three-stdlib
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stand-alone library of threejs examples
618 lines (617 loc) • 23.8 kB
JavaScript
import { MD2CharacterComplex } from "./misc/MD2CharacterComplex.js";
import { ConvexObjectBreaker } from "./misc/ConvexObjectBreaker.js";
import { MorphBlendMesh } from "./misc/MorphBlendMesh.js";
import { GPUComputationRenderer } from "./misc/GPUComputationRenderer.js";
import { Gyroscope } from "./misc/Gyroscope.js";
import { MorphAnimMesh } from "./misc/MorphAnimMesh.js";
import { RollerCoasterGeometry, RollerCoasterLiftersGeometry, RollerCoasterShadowGeometry, SkyGeometry, TreesGeometry } from "./misc/RollerCoaster.js";
import { Timer } from "./misc/Timer.js";
import { getErrorMessage, getWebGL2ErrorMessage, getWebGLErrorMessage, isWebGL2Available, isWebGLAvailable } from "./misc/WebGL.js";
import { MD2Character } from "./misc/MD2Character.js";
import { VolumeSlice } from "./misc/VolumeSlice.js";
import { TubePainter } from "./misc/TubePainter.js";
import { Volume } from "./misc/Volume.js";
import { ProgressiveLightMap } from "./misc/ProgressiveLightmap.js";
import { CSS2DObject, CSS2DRenderer } from "./renderers/CSS2DRenderer.js";
import { CSS3DObject, CSS3DRenderer, CSS3DSprite } from "./renderers/CSS3DRenderer.js";
import { Projector, RenderableFace, RenderableLine, RenderableObject, RenderableSprite, RenderableVertex } from "./renderers/Projector.js";
import { SVGObject, SVGRenderer } from "./renderers/SVGRenderer.js";
import { FlakesTexture } from "./textures/FlakesTexture.js";
import { Flow, InstancedFlow, getUniforms, initSplineTexture, modifyShader, updateSplineTexture } from "./modifiers/CurveModifier.js";
import { SimplifyModifier } from "./modifiers/SimplifyModifier.js";
import { EdgeSplitModifier } from "./modifiers/EdgeSplitModifier.js";
import { TessellateModifier } from "./modifiers/TessellateModifier.js";
import { GLTFExporter } from "./exporters/GLTFExporter.js";
import { USDZExporter } from "./exporters/USDZExporter.js";
import { PLYExporter } from "./exporters/PLYExporter.js";
import { DRACOExporter } from "./exporters/DRACOExporter.js";
import { ColladaExporter } from "./exporters/ColladaExporter.js";
import { MMDExporter } from "./exporters/MMDExporter.js";
import { STLExporter } from "./exporters/STLExporter.js";
import { OBJExporter } from "./exporters/OBJExporter.js";
import { RoomEnvironment } from "./environments/RoomEnvironment.js";
import { AnimationClipCreator } from "./animation/AnimationClipCreator.js";
import { CCDIKHelper, CCDIKSolver } from "./animation/CCDIKSolver.js";
import { MMDPhysics } from "./animation/MMDPhysics.js";
import { MMDAnimationHelper } from "./animation/MMDAnimationHelper.js";
import { BatchedMesh } from "./objects/BatchedMesh.js";
import { Reflector } from "./objects/Reflector.js";
import { Refractor } from "./objects/Refractor.js";
import { ShadowMesh } from "./objects/ShadowMesh.js";
import { Lensflare, LensflareElement } from "./objects/Lensflare.js";
import { Water } from "./objects/Water.js";
import { MarchingCubes, edgeTable, triTable } from "./objects/MarchingCubes.js";
import { LightningStorm } from "./objects/LightningStorm.js";
import { ReflectorRTT } from "./objects/ReflectorRTT.js";
import { ReflectorForSSRPass } from "./objects/ReflectorForSSRPass.js";
import { Sky } from "./objects/Sky.js";
import { Water2 } from "./objects/Water2.js";
import { GroundProjectedEnv } from "./objects/GroundProjectedEnv.js";
import { SceneUtils } from "./utils/SceneUtils.js";
import { UVsDebug } from "./utils/UVsDebug.js";
import { GeometryUtils } from "./utils/GeometryUtils.js";
import { RoughnessMipmapper } from "./utils/RoughnessMipmapper.js";
import { SkeletonUtils } from "./utils/SkeletonUtils.js";
import { ShadowMapViewer } from "./utils/ShadowMapViewer.js";
import { computeMorphedAttributes, estimateBytesUsed, interleaveAttributes, mergeBufferAttributes, mergeBufferGeometries, mergeVertices, toCreasedNormals, toTrianglesDrawMode } from "./utils/BufferGeometryUtils.js";
import { GeometryCompressionUtils, PackedPhongMaterial } from "./utils/GeometryCompressionUtils.js";
import { CinematicCamera } from "./cameras/CinematicCamera.js";
import { ConvexHull, Face, HalfEdge, VertexList, VertexNode } from "./math/ConvexHull.js";
import { MeshSurfaceSampler } from "./math/MeshSurfaceSampler.js";
import { SimplexNoise } from "./math/SimplexNoise.js";
import { OBB } from "./math/OBB.js";
import { Capsule } from "./math/Capsule.js";
import { ColorConverter } from "./math/ColorConverter.js";
import { ImprovedNoise } from "./math/ImprovedNoise.js";
import { Octree } from "./math/Octree.js";
import { ColorMapKeywords, Lut } from "./math/Lut.js";
import { CameraControls, MapControlsExp, OrbitControlsExp, STATE, TrackballControlsExp } from "./controls/experimental/CameraControls.js";
import { FirstPersonControls } from "./controls/FirstPersonControls.js";
import { TransformControls, TransformControlsGizmo, TransformControlsPlane } from "./controls/TransformControls.js";
import { DragControls } from "./controls/DragControls.js";
import { PointerLockControls } from "./controls/PointerLockControls.js";
import { DeviceOrientationControls } from "./controls/DeviceOrientationControls.js";
import { TrackballControls } from "./controls/TrackballControls.js";
import { MapControls, OrbitControls } from "./controls/OrbitControls.js";
import { ArcballControls } from "./controls/ArcballControls.js";
import { FlyControls } from "./controls/FlyControls.js";
import { LUTPass } from "./postprocessing/LUTPass.js";
import { ClearPass } from "./postprocessing/ClearPass.js";
import { GlitchPass } from "./postprocessing/GlitchPass.js";
import { HalftonePass } from "./postprocessing/HalftonePass.js";
import { SMAAPass } from "./postprocessing/SMAAPass.js";
import { FilmPass } from "./postprocessing/FilmPass.js";
import { OutlinePass } from "./postprocessing/OutlinePass.js";
import { SSAOPass } from "./postprocessing/SSAOPass.js";
import { SavePass } from "./postprocessing/SavePass.js";
import { BokehPass } from "./postprocessing/BokehPass.js";
import { FullScreenQuad, Pass } from "./postprocessing/Pass.js";
import { TexturePass } from "./postprocessing/TexturePass.js";
import { AdaptiveToneMappingPass } from "./postprocessing/AdaptiveToneMappingPass.js";
import { UnrealBloomPass } from "./postprocessing/UnrealBloomPass.js";
import { CubeTexturePass } from "./postprocessing/CubeTexturePass.js";
import { SAOPass } from "./postprocessing/SAOPass.js";
import { AfterimagePass } from "./postprocessing/AfterimagePass.js";
import { ClearMaskPass, MaskPass } from "./postprocessing/MaskPass.js";
import { EffectComposer } from "./postprocessing/EffectComposer.js";
import { DotScreenPass } from "./postprocessing/DotScreenPass.js";
import { SSRPass } from "./postprocessing/SSRPass.js";
import { TAARenderPass } from "./postprocessing/TAARenderPass.js";
import { ShaderPass } from "./postprocessing/ShaderPass.js";
import { SSAARenderPass } from "./postprocessing/SSAARenderPass.js";
import { RenderPass } from "./postprocessing/RenderPass.js";
import { RenderPixelatedPass } from "./postprocessing/RenderPixelatedPass.js";
import { BloomPass } from "./postprocessing/BloomPass.js";
import { WaterPass } from "./postprocessing/WaterPass.js";
import { ARButton } from "./webxr/ARButton.js";
import { OculusHandModel } from "./webxr/OculusHandModel.js";
import { OculusHandPointerModel } from "./webxr/OculusHandPointerModel.js";
import { createText } from "./webxr/Text2D.js";
import { VRButton } from "./webxr/VRButton.js";
import { XRControllerModelFactory } from "./webxr/XRControllerModelFactory.js";
import { XREstimatedLight } from "./webxr/XREstimatedLight.js";
import { XRHandMeshModel } from "./webxr/XRHandMeshModel.js";
import { XRHandModelFactory } from "./webxr/XRHandModelFactory.js";
import { XRHandPrimitiveModel } from "./webxr/XRHandPrimitiveModel.js";
import { ParametricGeometries } from "./geometries/ParametricGeometries.js";
import { ParametricGeometry } from "./geometries/ParametricGeometry.js";
import { ConvexGeometry } from "./geometries/ConvexGeometry.js";
import { LightningStrike } from "./geometries/LightningStrike.js";
import { RoundedBoxGeometry } from "./geometries/RoundedBoxGeometry.js";
import { BoxLineGeometry } from "./geometries/BoxLineGeometry.js";
import { DecalGeometry, DecalVertex } from "./geometries/DecalGeometry.js";
import { TeapotGeometry } from "./geometries/TeapotGeometry.js";
import { TextGeometry, TextGeometry as TextGeometry2 } from "./geometries/TextGeometry.js";
import { CSM } from "./csm/CSM.js";
import { CSMFrustum } from "./csm/CSMFrustum.js";
import { CSMHelper } from "./csm/CSMHelper.js";
import { CSMShader } from "./csm/CSMShader.js";
import { ACESFilmicToneMappingShader } from "./shaders/ACESFilmicToneMappingShader.js";
import { AfterimageShader } from "./shaders/AfterimageShader.js";
import { BasicShader } from "./shaders/BasicShader.js";
import { BleachBypassShader } from "./shaders/BleachBypassShader.js";
import { BlendShader } from "./shaders/BlendShader.js";
import { BokehShader } from "./shaders/BokehShader.js";
import { BokehDepthShader, BokehShader2 } from "./shaders/BokehShader2.js";
import { BrightnessContrastShader } from "./shaders/BrightnessContrastShader.js";
import { ColorCorrectionShader } from "./shaders/ColorCorrectionShader.js";
import { ColorifyShader } from "./shaders/ColorifyShader.js";
import { ConvolutionShader } from "./shaders/ConvolutionShader.js";
import { CopyShader } from "./shaders/CopyShader.js";
import { DOFMipMapShader } from "./shaders/DOFMipMapShader.js";
import { BlurShaderUtils, DepthLimitedBlurShader } from "./shaders/DepthLimitedBlurShader.js";
import { DigitalGlitch } from "./shaders/DigitalGlitch.js";
import { DotScreenShader } from "./shaders/DotScreenShader.js";
import { FXAAShader } from "./shaders/FXAAShader.js";
import { FilmShader } from "./shaders/FilmShader.js";
import { FocusShader } from "./shaders/FocusShader.js";
import { FreiChenShader } from "./shaders/FreiChenShader.js";
import { FresnelShader } from "./shaders/FresnelShader.js";
import { GammaCorrectionShader } from "./shaders/GammaCorrectionShader.js";
import { GodRaysCombineShader, GodRaysDepthMaskShader, GodRaysFakeSunShader, GodRaysGenerateShader } from "./shaders/GodRaysShader.js";
import { HalftoneShader } from "./shaders/HalftoneShader.js";
import { HorizontalBlurShader } from "./shaders/HorizontalBlurShader.js";
import { HorizontalTiltShiftShader } from "./shaders/HorizontalTiltShiftShader.js";
import { HueSaturationShader } from "./shaders/HueSaturationShader.js";
import { KaleidoShader } from "./shaders/KaleidoShader.js";
import { LuminosityHighPassShader } from "./shaders/LuminosityHighPassShader.js";
import { LuminosityShader } from "./shaders/LuminosityShader.js";
import { MirrorShader } from "./shaders/MirrorShader.js";
import { NormalMapShader } from "./shaders/NormalMapShader.js";
import { ParallaxShader } from "./shaders/ParallaxShader.js";
import { PixelShader } from "./shaders/PixelShader.js";
import { RGBShiftShader } from "./shaders/RGBShiftShader.js";
import { SAOShader } from "./shaders/SAOShader.js";
import { SMAABlendShader, SMAAEdgesShader, SMAAWeightsShader } from "./shaders/SMAAShader.js";
import { SSAOBlurShader, SSAODepthShader, SSAOShader } from "./shaders/SSAOShader.js";
import { SSRBlurShader, SSRDepthShader, SSRShader } from "./shaders/SSRShader.js";
import { SepiaShader } from "./shaders/SepiaShader.js";
import { SobelOperatorShader } from "./shaders/SobelOperatorShader.js";
import { SubsurfaceScatteringShader } from "./shaders/SubsurfaceScatteringShader.js";
import { TechnicolorShader } from "./shaders/TechnicolorShader.js";
import { ToneMapShader } from "./shaders/ToneMapShader.js";
import { ToonShader1, ToonShader2, ToonShaderDotted, ToonShaderHatching } from "./shaders/ToonShader.js";
import { TriangleBlurShader } from "./shaders/TriangleBlurShader.js";
import { UnpackDepthRGBAShader } from "./shaders/UnpackDepthRGBAShader.js";
import { VerticalBlurShader } from "./shaders/VerticalBlurShader.js";
import { VerticalTiltShiftShader } from "./shaders/VerticalTiltShiftShader.js";
import { VignetteShader } from "./shaders/VignetteShader.js";
import { VolumeRenderShader1 } from "./shaders/VolumeShader.js";
import { WaterRefractionShader } from "./shaders/WaterRefractionShader.js";
import { HTMLMesh } from "./interactive/HTMLMesh.js";
import { InteractiveGroup } from "./interactive/InteractiveGroup.js";
import { SelectionHelper } from "./interactive/SelectionHelper.js";
import { SelectionBox } from "./interactive/SelectionBox.js";
import { AmmoPhysics } from "./physics/AmmoPhysics.js";
import { ParallaxBarrierEffect } from "./effects/ParallaxBarrierEffect.js";
import { PeppersGhostEffect } from "./effects/PeppersGhostEffect.js";
import { OutlineEffect } from "./effects/OutlineEffect.js";
import { AnaglyphEffect } from "./effects/AnaglyphEffect.js";
import { AsciiEffect } from "./effects/AsciiEffect.js";
import { StereoEffect } from "./effects/StereoEffect.js";
import { FBXLoader } from "./loaders/FBXLoader.js";
import { Font, FontLoader } from "./loaders/FontLoader.js";
import { TGALoader } from "./loaders/TGALoader.js";
import { LUTCubeLoader } from "./loaders/LUTCubeLoader.js";
import { NRRDLoader } from "./loaders/NRRDLoader.js";
import { STLLoader } from "./loaders/STLLoader.js";
import { MTLLoader } from "./loaders/MTLLoader.js";
import { XLoader } from "./loaders/XLoader.js";
import { BVHLoader } from "./loaders/BVHLoader.js";
import { KMZLoader } from "./loaders/KMZLoader.js";
import { VRMLoader } from "./loaders/VRMLoader.js";
import { VRMLLoader } from "./loaders/VRMLLoader.js";
import { KTX2Loader } from "./loaders/KTX2Loader.js";
import { LottieLoader } from "./loaders/LottieLoader.js";
import { TTFLoader } from "./loaders/TTFLoader.js";
import { RGBELoader } from "./loaders/RGBELoader.js";
import { AssimpLoader } from "./loaders/AssimpLoader.js";
import { ColladaLoader } from "./loaders/ColladaLoader.js";
import { MDDLoader } from "./loaders/MDDLoader.js";
import { EXRLoader } from "./loaders/EXRLoader.js";
import { ThreeMFLoader } from "./loaders/3MFLoader.js";
import { XYZLoader } from "./loaders/XYZLoader.js";
import { VTKLoader } from "./loaders/VTKLoader.js";
import { LUT3dlLoader } from "./loaders/LUT3dlLoader.js";
import { DDSLoader } from "./loaders/DDSLoader.js";
import { PVRLoader } from "./loaders/PVRLoader.js";
import { GCodeLoader } from "./loaders/GCodeLoader.js";
import { BasisTextureLoader } from "./loaders/BasisTextureLoader.js";
import { TDSLoader } from "./loaders/TDSLoader.js";
import { LDrawLoader } from "./loaders/LDrawLoader.js";
import { GLTFLoader } from "./loaders/GLTFLoader.js";
import { SVGLoader } from "./loaders/SVGLoader.js";
import { Rhino3dmLoader } from "./loaders/3DMLoader.js";
import { OBJLoader } from "./loaders/OBJLoader.js";
import { AMFLoader } from "./loaders/AMFLoader.js";
import { MMDLoader } from "./loaders/MMDLoader.js";
import { MD2Loader } from "./loaders/MD2Loader.js";
import { KTXLoader } from "./loaders/KTXLoader.js";
import { TiltLoader } from "./loaders/TiltLoader.js";
import { DRACOLoader } from "./loaders/DRACOLoader.js";
import { HDRCubeTextureLoader } from "./loaders/HDRCubeTextureLoader.js";
import { PDBLoader } from "./loaders/PDBLoader.js";
import { PRWMLoader } from "./loaders/PRWMLoader.js";
import { RGBMLoader } from "./loaders/RGBMLoader.js";
import { VOXData3DTexture, VOXLoader, VOXMesh } from "./loaders/VOXLoader.js";
import { PCDLoader } from "./loaders/PCDLoader.js";
import { LWOLoader } from "./loaders/LWOLoader.js";
import { PLYLoader } from "./loaders/PLYLoader.js";
import { LineSegmentsGeometry } from "./lines/LineSegmentsGeometry.js";
import { LineGeometry } from "./lines/LineGeometry.js";
import { Wireframe } from "./lines/Wireframe.js";
import { WireframeGeometry2 } from "./lines/WireframeGeometry2.js";
import { Line2 } from "./lines/Line2.js";
import { LineMaterial } from "./lines/LineMaterial.js";
import { LineSegments2 } from "./lines/LineSegments2.js";
import { LightProbeHelper } from "./helpers/LightProbeHelper.js";
import { RaycasterHelper } from "./helpers/RaycasterHelper.js";
import { VertexTangentsHelper } from "./helpers/VertexTangentsHelper.js";
import { PositionalAudioHelper } from "./helpers/PositionalAudioHelper.js";
import { VertexNormalsHelper } from "./helpers/VertexNormalsHelper.js";
import { RectAreaLightHelper } from "./helpers/RectAreaLightHelper.js";
import { RectAreaLightUniformsLib } from "./lights/RectAreaLightUniformsLib.js";
import { LightProbeGenerator } from "./lights/LightProbeGenerator.js";
import { calcBSplineDerivatives, calcBSplinePoint, calcBasisFunctionDerivatives, calcBasisFunctions, calcKoverI, calcNURBSDerivatives, calcRationalCurveDerivatives, calcSurfacePoint, findSpan } from "./curves/NURBSUtils.js";
import { NURBSCurve } from "./curves/NURBSCurve.js";
import { NURBSSurface } from "./curves/NURBSSurface.js";
import { CinquefoilKnot, DecoratedTorusKnot4a, DecoratedTorusKnot4b, DecoratedTorusKnot5a, DecoratedTorusKnot5c, FigureEightPolynomialKnot, GrannyKnot, HeartCurve, HelixCurve, KnotCurve, TorusKnot, TrefoilKnot, TrefoilPolynomialKnot, VivianiCurve } from "./curves/CurveExtras.js";
import { Face3, Geometry } from "./deprecated/Geometry.js";
import { MeshoptDecoder } from "./libs/MeshoptDecoder.js";
import { MotionController, MotionControllerConstants, fetchProfile, fetchProfilesList } from "./libs/MotionControllers.js";
export {
ACESFilmicToneMappingShader,
AMFLoader,
ARButton,
AdaptiveToneMappingPass,
AfterimagePass,
AfterimageShader,
AmmoPhysics,
AnaglyphEffect,
AnimationClipCreator,
ArcballControls,
AsciiEffect,
AssimpLoader,
BVHLoader,
BasicShader,
BasisTextureLoader,
BatchedMesh,
BleachBypassShader,
BlendShader,
BloomPass,
BlurShaderUtils,
BokehDepthShader,
BokehPass,
BokehShader,
BokehShader2,
BoxLineGeometry,
BrightnessContrastShader,
CCDIKHelper,
CCDIKSolver,
CSM,
CSMFrustum,
CSMHelper,
CSMShader,
CSS2DObject,
CSS2DRenderer,
CSS3DObject,
CSS3DRenderer,
CSS3DSprite,
CameraControls,
Capsule,
CinematicCamera,
CinquefoilKnot,
ClearMaskPass,
ClearPass,
ColladaExporter,
ColladaLoader,
ColorConverter,
ColorCorrectionShader,
ColorMapKeywords,
ColorifyShader,
ConvexGeometry,
ConvexHull,
ConvexObjectBreaker,
ConvolutionShader,
CopyShader,
CubeTexturePass,
DDSLoader,
DOFMipMapShader,
DRACOExporter,
DRACOLoader,
DecalGeometry,
DecalVertex,
DecoratedTorusKnot4a,
DecoratedTorusKnot4b,
DecoratedTorusKnot5a,
DecoratedTorusKnot5c,
DepthLimitedBlurShader,
DeviceOrientationControls,
DigitalGlitch,
DotScreenPass,
DotScreenShader,
DragControls,
EXRLoader,
EdgeSplitModifier,
EffectComposer,
FBXLoader,
FXAAShader,
Face,
Face3,
FigureEightPolynomialKnot,
FilmPass,
FilmShader,
FirstPersonControls,
FlakesTexture,
Flow,
FlyControls,
FocusShader,
Font,
FontLoader,
FreiChenShader,
FresnelShader,
FullScreenQuad,
GCodeLoader,
GLTFExporter,
GLTFLoader,
GPUComputationRenderer,
GammaCorrectionShader,
Geometry,
GeometryCompressionUtils,
GeometryUtils,
GlitchPass,
GodRaysCombineShader,
GodRaysDepthMaskShader,
GodRaysFakeSunShader,
GodRaysGenerateShader,
GrannyKnot,
GroundProjectedEnv,
Gyroscope,
HDRCubeTextureLoader,
HTMLMesh,
HalfEdge,
HalftonePass,
HalftoneShader,
HeartCurve,
HelixCurve,
HorizontalBlurShader,
HorizontalTiltShiftShader,
HueSaturationShader,
ImprovedNoise,
InstancedFlow,
InteractiveGroup,
KMZLoader,
KTX2Loader,
KTXLoader,
KaleidoShader,
KnotCurve,
LDrawLoader,
LUT3dlLoader,
LUTCubeLoader,
LUTPass,
LWOLoader,
Lensflare,
LensflareElement,
LightProbeGenerator,
LightProbeHelper,
LightningStorm,
LightningStrike,
Line2,
LineGeometry,
LineMaterial,
LineSegments2,
LineSegmentsGeometry,
LottieLoader,
LuminosityHighPassShader,
LuminosityShader,
Lut,
MD2Character,
MD2CharacterComplex,
MD2Loader,
MDDLoader,
MMDAnimationHelper,
MMDExporter,
MMDLoader,
MMDPhysics,
MTLLoader,
MapControls,
MapControlsExp,
MarchingCubes,
MaskPass,
MeshSurfaceSampler,
MeshoptDecoder,
MirrorShader,
MorphAnimMesh,
MorphBlendMesh,
MotionController,
MotionControllerConstants,
NRRDLoader,
NURBSCurve,
NURBSSurface,
NormalMapShader,
OBB,
OBJExporter,
OBJLoader,
Octree,
OculusHandModel,
OculusHandPointerModel,
OrbitControls,
OrbitControlsExp,
OutlineEffect,
OutlinePass,
PCDLoader,
PDBLoader,
PLYExporter,
PLYLoader,
PRWMLoader,
PVRLoader,
PackedPhongMaterial,
ParallaxBarrierEffect,
ParallaxShader,
ParametricGeometries,
ParametricGeometry,
Pass,
PeppersGhostEffect,
PixelShader,
PointerLockControls,
PositionalAudioHelper,
ProgressiveLightMap,
Projector,
RGBELoader,
RGBMLoader,
RGBShiftShader,
RaycasterHelper,
RectAreaLightHelper,
RectAreaLightUniformsLib,
Reflector,
ReflectorForSSRPass,
ReflectorRTT,
Refractor,
RenderPass,
RenderPixelatedPass,
RenderableFace,
RenderableLine,
RenderableObject,
RenderableSprite,
RenderableVertex,
Rhino3dmLoader,
RollerCoasterGeometry,
RollerCoasterLiftersGeometry,
RollerCoasterShadowGeometry,
RoomEnvironment,
RoughnessMipmapper,
RoundedBoxGeometry,
SAOPass,
SAOShader,
SMAABlendShader,
SMAAEdgesShader,
SMAAPass,
SMAAWeightsShader,
SSAARenderPass,
SSAOBlurShader,
SSAODepthShader,
SSAOPass,
SSAOShader,
SSRBlurShader,
SSRDepthShader,
SSRPass,
SSRShader,
STATE,
STLExporter,
STLLoader,
SVGLoader,
SVGObject,
SVGRenderer,
SavePass,
SceneUtils,
SelectionBox,
SelectionHelper,
SepiaShader,
ShaderPass,
ShadowMapViewer,
ShadowMesh,
SimplexNoise,
SimplifyModifier,
SkeletonUtils,
Sky,
SkyGeometry,
SobelOperatorShader,
StereoEffect,
SubsurfaceScatteringShader,
TAARenderPass,
TDSLoader,
TGALoader,
TTFLoader,
TeapotGeometry,
TechnicolorShader,
TessellateModifier,
TextGeometry as TextBufferGeometry,
TextGeometry2 as TextGeometry,
TexturePass,
ThreeMFLoader,
TiltLoader,
Timer,
ToneMapShader,
ToonShader1,
ToonShader2,
ToonShaderDotted,
ToonShaderHatching,
TorusKnot,
TrackballControls,
TrackballControlsExp,
TransformControls,
TransformControlsGizmo,
TransformControlsPlane,
TreesGeometry,
TrefoilKnot,
TrefoilPolynomialKnot,
TriangleBlurShader,
TubePainter,
USDZExporter,
UVsDebug,
UnpackDepthRGBAShader,
UnrealBloomPass,
VOXData3DTexture,
VOXLoader,
VOXMesh,
VRButton,
VRMLLoader,
VRMLoader,
VTKLoader,
VertexList,
VertexNode,
VertexNormalsHelper,
VertexTangentsHelper,
VerticalBlurShader,
VerticalTiltShiftShader,
VignetteShader,
VivianiCurve,
Volume,
VolumeRenderShader1,
VolumeSlice,
Water,
Water2,
WaterPass,
WaterRefractionShader,
Wireframe,
WireframeGeometry2,
XLoader,
XRControllerModelFactory,
XREstimatedLight,
XRHandMeshModel,
XRHandModelFactory,
XRHandPrimitiveModel,
XYZLoader,
calcBSplineDerivatives,
calcBSplinePoint,
calcBasisFunctionDerivatives,
calcBasisFunctions,
calcKoverI,
calcNURBSDerivatives,
calcRationalCurveDerivatives,
calcSurfacePoint,
computeMorphedAttributes,
createText,
edgeTable,
estimateBytesUsed,
fetchProfile,
fetchProfilesList,
findSpan,
getErrorMessage,
getUniforms,
getWebGL2ErrorMessage,
getWebGLErrorMessage,
initSplineTexture,
interleaveAttributes,
isWebGL2Available,
isWebGLAvailable,
mergeBufferAttributes,
mergeBufferGeometries,
mergeVertices,
modifyShader,
toCreasedNormals,
toTrianglesDrawMode,
triTable,
updateSplineTexture
};
//# sourceMappingURL=index.js.map