (weights.length > 4) { if (!displayedWeightsWarning) { console.warn( "THREE.FBXLoader: Vertex has more than 4 skinning weights assigned to vertex. Deleting additional weights." ); displayedWeightsWarning = true; } const wIndex = [0, 0, 0, 0]; const Weight = [0, 0, 0, 0]; weights.forEach(function(weight, weightIndex) { let currentWeight = weight; let currentIndex = weightIndices[weightIndex]; Weight.forEach(function(comparedWeight, comparedWeightIndex, comparedWeightArray) { if (currentWeight > comparedWeight) { comparedWeightArray[comparedWeightIndex] = currentWeight; currentWeight = comparedWeight; const tmp = wIndex[comparedWeightIndex]; wIndex[comparedWeightIndex] = currentIndex; currentIndex = tmp; } }); }); weightIndices = wIndex; weights = Weight; } while (weights.length < 4) { weights.push(0); weightIndices.push(0); } for (let i = 0; i < 4; ++i) { faceWeights.push(weights[i]); faceWeightIndices.push(weightIndices[i]); } } if (geoInfo.normal) { const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.normal); faceNormals.push(data[0], data[1], data[2]); } if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") { materialIndex = getData(polygonVertexIndex, polygonIndex, vertexIndex, geoInfo.material)[0]; } if (geoInfo.uv) { geoInfo.uv.forEach(function(uv, i) { const data = getData(polygonVertexIndex, polygonIndex, vertexIndex, uv); if (faceUVs[i] === void 0) { faceUVs[i] = []; } faceUVs[i].push(data[0]); faceUVs[i].push(data[1]); }); } faceLength++; if (endOfFace) { scope.genFace( buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength ); polygonIndex++; faceLength = 0; facePositionIndexes = []; faceNormals = []; faceColors = []; faceUVs = []; faceWeights = []; faceWeightIndices = []; } }); return buffers; } // Generate data for a single face in a geometry. If the face is a quad then split it into 2 tris genFace(buffers, geoInfo, facePositionIndexes, materialIndex, faceNormals, faceColors, faceUVs, faceWeights, faceWeightIndices, faceLength) { for (let i = 2; i < faceLength; i++) { buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[0]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[1]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[2]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 1]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[(i - 1) * 3 + 2]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 1]]); buffers.vertex.push(geoInfo.vertexPositions[facePositionIndexes[i * 3 + 2]]); if (geoInfo.skeleton) { buffers.vertexWeights.push(faceWeights[0]); buffers.vertexWeights.push(faceWeights[1]); buffers.vertexWeights.push(faceWeights[2]); buffers.vertexWeights.push(faceWeights[3]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 1]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 2]); buffers.vertexWeights.push(faceWeights[(i - 1) * 4 + 3]); buffers.vertexWeights.push(faceWeights[i * 4]); buffers.vertexWeights.push(faceWeights[i * 4 + 1]); buffers.vertexWeights.push(faceWeights[i * 4 + 2]); buffers.vertexWeights.push(faceWeights[i * 4 + 3]); buffers.weightsIndices.push(faceWeightIndices[0]); buffers.weightsIndices.push(faceWeightIndices[1]); buffers.weightsIndices.push(faceWeightIndices[2]); buffers.weightsIndices.push(faceWeightIndices[3]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 1]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 2]); buffers.weightsIndices.push(faceWeightIndices[(i - 1) * 4 + 3]); buffers.weightsIndices.push(faceWeightIndices[i * 4]); buffers.weightsIndices.push(faceWeightIndices[i * 4 + 1]); buffers.weightsIndices.push(faceWeightIndices[i * 4 + 2]); buffers.weightsIndices.push(faceWeightIndices[i * 4 + 3]); } if (geoInfo.color) { buffers.colors.push(faceColors[0]); buffers.colors.push(faceColors[1]); buffers.colors.push(faceColors[2]); buffers.colors.push(faceColors[(i - 1) * 3]); buffers.colors.push(faceColors[(i - 1) * 3 + 1]); buffers.colors.push(faceColors[(i - 1) * 3 + 2]); buffers.colors.push(faceColors[i * 3]); buffers.colors.push(faceColors[i * 3 + 1]); buffers.colors.push(faceColors[i * 3 + 2]); } if (geoInfo.material && geoInfo.material.mappingType !== "AllSame") { buffers.materialIndex.push(materialIndex); buffers.materialIndex.push(materialIndex); buffers.materialIndex.push(materialIndex); } if (geoInfo.normal) { buffers.normal.push(faceNormals[0]); buffers.normal.push(faceNormals[1]); buffers.normal.push(faceNormals[2]); buffers.normal.push(faceNormals[(i - 1) * 3]); buffers.normal.push(faceNormals[(i - 1) * 3 + 1]); buffers.normal.push(faceNormals[(i - 1) * 3 + 2]); buffers.normal.push(faceNormals[i * 3]); buffers.normal.push(faceNormals[i * 3 + 1]); buffers.normal.push(faceNormals[i * 3 + 2]); } if (geoInfo.uv) { geoInfo.uv.forEach(function(uv, j) { if (buffers.uvs[j] === void 0) buffers.uvs[j] = []; buffers.uvs[j].push(faceUVs[j][0]); buffers.uvs[j].push(faceUVs[j][1]); buffers.uvs[j].push(faceUVs[j][(i - 1) * 2]); buffers.uvs[j].push(faceUVs[j][(i - 1) * 2 + 1]); buffers.uvs[j].push(faceUVs[j][i * 2]); buffers.uvs[j].push(faceUVs[j][i * 2 + 1]); }); } } } addMorphTargets(parentGeo, parentGeoNode, morphTargets, preTransform) { if (morphTargets.length === 0) return; parentGeo.morphTargetsRelative = true; parentGeo.morphAttributes.position = []; const scope = this; morphTargets.forEach(function(morphTarget) { morphTarget.rawTargets.forEach(function(rawTarget) { const morphGeoNode = fbxTree.Objects.Geometry[rawTarget.geoID]; if (morphGeoNode !== void 0) { scope.genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, rawTarget.name); } }); }); } // a morph geometry node is similar to a standard node, and the node is also contained // in FBXTree.Objects.Geometry, however it can only have attributes for position, normal // and a special attribute Index defining which vertices of the original geometry are affected // Normal and position attributes only have data for the vertices that are affected by the morph genMorphGeometry(parentGeo, parentGeoNode, morphGeoNode, preTransform, name) { const vertexIndices = parentGeoNode.PolygonVertexIndex !== void 0 ? parentGeoNode.PolygonVertexIndex.a : []; const morphPositionsSparse = morphGeoNode.Vertices !== void 0 ? morphGeoNode.Vertices.a : []; const indices = morphGeoNode.Indexes !== void 0 ? morphGeoNode.Indexes.a : []; const length = parentGeo.attributes.position.count * 3; const morphPositions = new Float32Array(length); for (let i = 0; i < indices.length; i++) { const morphIndex = indices[i] * 3; morphPositions[morphIndex] = morphPositionsSparse[i * 3]; morphPositions[morphIndex + 1] = morphPositionsSparse[i * 3 + 1]; morphPositions[morphIndex + 2] = morphPositionsSparse[i * 3 + 2]; } const morphGeoInfo = { vertexIndices, vertexPositions: morphPositions }; const morphBuffers = this.genBuffers(morphGeoInfo); const positionAttribute = new THREE.Float32BufferAttribute(morphBuffers.vertex, 3); positionAttribute.name = name || morphGeoNode.attrName; positionAttribute.applyMatrix4(preTransform); parentGeo.morphAttributes.position.push(positionAttribute); } // Parse normal from FBXTree.Objects.Geometry.LayerElementNormal if it exists parseNormals(NormalNode) { const mappingType = NormalNode.MappingInformationType; const referenceType = NormalNode.ReferenceInformationType; const buffer = NormalNode.Normals.a; let indexBuffer = []; if (referenceType === "IndexToDirect") { if ("NormalIndex" in NormalNode) { indexBuffer = NormalNode.NormalIndex.a; } else if ("NormalsIndex" in NormalNode) { indexBuffer = NormalNode.NormalsIndex.a; } } return { dataSize: 3, buffer, indices: indexBuffer, mappingType, referenceType }; } // Parse UVs from FBXTree.Objects.Geometry.LayerElementUV if it exists parseUVs(UVNode) { const mappingType = UVNode.MappingInformationType; const referenceType = UVNode.ReferenceInformationType; const buffer = UVNode.UV.a; let indexBuffer = []; if (referenceType === "IndexToDirect") { indexBuffer = UVNode.UVIndex.a; } return { dataSize: 2, buffer, indices: indexBuffer, mappingType, referenceType }; } // Parse Vertex Colors from FBXTree.Objects.Geometry.LayerElementColor if it ex