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three-stdlib

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stand-alone library of threejs examples

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); class DecalGeometry extends THREE.BufferGeometry { constructor(mesh, position, orientation, size) { super(); const vertices = []; const normals = []; const uvs = []; const plane = new THREE.Vector3(); const projectorMatrix = new THREE.Matrix4(); projectorMatrix.makeRotationFromEuler(orientation); projectorMatrix.setPosition(position); const projectorMatrixInverse = new THREE.Matrix4(); projectorMatrixInverse.copy(projectorMatrix).invert(); generate(); this.setAttribute("position", new THREE.Float32BufferAttribute(vertices, 3)); this.setAttribute("normal", new THREE.Float32BufferAttribute(normals, 3)); this.setAttribute("uv", new THREE.Float32BufferAttribute(uvs, 2)); function generate() { let i; let decalVertices = []; const vertex = new THREE.Vector3(); const normal = new THREE.Vector3(); if (mesh.geometry.isGeometry === true) { console.error("THREE.DecalGeometry no longer supports THREE.Geometry. Use BufferGeometry instead."); return; } const geometry = mesh.geometry; const positionAttribute = geometry.attributes.position; const normalAttribute = geometry.attributes.normal; if (geometry.index !== null) { const index = geometry.index; for (i = 0; i < index.count; i++) { vertex.fromBufferAttribute(positionAttribute, index.getX(i)); normal.fromBufferAttribute(normalAttribute, index.getX(i)); pushDecalVertex(decalVertices, vertex, normal); } } else { for (i = 0; i < positionAttribute.count; i++) { vertex.fromBufferAttribute(positionAttribute, i); normal.fromBufferAttribute(normalAttribute, i); pushDecalVertex(decalVertices, vertex, normal); } } decalVertices = clipGeometry(decalVertices, plane.set(1, 0, 0)); decalVertices = clipGeometry(decalVertices, plane.set(-1, 0, 0)); decalVertices = clipGeometry(decalVertices, plane.set(0, 1, 0)); decalVertices = clipGeometry(decalVertices, plane.set(0, -1, 0)); decalVertices = clipGeometry(decalVertices, plane.set(0, 0, 1)); decalVertices = clipGeometry(decalVertices, plane.set(0, 0, -1)); for (i = 0; i < decalVertices.length; i++) { const decalVertex = decalVertices[i]; uvs.push(0.5 + decalVertex.position.x / size.x, 0.5 + decalVertex.position.y / size.y); decalVertex.position.applyMatrix4(projectorMatrix); vertices.push(decalVertex.position.x, decalVertex.position.y, decalVertex.position.z); normals.push(decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z); } } function pushDecalVertex(decalVertices, vertex, normal) { vertex.applyMatrix4(mesh.matrixWorld); vertex.applyMatrix4(projectorMatrixInverse); normal.transformDirection(mesh.matrixWorld); decalVertices.push(new DecalVertex(vertex.clone(), normal.clone())); } function clipGeometry(inVertices, plane2) { const outVertices = []; const s = 0.5 * Math.abs(size.dot(plane2)); for (let i = 0; i < inVertices.length; i += 3) { let v1Out, v2Out, v3Out, total = 0; let nV1, nV2, nV3, nV4; const d1 = inVertices[i + 0].position.dot(plane2) - s; const d2 = inVertices[i + 1].position.dot(plane2) - s; const d3 = inVertices[i + 2].position.dot(plane2) - s; v1Out = d1 > 0; v2Out = d2 > 0; v3Out = d3 > 0; total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0); switch (total) { case 0: { outVertices.push(inVertices[i]); outVertices.push(inVertices[i + 1]); outVertices.push(inVertices[i + 2]); break; } case 1: { if (v1Out) { nV1 = inVertices[i + 1]; nV2 = inVertices[i + 2]; nV3 = clip(inVertices[i], nV1, plane2, s); nV4 = clip(inVertices[i], nV2, plane2, s); } if (v2Out) { nV1 = inVertices[i]; nV2 = inVertices[i + 2]; nV3 = clip(inVertices[i + 1], nV1, plane2, s); nV4 = clip(inVertices[i + 1], nV2, plane2, s); outVertices.push(nV3); outVertices.push(nV2.clone()); outVertices.push(nV1.clone()); outVertices.push(nV2.clone()); outVertices.push(nV3.clone()); outVertices.push(nV4); break; } if (v3Out) { nV1 = inVertices[i]; nV2 = inVertices[i + 1]; nV3 = clip(inVertices[i + 2], nV1, plane2, s); nV4 = clip(inVertices[i + 2], nV2, plane2, s); } outVertices.push(nV1.clone()); outVertices.push(nV2.clone()); outVertices.push(nV3); outVertices.push(nV4); outVertices.push(nV3.clone()); outVertices.push(nV2.clone()); break; } case 2: { if (!v1Out) { nV1 = inVertices[i].clone(); nV2 = clip(nV1, inVertices[i + 1], plane2, s); nV3 = clip(nV1, inVertices[i + 2], plane2, s); outVertices.push(nV1); outVertices.push(nV2); outVertices.push(nV3); } if (!v2Out) { nV1 = inVertices[i + 1].clone(); nV2 = clip(nV1, inVertices[i + 2], plane2, s); nV3 = clip(nV1, inVertices[i], plane2, s); outVertices.push(nV1); outVertices.push(nV2); outVertices.push(nV3); } if (!v3Out) { nV1 = inVertices[i + 2].clone(); nV2 = clip(nV1, inVertices[i], plane2, s); nV3 = clip(nV1, inVertices[i + 1], plane2, s); outVertices.push(nV1); outVertices.push(nV2); outVertices.push(nV3); } break; } } } return outVertices; } function clip(v0, v1, p, s) { const d0 = v0.position.dot(p) - s; const d1 = v1.position.dot(p) - s; const s0 = d0 / (d0 - d1); const v = new DecalVertex( new THREE.Vector3( v0.position.x + s0 * (v1.position.x - v0.position.x), v0.position.y + s0 * (v1.position.y - v0.position.y), v0.position.z + s0 * (v1.position.z - v0.position.z) ), new THREE.Vector3( v0.normal.x + s0 * (v1.normal.x - v0.normal.x), v0.normal.y + s0 * (v1.normal.y - v0.normal.y), v0.normal.z + s0 * (v1.normal.z - v0.normal.z) ) ); return v; } } } class DecalVertex { constructor(position, normal) { this.position = position; this.normal = normal; } clone() { return new this.constructor(this.position.clone(), this.normal.clone()); } } exports.DecalGeometry = DecalGeometry; exports.DecalVertex = DecalVertex; //# sourceMappingURL=DecalGeometry.cjs.map