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three-stdlib

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stand-alone library of threejs examples

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import { Loader, CompressedTexture, LoadingManager, WebGLRenderer } from 'three' export class BasisTextureLoader extends Loader { constructor(manager?: LoadingManager) transcoderBinary: ArrayBuffer | null transcoderPath: string transcoderPending: Promise<void> | null workerConfig: { format: number astcSupported: boolean etcSupported: boolean dxtSupported: boolean pvrtcSupported: boolean } workerLimit: number workerNextTaskID: number workerPool: object[] workerSourceURL: string detectSupport(renderer: WebGLRenderer): this load( url: string, onLoad: (texture: CompressedTexture) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void, ): void loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<CompressedTexture> setTranscoderPath(path: string): this setWorkerLimit(workerLimit: number): this dispose(): void }