three-stdlib
Version:
stand-alone library of threejs examples
183 lines (182 loc) • 7.22 kB
JavaScript
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const THREE = require("three");
class DecalGeometry extends THREE.BufferGeometry {
constructor(mesh, position, orientation, size) {
super();
const vertices = [];
const normals = [];
const uvs = [];
const plane = new THREE.Vector3();
const projectorMatrix = new THREE.Matrix4();
projectorMatrix.makeRotationFromEuler(orientation);
projectorMatrix.setPosition(position);
const projectorMatrixInverse = new THREE.Matrix4();
projectorMatrixInverse.copy(projectorMatrix).invert();
generate();
this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3));
this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3));
this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2));
function generate() {
let i;
let decalVertices = [];
const vertex = new THREE.Vector3();
const normal = new THREE.Vector3();
if (mesh.geometry.isGeometry === true) {
console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead.");
return;
}
const geometry = mesh.geometry;
const positionAttribute = geometry.attributes.position;
const normalAttribute = geometry.attributes.normal;
if (geometry.index !== null) {
const index = geometry.index;
for (i = 0; i < index.count; i++) {
vertex.fromBufferAttribute(positionAttribute, index.getX(i));
normal.fromBufferAttribute(normalAttribute, index.getX(i));
pushDecalVertex(decalVertices, vertex, normal);
}
} else {
for (i = 0; i < positionAttribute.count; i++) {
vertex.fromBufferAttribute(positionAttribute, i);
normal.fromBufferAttribute(normalAttribute, i);
pushDecalVertex(decalVertices, vertex, normal);
}
}
decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0));
decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0));
decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0));
decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0));
decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1));
decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1));
for (i = 0; i < decalVertices.length; i++) {
const decalVertex = decalVertices[i];
uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y);
decalVertex.position.applyMatrix4(projectorMatrix);
vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z);
normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z);
}
}
function pushDecalVertex(decalVertices, vertex, normal) {
vertex.applyMatrix4(mesh.matrixWorld);
vertex.applyMatrix4(projectorMatrixInverse);
normal.transformDirection(mesh.matrixWorld);
decalVertices.push(new DecalVertex(vertex.clone(), normal.clone()));
}
function clipGeometry(inVertices, plane2) {
const outVertices = [];
const s = 0.5 * Math.abs(size.dot(plane2));
for (let i = 0; i < inVertices.length; i += 3) {
let v1Out, v2Out, v3Out, total = 0;
let nV1, nV2, nV3, nV4;
const d1 = inVertices[i + 0].position.dot(plane2) - s;
const d2 = inVertices[i + 1].position.dot(plane2) - s;
const d3 = inVertices[i + 2].position.dot(plane2) - s;
v1Out = d1 > 0;
v2Out = d2 > 0;
v3Out = d3 > 0;
total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);
switch (total) {
case 0: {
outVertices.push(inVertices[i]);
outVertices.push(inVertices[i + 1]);
outVertices.push(inVertices[i + 2]);
break;
}
case 1: {
if (v1Out) {
nV1 = inVertices[i + 1];
nV2 = inVertices[i + 2];
nV3 = clip(inVertices[i], nV1, plane2, s);
nV4 = clip(inVertices[i], nV2, plane2, s);
}
if (v2Out) {
nV1 = inVertices[i];
nV2 = inVertices[i + 2];
nV3 = clip(inVertices[i + 1], nV1, plane2, s);
nV4 = clip(inVertices[i + 1], nV2, plane2, s);
outVertices.push(nV3);
outVertices.push(nV2.clone());
outVertices.push(nV1.clone());
outVertices.push(nV2.clone());
outVertices.push(nV3.clone());
outVertices.push(nV4);
break;
}
if (v3Out) {
nV1 = inVertices[i];
nV2 = inVertices[i + 1];
nV3 = clip(inVertices[i + 2], nV1, plane2, s);
nV4 = clip(inVertices[i + 2], nV2, plane2, s);
}
outVertices.push(nV1.clone());
outVertices.push(nV2.clone());
outVertices.push(nV3);
outVertices.push(nV4);
outVertices.push(nV3.clone());
outVertices.push(nV2.clone());
break;
}
case 2: {
if (!v1Out) {
nV1 = inVertices[i].clone();
nV2 = clip(nV1, inVertices[i + 1], plane2, s);
nV3 = clip(nV1, inVertices[i + 2], plane2, s);
outVertices.push(nV1);
outVertices.push(nV2);
outVertices.push(nV3);
}
if (!v2Out) {
nV1 = inVertices[i + 1].clone();
nV2 = clip(nV1, inVertices[i + 2], plane2, s);
nV3 = clip(nV1, inVertices[i], plane2, s);
outVertices.push(nV1);
outVertices.push(nV2);
outVertices.push(nV3);
}
if (!v3Out) {
nV1 = inVertices[i + 2].clone();
nV2 = clip(nV1, inVertices[i], plane2, s);
nV3 = clip(nV1, inVertices[i + 1], plane2, s);
outVertices.push(nV1);
outVertices.push(nV2);
outVertices.push(nV3);
}
break;
}
}
}
return outVertices;
}
function clip(v0, v1, p, s) {
const d0 = v0.position.dot(p) - s;
const d1 = v1.position.dot(p) - s;
const s0 = d0 / (d0 - d1);
const v = new DecalVertex(
new THREE.Vector3(
v0.position.x + s0 * (v1.position.x - v0.position.x),
v0.position.y + s0 * (v1.position.y - v0.position.y),
v0.position.z + s0 * (v1.position.z - v0.position.z)
),
new THREE.Vector3(
v0.normal.x + s0 * (v1.normal.x - v0.normal.x),
v0.normal.y + s0 * (v1.normal.y - v0.normal.y),
v0.normal.z + s0 * (v1.normal.z - v0.normal.z)
)
);
return v;
}
}
}
class DecalVertex {
constructor(position, normal) {
this.position = position;
this.normal = normal;
}
clone() {
return new this.constructor(this.position.clone(), this.normal.clone());
}
}
exports.DecalGeometry = DecalGeometry;
exports.DecalVertex = DecalVertex;
//# sourceMappingURL=DecalGeometry.cjs.map
;