UNPKG

three-stdlib

Version:

stand-alone library of threejs examples

1,431 lines 50.1 kB
"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); class AssimpLoader extends THREE.Loader { load(url, onLoad, onProgress, onError) { var scope = this; var path = scope.path === "" ? THREE.LoaderUtils.extractUrlBase(url) : scope.path; var loader = new THREE.FileLoader(scope.manager); loader.setPath(scope.path); loader.setResponseType("arraybuffer"); loader.setRequestHeader(scope.requestHeader); loader.setWithCredentials(scope.withCredentials); loader.load( url, function(buffer) { try { onLoad(scope.parse(buffer, path)); } catch (e) { if (onError) { onError(e); } else { console.error(e); } scope.manager.itemError(url); } }, onProgress, onError ); } parse(buffer, path) { var textureLoader = new THREE.TextureLoader(this.manager); textureLoader.setPath(this.resourcePath || path).setCrossOrigin(this.crossOrigin); var Virtulous = {}; Virtulous.KeyFrame = class { constructor(time, matrix) { this.time = time; this.matrix = matrix.clone(); this.position = new THREE.Vector3(); this.quaternion = new THREE.Quaternion(); this.scale = new THREE.Vector3(1, 1, 1); this.matrix.decompose(this.position, this.quaternion, this.scale); this.clone = function() { var n = new Virtulous.KeyFrame(this.time, this.matrix); return n; }; this.lerp = function(nextKey, time2) { time2 -= this.time; var dist = nextKey.time - this.time; var l = time2 / dist; var l2 = 1 - l; var keypos = this.position; var keyrot = this.quaternion; var key2pos = nextKey.position; var key2rot = nextKey.quaternion; Virtulous.KeyFrame.tempAniPos.x = keypos.x * l2 + key2pos.x * l; Virtulous.KeyFrame.tempAniPos.y = keypos.y * l2 + key2pos.y * l; Virtulous.KeyFrame.tempAniPos.z = keypos.z * l2 + key2pos.z * l; Virtulous.KeyFrame.tempAniQuat.set(keyrot.x, keyrot.y, keyrot.z, keyrot.w); Virtulous.KeyFrame.tempAniQuat.slerp(key2rot, l); return Virtulous.KeyFrame.tempAniMatrix.compose( Virtulous.KeyFrame.tempAniPos, Virtulous.KeyFrame.tempAniQuat, Virtulous.KeyFrame.tempAniScale ); }; } }; Virtulous.KeyFrame.tempAniPos = new THREE.Vector3(); Virtulous.KeyFrame.tempAniQuat = new THREE.Quaternion(); Virtulous.KeyFrame.tempAniScale = new THREE.Vector3(1, 1, 1); Virtulous.KeyFrame.tempAniMatrix = new THREE.Matrix4(); Virtulous.KeyFrameTrack = function() { this.keys = []; this.target = null; this.time = 0; this.length = 0; this._accelTable = {}; this.fps = 20; this.addKey = function(key) { this.keys.push(key); }; this.init = function() { this.sortKeys(); if (this.keys.length > 0) this.length = this.keys[this.keys.length - 1].time; else this.length = 0; if (!this.fps) return; for (let j = 0; j < this.length * this.fps; j++) { for (let i = 0; i < this.keys.length; i++) { if (this.keys[i].time == j) { this._accelTable[j] = i; break; } else if (this.keys[i].time < j / this.fps && this.keys[i + 1] && this.keys[i + 1].time >= j / this.fps) { this._accelTable[j] = i; break; } } } }; this.parseFromThree = function(data) { var fps = data.fps; this.target = data.node; var track = data.hierarchy[0].keys; for (let i = 0; i < track.length; i++) { this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].targets[0].data)); } this.init(); }; this.parseFromCollada = function(data) { var track = data.keys; var fps = this.fps; for (let i = 0; i < track.length; i++) { this.addKey(new Virtulous.KeyFrame(i / fps || track[i].time, track[i].matrix)); } this.init(); }; this.sortKeys = function() { this.keys.sort(this.keySortFunc); }; this.keySortFunc = function(a, b) { return a.time - b.time; }; this.clone = function() { var t = new Virtulous.KeyFrameTrack(); t.target = this.target; t.time = this.time; t.length = this.length; for (let i = 0; i < this.keys.length; i++) { t.addKey(this.keys[i].clone()); } t.init(); return t; }; this.reTarget = function(root, compareitor) { if (!compareitor) compareitor = Virtulous.TrackTargetNodeNameCompare; this.target = compareitor(root, this.target); }; this.keySearchAccel = function(time) { time *= this.fps; time = Math.floor(time); return this._accelTable[time] || 0; }; this.setTime = function(time) { time = Math.abs(time); if (this.length) time = time % this.length + 0.05; var key0 = null; var key1 = null; for (let i = this.keySearchAccel(time); i < this.keys.length; i++) { if (this.keys[i].time == time) { key0 = this.keys[i]; key1 = this.keys[i]; break; } else if (this.keys[i].time < time && this.keys[i + 1] && this.keys[i + 1].time > time) { key0 = this.keys[i]; key1 = this.keys[i + 1]; break; } else if (this.keys[i].time < time && i == this.keys.length - 1) { key0 = this.keys[i]; key1 = this.keys[0].clone(); key1.time += this.length + 0.05; break; } } if (key0 && key1 && key0 !== key1) { this.target.matrixAutoUpdate = false; this.target.matrix.copy(key0.lerp(key1, time)); this.target.matrixWorldNeedsUpdate = true; return; } if (key0 && key1 && key0 == key1) { this.target.matrixAutoUpdate = false; this.target.matrix.copy(key0.matrix); this.target.matrixWorldNeedsUpdate = true; return; } }; }; Virtulous.TrackTargetNodeNameCompare = function(root, target) { function find(node, name) { if (node.name == name) return node; for (let i = 0; i < node.children.length; i++) { var r = find(node.children[i], name); if (r) return r; } return null; } return find(root, target.name); }; Virtulous.Animation = function() { this.tracks = []; this.length = 0; this.addTrack = function(track) { this.tracks.push(track); this.length = Math.max(track.length, this.length); }; this.setTime = function(time) { this.time = time; for (let i = 0; i < this.tracks.length; i++) this.tracks[i].setTime(time); }; this.clone = function(target, compareitor) { if (!compareitor) compareitor = Virtulous.TrackTargetNodeNameCompare; var n = new Virtulous.Animation(); n.target = target; for (let i = 0; i < this.tracks.length; i++) { var track = this.tracks[i].clone(); track.reTarget(target, compareitor); n.addTrack(track); } return n; }; }; var ASSBIN_CHUNK_AICAMERA = 4660; var ASSBIN_CHUNK_AILIGHT = 4661; var ASSBIN_CHUNK_AITEXTURE = 4662; var ASSBIN_CHUNK_AIMESH = 4663; var ASSBIN_CHUNK_AINODEANIM = 4664; var ASSBIN_CHUNK_AISCENE = 4665; var ASSBIN_CHUNK_AIBONE = 4666; var ASSBIN_CHUNK_AIANIMATION = 4667; var ASSBIN_CHUNK_AINODE = 4668; var ASSBIN_CHUNK_AIMATERIAL = 4669; var ASSBIN_CHUNK_AIMATERIALPROPERTY = 4670; var ASSBIN_MESH_HAS_POSITIONS = 1; var ASSBIN_MESH_HAS_NORMALS = 2; var ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS = 4; var ASSBIN_MESH_HAS_TEXCOORD_BASE = 256; var ASSBIN_MESH_HAS_COLOR_BASE = 65536; var AI_MAX_NUMBER_OF_COLOR_SETS = 1; var AI_MAX_NUMBER_OF_TEXTURECOORDS = 4; //! A directional light source has a well-defined direction //! but is infinitely far away. That's quite a good //! approximation for sun light. var aiLightSource_DIRECTIONAL = 1; //! A point light source has a well-defined position //! in space but no direction - it emits light in all //! directions. A normal bulb is a point light. //! A spot light source emits light in a specific //! angle. It has a position and a direction it is pointing to. //! A good example for a spot light is a light spot in //! sport arenas. var aiLightSource_SPOT = 3; //! The generic light level of the world, including the bounces //! of all other lightsources. //! Typically, there's at most one ambient light in a scene. //! This light type doesn't have a valid position, direction, or //! other properties, just a color. var aiTextureType_DIFFUSE = 1; var aiTextureType_NORMALS = 6; var aiTextureType_OPACITY = 8; var aiTextureType_LIGHTMAP = 10; var BONESPERVERT = 4; function ASSBIN_MESH_HAS_TEXCOORD(n) { return ASSBIN_MESH_HAS_TEXCOORD_BASE << n; } function ASSBIN_MESH_HAS_COLOR(n) { return ASSBIN_MESH_HAS_COLOR_BASE << n; } function markBones(scene) { for (let i in scene.mMeshes) { var mesh = scene.mMeshes[i]; for (let k in mesh.mBones) { var boneNode = scene.findNode(mesh.mBones[k].mName); if (boneNode) boneNode.isBone = true; } } } function cloneTreeToBones(root, scene) { var rootBone = new THREE.Bone(); rootBone.matrix.copy(root.matrix); rootBone.matrixWorld.copy(root.matrixWorld); rootBone.position.copy(root.position); rootBone.quaternion.copy(root.quaternion); rootBone.scale.copy(root.scale); scene.nodeCount++; rootBone.name = "bone_" + root.name + scene.nodeCount.toString(); if (!scene.nodeToBoneMap[root.name]) scene.nodeToBoneMap[root.name] = []; scene.nodeToBoneMap[root.name].push(rootBone); for (let i in root.children) { var child = cloneTreeToBones(root.children[i], scene); rootBone.add(child); } return rootBone; } function sortWeights(indexes, weights) { var pairs = []; for (let i = 0; i < indexes.length; i++) { pairs.push({ i: indexes[i], w: weights[i] }); } pairs.sort(function(a, b) { return b.w - a.w; }); while (pairs.length < 4) { pairs.push({ i: 0, w: 0 }); } if (pairs.length > 4) pairs.length = 4; var sum = 0; for (let i = 0; i < 4; i++) { sum += pairs[i].w * pairs[i].w; } sum = Math.sqrt(sum); for (let i = 0; i < 4; i++) { pairs[i].w = pairs[i].w / sum; indexes[i] = pairs[i].i; weights[i] = pairs[i].w; } } function findMatchingBone(root, name) { if (root.name.indexOf("bone_" + name) == 0) return root; for (let i in root.children) { var ret = findMatchingBone(root.children[i], name); if (ret) return ret; } return void 0; } class aiMesh { constructor() { this.mPrimitiveTypes = 0; this.mNumVertices = 0; this.mNumFaces = 0; this.mNumBones = 0; this.mMaterialIndex = 0; this.mVertices = []; this.mNormals = []; this.mTangents = []; this.mBitangents = []; this.mColors = [[]]; this.mTextureCoords = [[]]; this.mFaces = []; this.mBones = []; this.hookupSkeletons = function(scene) { if (this.mBones.length == 0) return; var allBones = []; var offsetMatrix = []; var skeletonRoot = scene.findNode(this.mBones[0].mName); while (skeletonRoot.mParent && skeletonRoot.mParent.isBone) { skeletonRoot = skeletonRoot.mParent; } var threeSkeletonRoot = skeletonRoot.toTHREE(scene); var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene); this.threeNode.add(threeSkeletonRootBone); for (let i = 0; i < this.mBones.length; i++) { var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName); if (bone) { var tbone = bone; allBones.push(tbone); offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE()); } else { var skeletonRoot = scene.findNode(this.mBones[i].mName); if (!skeletonRoot) return; var threeSkeletonRoot = skeletonRoot.toTHREE(scene); var threeSkeletonRootBone = cloneTreeToBones(threeSkeletonRoot, scene); this.threeNode.add(threeSkeletonRootBone); var bone = findMatchingBone(threeSkeletonRootBone, this.mBones[i].mName); var tbone = bone; allBones.push(tbone); offsetMatrix.push(this.mBones[i].mOffsetMatrix.toTHREE()); } } var skeleton = new THREE.Skeleton(allBones, offsetMatrix); this.threeNode.bind(skeleton, new THREE.Matrix4()); this.threeNode.material.skinning = true; }; this.toTHREE = function(scene) { if (this.threeNode) return this.threeNode; var geometry = new THREE.BufferGeometry(); var mat; if (scene.mMaterials[this.mMaterialIndex]) mat = scene.mMaterials[this.mMaterialIndex].toTHREE(scene); else mat = new THREE.MeshLambertMaterial(); geometry.setIndex(new THREE.BufferAttribute(new Uint32Array(this.mIndexArray), 1)); geometry.setAttribute("position", new THREE.BufferAttribute(this.mVertexBuffer, 3)); if (this.mNormalBuffer && this.mNormalBuffer.length > 0) { geometry.setAttribute("normal", new THREE.BufferAttribute(this.mNormalBuffer, 3)); } if (this.mColorBuffer && this.mColorBuffer.length > 0) { geometry.setAttribute("color", new THREE.BufferAttribute(this.mColorBuffer, 4)); } if (this.mTexCoordsBuffers[0] && this.mTexCoordsBuffers[0].length > 0) { geometry.setAttribute("uv", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[0]), 2)); } if (this.mTexCoordsBuffers[1] && this.mTexCoordsBuffers[1].length > 0) { geometry.setAttribute("uv1", new THREE.BufferAttribute(new Float32Array(this.mTexCoordsBuffers[1]), 2)); } if (this.mTangentBuffer && this.mTangentBuffer.length > 0) { geometry.setAttribute("tangents", new THREE.BufferAttribute(this.mTangentBuffer, 3)); } if (this.mBitangentBuffer && this.mBitangentBuffer.length > 0) { geometry.setAttribute("bitangents", new THREE.BufferAttribute(this.mBitangentBuffer, 3)); } if (this.mBones.length > 0) { var weights = []; var bones = []; for (let i = 0; i < this.mBones.length; i++) { for (let j = 0; j < this.mBones[i].mWeights.length; j++) { var weight = this.mBones[i].mWeights[j]; if (weight) { if (!weights[weight.mVertexId]) weights[weight.mVertexId] = []; if (!bones[weight.mVertexId]) bones[weight.mVertexId] = []; weights[weight.mVertexId].push(weight.mWeight); bones[weight.mVertexId].push(parseInt(i)); } } } for (let i in bones) { sortWeights(bones[i], weights[i]); } var _weights = []; var _bones = []; for (let i = 0; i < weights.length; i++) { for (let j = 0; j < 4; j++) { if (weights[i] && bones[i]) { _weights.push(weights[i][j]); _bones.push(bones[i][j]); } else { _weights.push(0); _bones.push(0); } } } geometry.setAttribute("skinWeight", new THREE.BufferAttribute(new Float32Array(_weights), BONESPERVERT)); geometry.setAttribute("skinIndex", new THREE.BufferAttribute(new Float32Array(_bones), BONESPERVERT)); } var mesh; if (this.mBones.length == 0) mesh = new THREE.Mesh(geometry, mat); if (this.mBones.length > 0) { mesh = new THREE.SkinnedMesh(geometry, mat); mesh.normalizeSkinWeights(); } this.threeNode = mesh; return mesh; }; } } class aiFace { constructor() { this.mNumIndices = 0; this.mIndices = []; } } class aiVector3D { constructor() { this.x = 0; this.y = 0; this.z = 0; this.toTHREE = function() { return new THREE.Vector3(this.x, this.y, this.z); }; } } class aiColor3D { constructor() { this.r = 0; this.g = 0; this.b = 0; this.a = 0; this.toTHREE = function() { return new THREE.Color(this.r, this.g, this.b); }; } } class aiQuaternion { constructor() { this.x = 0; this.y = 0; this.z = 0; this.w = 0; this.toTHREE = function() { return new THREE.Quaternion(this.x, this.y, this.z, this.w); }; } } class aiVertexWeight { constructor() { this.mVertexId = 0; this.mWeight = 0; } } class aiString { constructor() { this.data = []; this.toString = function() { var str = ""; this.data.forEach(function(i) { str += String.fromCharCode(i); }); return str.replace(/[^\x20-\x7E]+/g, ""); }; } } class aiVectorKey { constructor() { this.mTime = 0; this.mValue = null; } } class aiQuatKey { constructor() { this.mTime = 0; this.mValue = null; } } class aiNode { constructor() { this.mName = ""; this.mTransformation = []; this.mNumChildren = 0; this.mNumMeshes = 0; this.mMeshes = []; this.mChildren = []; this.toTHREE = function(scene) { if (this.threeNode) return this.threeNode; var o = new THREE.Object3D(); o.name = this.mName; o.matrix = this.mTransformation.toTHREE(); for (let i = 0; i < this.mChildren.length; i++) { o.add(this.mChildren[i].toTHREE(scene)); } for (let i = 0; i < this.mMeshes.length; i++) { o.add(scene.mMeshes[this.mMeshes[i]].toTHREE(scene)); } this.threeNode = o; o.matrix.decompose(o.position, o.quaternion, o.scale); return o; }; } } class aiBone { constructor() { this.mName = ""; this.mNumWeights = 0; this.mOffsetMatrix = 0; } } class aiMaterialProperty { constructor() { this.mKey = ""; this.mSemantic = 0; this.mIndex = 0; this.mData = []; this.mDataLength = 0; this.mType = 0; this.dataAsColor = function() { var array = new Uint8Array(this.mData).buffer; var reader = new DataView(array); var r = reader.getFloat32(0, true); var g = reader.getFloat32(4, true); var b = reader.getFloat32(8, true); return new THREE.Color(r, g, b); }; this.dataAsFloat = function() { var array = new Uint8Array(this.mData).buffer; var reader = new DataView(array); var r = reader.getFloat32(0, true); return r; }; this.dataAsBool = function() { var array = new Uint8Array(this.mData).buffer; var reader = new DataView(array); var r = reader.getFloat32(0, true); return !!r; }; this.dataAsString = function() { var s = new aiString(); s.data = this.mData; return s.toString(); }; this.dataAsMap = function() { var s = new aiString(); s.data = this.mData; var path2 = s.toString(); path2 = path2.replace(/\\/g, "/"); if (path2.indexOf("/") != -1) { path2 = path2.substr(path2.lastIndexOf("/") + 1); } return textureLoader.load(path2); }; } } var namePropMapping = { "?mat.name": "name", "$mat.shadingm": "shading", "$mat.twosided": "twoSided", "$mat.wireframe": "wireframe", "$clr.ambient": "ambient", "$clr.diffuse": "color", "$clr.specular": "specular", "$clr.emissive": "emissive", "$clr.transparent": "transparent", "$clr.reflective": "reflect", "$mat.shininess": "shininess", "$mat.reflectivity": "reflectivity", "$mat.refracti": "refraction", "$tex.file": "map" }; var nameTypeMapping = { "?mat.name": "string", "$mat.shadingm": "bool", "$mat.twosided": "bool", "$mat.wireframe": "bool", "$clr.ambient": "color", "$clr.diffuse": "color", "$clr.specular": "color", "$clr.emissive": "color", "$clr.transparent": "color", "$clr.reflective": "color", "$mat.shininess": "float", "$mat.reflectivity": "float", "$mat.refracti": "float", "$tex.file": "map" }; class aiMaterial { constructor() { this.mNumAllocated = 0; this.mNumProperties = 0; this.mProperties = []; this.toTHREE = function() { var mat = new THREE.MeshPhongMaterial(); for (let i = 0; i < this.mProperties.length; i++) { if (nameTypeMapping[this.mProperties[i].mKey] == "float") { mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsFloat(); } if (nameTypeMapping[this.mProperties[i].mKey] == "color") { mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsColor(); } if (nameTypeMapping[this.mProperties[i].mKey] == "bool") { mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsBool(); } if (nameTypeMapping[this.mProperties[i].mKey] == "string") { mat[namePropMapping[this.mProperties[i].mKey]] = this.mProperties[i].dataAsString(); } if (nameTypeMapping[this.mProperties[i].mKey] == "map") { var prop = this.mProperties[i]; if (prop.mSemantic == aiTextureType_DIFFUSE) mat.map = this.mProperties[i].dataAsMap(); if (prop.mSemantic == aiTextureType_NORMALS) mat.normalMap = this.mProperties[i].dataAsMap(); if (prop.mSemantic == aiTextureType_LIGHTMAP) mat.lightMap = this.mProperties[i].dataAsMap(); if (prop.mSemantic == aiTextureType_OPACITY) mat.alphaMap = this.mProperties[i].dataAsMap(); } } mat.ambient.r = 0.53; mat.ambient.g = 0.53; mat.ambient.b = 0.53; mat.color.r = 1; mat.color.g = 1; mat.color.b = 1; return mat; }; } } function veclerp(v1, v2, l) { var v = new THREE.Vector3(); var lm1 = 1 - l; v.x = v1.x * l + v2.x * lm1; v.y = v1.y * l + v2.y * lm1; v.z = v1.z * l + v2.z * lm1; return v; } function quatlerp(q1, q2, l) { return q1.clone().slerp(q2, 1 - l); } function sampleTrack(keys, time, lne, lerp) { if (keys.length == 1) return keys[0].mValue.toTHREE(); var dist = Infinity; var key = null; var nextKey = null; for (let i = 0; i < keys.length; i++) { var timeDist = Math.abs(keys[i].mTime - time); if (timeDist < dist && keys[i].mTime <= time) { dist = timeDist; key = keys[i]; nextKey = keys[i + 1]; } } if (!key) { return null; } else if (nextKey) { var dT = nextKey.mTime - key.mTime; var T = key.mTime - time; var l = T / dT; return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l); } else { nextKey = keys[0].clone(); nextKey.mTime += lne; var dT = nextKey.mTime - key.mTime; var T = key.mTime - time; var l = T / dT; return lerp(key.mValue.toTHREE(), nextKey.mValue.toTHREE(), l); } } class aiNodeAnim { constructor() { this.mNodeName = ""; this.mNumPositionKeys = 0; this.mNumRotationKeys = 0; this.mNumScalingKeys = 0; this.mPositionKeys = []; this.mRotationKeys = []; this.mScalingKeys = []; this.mPreState = ""; this.mPostState = ""; this.init = function(tps) { if (!tps) tps = 1; function t(t2) { t2.mTime /= tps; } this.mPositionKeys.forEach(t); this.mRotationKeys.forEach(t); this.mScalingKeys.forEach(t); }; this.sortKeys = function() { function comp(a, b) { return a.mTime - b.mTime; } this.mPositionKeys.sort(comp); this.mRotationKeys.sort(comp); this.mScalingKeys.sort(comp); }; this.getLength = function() { return Math.max( Math.max.apply( null, this.mPositionKeys.map(function(a) { return a.mTime; }) ), Math.max.apply( null, this.mRotationKeys.map(function(a) { return a.mTime; }) ), Math.max.apply( null, this.mScalingKeys.map(function(a) { return a.mTime; }) ) ); }; this.toTHREE = function(o) { this.sortKeys(); var length = this.getLength(); var track = new Virtulous.KeyFrameTrack(); for (let i = 0; i < length; i += 0.05) { var matrix = new THREE.Matrix4(); var time = i; var pos = sampleTrack(this.mPositionKeys, time, length, veclerp); var scale = sampleTrack(this.mScalingKeys, time, length, veclerp); var rotation = sampleTrack(this.mRotationKeys, time, length, quatlerp); matrix.compose(pos, rotation, scale); var key = new Virtulous.KeyFrame(time, matrix); track.addKey(key); } track.target = o.findNode(this.mNodeName).toTHREE(); var tracks = [track]; if (o.nodeToBoneMap[this.mNodeName]) { for (let i = 0; i < o.nodeToBoneMap[this.mNodeName].length; i++) { var t2 = track.clone(); t2.target = o.nodeToBoneMap[this.mNodeName][i]; tracks.push(t2); } } return tracks; }; } } class aiAnimation { constructor() { this.mName = ""; this.mDuration = 0; this.mTicksPerSecond = 0; this.mNumChannels = 0; this.mChannels = []; this.toTHREE = function(root) { var animationHandle = new Virtulous.Animation(); for (let i in this.mChannels) { this.mChannels[i].init(this.mTicksPerSecond); var tracks = this.mChannels[i].toTHREE(root); for (let j in tracks) { tracks[j].init(); animationHandle.addTrack(tracks[j]); } } animationHandle.length = Math.max.apply( null, animationHandle.tracks.map(function(e) { return e.length; }) ); return animationHandle; }; } } class aiTexture { constructor() { this.mWidth = 0; this.mHeight = 0; this.texAchFormatHint = []; this.pcData = []; } } class aiLight { constructor() { this.mName = ""; this.mType = 0; this.mAttenuationConstant = 0; this.mAttenuationLinear = 0; this.mAttenuationQuadratic = 0; this.mAngleInnerCone = 0; this.mAngleOuterCone = 0; this.mColorDiffuse = null; this.mColorSpecular = null; this.mColorAmbient = null; } } class aiCamera { constructor() { this.mName = ""; this.mPosition = null; this.mLookAt = null; this.mUp = null; this.mHorizontalFOV = 0; this.mClipPlaneNear = 0; this.mClipPlaneFar = 0; this.mAspect = 0; } } class aiScene { constructor() { this.versionMajor = 0; this.versionMinor = 0; this.versionRevision = 0; this.compileFlags = 0; this.mFlags = 0; this.mNumMeshes = 0; this.mNumMaterials = 0; this.mNumAnimations = 0; this.mNumTextures = 0; this.mNumLights = 0; this.mNumCameras = 0; this.mRootNode = null; this.mMeshes = []; this.mMaterials = []; this.mAnimations = []; this.mLights = []; this.mCameras = []; this.nodeToBoneMap = {}; this.findNode = function(name, root) { if (!root) { root = this.mRootNode; } if (root.mName == name) { return root; } for (let i = 0; i < root.mChildren.length; i++) { var ret = this.findNode(name, root.mChildren[i]); if (ret) return ret; } return null; }; this.toTHREE = function() { this.nodeCount = 0; markBones(this); var o = this.mRootNode.toTHREE(this); for (let i in this.mMeshes) this.mMeshes[i].hookupSkeletons(this); if (this.mAnimations.length > 0) { var a = this.mAnimations[0].toTHREE(this); } return { object: o, animation: a }; }; } } class aiMatrix4 { constructor() { this.elements = [[], [], [], []]; this.toTHREE = function() { var m = new THREE.Matrix4(); for (let i = 0; i < 4; ++i) { for (let i2 = 0; i2 < 4; ++i2) { m.elements[i * 4 + i2] = this.elements[i2][i]; } } return m; }; } } var littleEndian = true; function readFloat(dataview) { var val = dataview.getFloat32(dataview.readOffset, littleEndian); dataview.readOffset += 4; return val; } function Read_double(dataview) { var val = dataview.getFloat64(dataview.readOffset, littleEndian); dataview.readOffset += 8; return val; } function Read_uint8_t(dataview) { var val = dataview.getUint8(dataview.readOffset); dataview.readOffset += 1; return val; } function Read_uint16_t(dataview) { var val = dataview.getUint16(dataview.readOffset, littleEndian); dataview.readOffset += 2; return val; } function Read_unsigned_int(dataview) { var val = dataview.getUint32(dataview.readOffset, littleEndian); dataview.readOffset += 4; return val; } function Read_uint32_t(dataview) { var val = dataview.getUint32(dataview.readOffset, littleEndian); dataview.readOffset += 4; return val; } function Read_aiVector3D(stream) { var v = new aiVector3D(); v.x = readFloat(stream); v.y = readFloat(stream); v.z = readFloat(stream); return v; } function Read_aiColor3D(stream) { var c = new aiColor3D(); c.r = readFloat(stream); c.g = readFloat(stream); c.b = readFloat(stream); return c; } function Read_aiQuaternion(stream) { var v = new aiQuaternion(); v.w = readFloat(stream); v.x = readFloat(stream); v.y = readFloat(stream); v.z = readFloat(stream); return v; } function Read_aiString(stream) { var s = new aiString(); var stringlengthbytes = Read_unsigned_int(stream); stream.ReadBytes(s.data, 1, stringlengthbytes); return s.toString(); } function Read_aiVertexWeight(stream) { var w = new aiVertexWeight(); w.mVertexId = Read_unsigned_int(stream); w.mWeight = readFloat(stream); return w; } function Read_aiMatrix4x4(stream) { var m = new aiMatrix4(); for (let i = 0; i < 4; ++i) { for (let i2 = 0; i2 < 4; ++i2) { m.elements[i][i2] = readFloat(stream); } } return m; } function Read_aiVectorKey(stream) { var v = new aiVectorKey(); v.mTime = Read_double(stream); v.mValue = Read_aiVector3D(stream); return v; } function Read_aiQuatKey(stream) { var v = new aiQuatKey(); v.mTime = Read_double(stream); v.mValue = Read_aiQuaternion(stream); return v; } function ReadArray_aiVertexWeight(stream, data, size) { for (let i = 0; i < size; i++) data[i] = Read_aiVertexWeight(stream); } function ReadArray_aiVectorKey(stream, data, size) { for (let i = 0; i < size; i++) data[i] = Read_aiVectorKey(stream); } function ReadArray_aiQuatKey(stream, data, size) { for (let i = 0; i < size; i++) data[i] = Read_aiQuatKey(stream); } function ReadBounds(stream, T, n) { return stream.Seek(sizeof(T) * n, aiOrigin_CUR); } function ai_assert(bool) { if (!bool) throw "asset failed"; } function ReadBinaryNode(stream, parent, depth) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AINODE); Read_uint32_t(stream); var node = new aiNode(); node.mParent = parent; node.mDepth = depth; node.mName = Read_aiString(stream); node.mTransformation = Read_aiMatrix4x4(stream); node.mNumChildren = Read_unsigned_int(stream); node.mNumMeshes = Read_unsigned_int(stream); if (node.mNumMeshes) { node.mMeshes = []; for (let i = 0; i < node.mNumMeshes; ++i) { node.mMeshes[i] = Read_unsigned_int(stream); } } if (node.mNumChildren) { node.mChildren = []; for (let i = 0; i < node.mNumChildren; ++i) { var node2 = ReadBinaryNode(stream, node, depth++); node.mChildren[i] = node2; } } return node; } function ReadBinaryBone(stream, b) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AIBONE); Read_uint32_t(stream); b.mName = Read_aiString(stream); b.mNumWeights = Read_unsigned_int(stream); b.mOffsetMatrix = Read_aiMatrix4x4(stream); if (shortened) { ReadBounds(stream, b.mWeights, b.mNumWeights); } else { b.mWeights = []; ReadArray_aiVertexWeight(stream, b.mWeights, b.mNumWeights); } return b; } function ReadBinaryMesh(stream, mesh) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AIMESH); Read_uint32_t(stream); mesh.mPrimitiveTypes = Read_unsigned_int(stream); mesh.mNumVertices = Read_unsigned_int(stream); mesh.mNumFaces = Read_unsigned_int(stream); mesh.mNumBones = Read_unsigned_int(stream); mesh.mMaterialIndex = Read_unsigned_int(stream); mesh.mNumUVComponents = []; var c = Read_unsigned_int(stream); if (c & ASSBIN_MESH_HAS_POSITIONS) { if (shortened) { ReadBounds(stream, mesh.mVertices, mesh.mNumVertices); } else { mesh.mVertices = []; mesh.mVertexBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4); stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR); } } if (c & ASSBIN_MESH_HAS_NORMALS) { if (shortened) { ReadBounds(stream, mesh.mNormals, mesh.mNumVertices); } else { mesh.mNormals = []; mesh.mNormalBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4); stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR); } } if (c & ASSBIN_MESH_HAS_TANGENTS_AND_BITANGENTS) { if (shortened) { ReadBounds(stream, mesh.mTangents, mesh.mNumVertices); ReadBounds(stream, mesh.mBitangents, mesh.mNumVertices); } else { mesh.mTangents = []; mesh.mTangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4); stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR); mesh.mBitangents = []; mesh.mBitangentBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 3 * 4); stream.Seek(mesh.mNumVertices * 3 * 4, aiOrigin_CUR); } } for (let n = 0; n < AI_MAX_NUMBER_OF_COLOR_SETS; ++n) { if (!(c & ASSBIN_MESH_HAS_COLOR(n))) break; if (shortened) { ReadBounds(stream, mesh.mColors[n], mesh.mNumVertices); } else { mesh.mColors[n] = []; mesh.mColorBuffer = stream.subArray32(stream.readOffset, stream.readOffset + mesh.mNumVertices * 4 * 4); stream.Seek(mesh.mNumVertices * 4 * 4, aiOrigin_CUR); } } mesh.mTexCoordsBuffers = []; for (let n = 0; n < AI_MAX_NUMBER_OF_TEXTURECOORDS; ++n) { if (!(c & ASSBIN_MESH_HAS_TEXCOORD(n))) break; mesh.mNumUVComponents[n] = Read_unsigned_int(stream); if (shortened) { ReadBounds(stream, mesh.mTextureCoords[n], mesh.mNumVertices); } else { mesh.mTextureCoords[n] = []; mesh.mTexCoordsBuffers[n] = []; for (let uv = 0; uv < mesh.mNumVertices; uv++) { mesh.mTexCoordsBuffers[n].push(readFloat(stream)); mesh.mTexCoordsBuffers[n].push(readFloat(stream)); readFloat(stream); } } } if (shortened) { Read_unsigned_int(stream); } else { mesh.mFaces = []; mesh.mIndexArray = []; for (let i = 0; i < mesh.mNumFaces; ++i) { var f = mesh.mFaces[i] = new aiFace(); f.mNumIndices = Read_uint16_t(stream); f.mIndices = []; for (let a = 0; a < f.mNumIndices; ++a) { if (mesh.mNumVertices < 1 << 16) { f.mIndices[a] = Read_uint16_t(stream); } else { f.mIndices[a] = Read_unsigned_int(stream); } } if (f.mNumIndices === 3) { mesh.mIndexArray.push(f.mIndices[0]); mesh.mIndexArray.push(f.mIndices[1]); mesh.mIndexArray.push(f.mIndices[2]); } else if (f.mNumIndices === 4) { mesh.mIndexArray.push(f.mIndices[0]); mesh.mIndexArray.push(f.mIndices[1]); mesh.mIndexArray.push(f.mIndices[2]); mesh.mIndexArray.push(f.mIndices[2]); mesh.mIndexArray.push(f.mIndices[3]); mesh.mIndexArray.push(f.mIndices[0]); } else { throw new Error("Sorry, can't currently triangulate polys. Use the triangulate preprocessor in Assimp."); } } } if (mesh.mNumBones) { mesh.mBones = []; for (let a = 0; a < mesh.mNumBones; ++a) { mesh.mBones[a] = new aiBone(); ReadBinaryBone(stream, mesh.mBones[a]); } } } function ReadBinaryMaterialProperty(stream, prop) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIALPROPERTY); Read_uint32_t(stream); prop.mKey = Read_aiString(stream); prop.mSemantic = Read_unsigned_int(stream); prop.mIndex = Read_unsigned_int(stream); prop.mDataLength = Read_unsigned_int(stream); prop.mType = Read_unsigned_int(stream); prop.mData = []; stream.ReadBytes(prop.mData, 1, prop.mDataLength); } function ReadBinaryMaterial(stream, mat) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AIMATERIAL); Read_uint32_t(stream); mat.mNumAllocated = mat.mNumProperties = Read_unsigned_int(stream); if (mat.mNumProperties) { if (mat.mProperties) { delete mat.mProperties; } mat.mProperties = []; for (let i = 0; i < mat.mNumProperties; ++i) { mat.mProperties[i] = new aiMaterialProperty(); ReadBinaryMaterialProperty(stream, mat.mProperties[i]); } } } function ReadBinaryNodeAnim(stream, nd) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AINODEANIM); Read_uint32_t(stream); nd.mNodeName = Read_aiString(stream); nd.mNumPositionKeys = Read_unsigned_int(stream); nd.mNumRotationKeys = Read_unsigned_int(stream); nd.mNumScalingKeys = Read_unsigned_int(stream); nd.mPreState = Read_unsigned_int(stream); nd.mPostState = Read_unsigned_int(stream); if (nd.mNumPositionKeys) { if (shortened) { ReadBounds(stream, nd.mPositionKeys, nd.mNumPositionKeys); } else { nd.mPositionKeys = []; ReadArray_aiVectorKey(stream, nd.mPositionKeys, nd.mNumPositionKeys); } } if (nd.mNumRotationKeys) { if (shortened) { ReadBounds(stream, nd.mRotationKeys, nd.mNumRotationKeys); } else { nd.mRotationKeys = []; ReadArray_aiQuatKey(stream, nd.mRotationKeys, nd.mNumRotationKeys); } } if (nd.mNumScalingKeys) { if (shortened) { ReadBounds(stream, nd.mScalingKeys, nd.mNumScalingKeys); } else { nd.mScalingKeys = []; ReadArray_aiVectorKey(stream, nd.mScalingKeys, nd.mNumScalingKeys); } } } function ReadBinaryAnim(stream, anim) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AIANIMATION); Read_uint32_t(stream); anim.mName = Read_aiString(stream); anim.mDuration = Read_double(stream); anim.mTicksPerSecond = Read_double(stream); anim.mNumChannels = Read_unsigned_int(stream); if (anim.mNumChannels) { anim.mChannels = []; for (let a = 0; a < anim.mNumChannels; ++a) { anim.mChannels[a] = new aiNodeAnim(); ReadBinaryNodeAnim(stream, anim.mChannels[a]); } } } function ReadBinaryTexture(stream, tex) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AITEXTURE); Read_uint32_t(stream); tex.mWidth = Read_unsigned_int(stream); tex.mHeight = Read_unsigned_int(stream); stream.ReadBytes(tex.achFormatHint, 1, 4); if (!shortened) { if (!tex.mHeight) { tex.pcData = []; stream.ReadBytes(tex.pcData, 1, tex.mWidth); } else { tex.pcData = []; stream.ReadBytes(tex.pcData, 1, tex.mWidth * tex.mHeight * 4); } } } function ReadBinaryLight(stream, l) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AILIGHT); Read_uint32_t(stream); l.mName = Read_aiString(stream); l.mType = Read_unsigned_int(stream); if (l.mType != aiLightSource_DIRECTIONAL) { l.mAttenuationConstant = readFloat(stream); l.mAttenuationLinear = readFloat(stream); l.mAttenuationQuadratic = readFloat(stream); } l.mColorDiffuse = Read_aiColor3D(stream); l.mColorSpecular = Read_aiColor3D(stream); l.mColorAmbient = Read_aiColor3D(stream); if (l.mType == aiLightSource_SPOT) { l.mAngleInnerCone = readFloat(stream); l.mAngleOuterCone = readFloat(stream); } } function ReadBinaryCamera(stream, cam) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AICAMERA); Read_uint32_t(stream); cam.mName = Read_aiString(stream); cam.mPosition = Read_aiVector3D(stream); cam.mLookAt = Read_aiVector3D(stream); cam.mUp = Read_aiVector3D(stream); cam.mHorizontalFOV = readFloat(stream); cam.mClipPlaneNear = readFloat(stream); cam.mClipPlaneFar = readFloat(stream); cam.mAspect = readFloat(stream); } function ReadBinaryScene(stream, scene) { var chunkID = Read_uint32_t(stream); ai_assert(chunkID == ASSBIN_CHUNK_AISCENE); Read_uint32_t(stream); scene.mFlags = Read_unsigned_int(stream); scene.mNumMeshes = Read_unsigned_int(stream); scene.mNumMaterials = Read_unsigned_int(stream); scene.mNumAnimations = Read_unsigned_int(stream); scene.mNumTextures = Read_unsigned_int(stream); scene.mNumLights = Read_unsigned_int(stream); scene.mNumCameras = Read_unsigned_int(stream); scene.mRootNode = new aiNode(); scene.mRootNode = ReadBinaryNode(stream, null, 0); if (scene.mNumMeshes) { scene.mMeshes = []; for (let i = 0; i < scene.mNumMeshes; ++i) { scene.mMeshes[i] = new aiMesh(); ReadBinaryMesh(stream, scene.mMeshes[i]); } } if (scene.mNumMaterials) { scene.mMaterials = []; for (let i = 0; i < scene.mNumMaterials; ++i) { scene.mMaterials[i] = new aiMaterial(); ReadBinaryMaterial(stream, scene.mMaterials[i]); } } if (scene.mNumAnimations) { scene.mAnimations = []; for (let i = 0; i < scene.mNumAnimations; ++i) { scene.mAnimations[i] = new aiAnimation(); ReadBinaryAnim(stream, scene.mAnimations[i]); } } if (scene.mNumTextures) { scene.mTextures = []; for (let i = 0; i < scene.mNumTextures; ++i) { scene.mTextures[i] = new aiTexture(); ReadBinaryTexture(stream, scene.mTextures[i]); } } if (scene.mNumLights) { scene.mLights = []; for (let i = 0; i < scene.mNumLights; ++i) { scene.mLights[i] = new aiLight(); ReadBinaryLight(stream, scene.mLights[i]); } } if (scene.mNumCameras) { scene.mCameras = []; for (let i = 0; i < scene.mNumCameras; ++i) { scene.mCameras[i] = new aiCamera(); ReadBinaryCamera(stream, scene.mCameras[i]); } } } var aiOrigin_CUR = 0; var aiOrigin_BEG = 1; function extendStream(stream) { stream.readOffset = 0; stream.Seek = function(off, ori) { if (ori == aiOrigin_CUR) { stream.readOffset += off; } if (ori == aiOrigin_BEG) { stream.readOffset = off; } }; stream.ReadBytes = function(buff, size, n) { var bytes = size * n; for (let i = 0; i < bytes; i++) buff[i] = Read_uint8_t(this); }; stream.subArray32 = function(start, end) { var buff = this.buffer; var newbuff = buff.slice(start, end); return new Float32Array(newbuff); }; stream.subArrayUint16 = function(start, end) { var buff = this.buffer; var newbuff = buff.slice(start, end); return new Uint16Array(newbuff); }; stream.subArrayUint8 = function(start, end) { var buff = this.buffer; var newbuff = buff.slice(start, end); return new Uint8Array(newbuff); }; stream.subArrayUint32 = function(start, end) { var buff = this.buffer; var newbuff = buff.slice(start, end); return new Uint32Array(newbuff); }; } var shortened, compressed; function InternReadFile(pFiledata) { var pScene = new aiScene(); var stream = new DataView(pFiledata); extendStream(stream); stream.Seek(44, aiOrigin_CUR); pScene.versionMajor = Read_unsigned_int(stream); pScene.versionMinor = Read_unsigned_int(stream); pScene.versionRevision = Read_unsigned_int(stream); pScene.compileFlags = Read_unsigned_int(stream); shortened = Read_uint16_t(stream) > 0; compressed = Read_uint16_t(stream) > 0; if (shortened) throw "Shortened binaries are not supported!"; stream.Seek(256, aiOrigin_CUR); stream.Seek(128, aiOrigin_CUR); stream.Seek(64, aiOrigin_CUR); if (compressed) { var uncompressedSize = Read_uint32_t(stream); var compressedSize = stream.FileSize() - stream.Tell(); var compressedData = []; stream.Read(compressedData, 1, compressedSize); var uncompressedData = []; uncompress(uncompressedData, uncompressedSize, compressedData, compressedSize); var buff = new ArrayBuffer(uncompressedData); ReadBinaryScene(buff, pScene); } else { ReadBinaryScene(stream, pScene); } return pScene.toTHREE(); } return InternReadFile(buffer)