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three-stdlib

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stand-alone library of threejs examples

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var __defProp = Object.defineProperty; var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value; var __publicField = (obj, key, value) => { __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value); return value; }; import { strToU8, zipSync } from "fflate"; import { Mesh, MeshPhysicalMaterial } from "three"; class USDZExporter { constructor() { __publicField(this, "PRECISION", 7); __publicField(this, "materials"); __publicField(this, "textures"); __publicField(this, "files"); this.materials = {}; this.textures = {}; this.files = {}; } async parse(scene) { const modelFileName = "model.usda"; this.files[modelFileName] = null; let output = this.buildHeader(); scene.traverseVisible((object) => { if (object instanceof Mesh && object.isMesh && object.material.isMeshStandardMaterial) { const geometry = object.geometry; const material = object.material; const geometryFileName = "geometries/Geometry_" + geometry.id + ".usd"; if (!(geometryFileName in this.files)) { const meshObject = this.buildMeshObject(geometry); this.files[geometryFileName] = this.buildUSDFileAsString(meshObject); } if (!(material.uuid in this.materials)) { this.materials[material.uuid] = material; } output += this.buildXform(object, geometry, material); } }); output += this.buildMaterials(this.materials); this.files[modelFileName] = strToU8(output); output = null; for (const id in this.textures) { const texture = this.textures[id]; const color = id.split("_")[1]; const isRGBA = texture.format === 1023; const canvas = this.imageToCanvas(texture.image, color); const blob = await new Promise( (resolve) => canvas == null ? void 0 : canvas.toBlob(resolve, isRGBA ? "image/png" : "image/jpeg", 1) ); if (blob) { this.files[`textures/Texture_${id}.${isRGBA ? "png" : "jpg"}`] = new Uint8Array(await blob.arrayBuffer()); } } let offset = 0; for (const filename in this.files) { const file = this.files[filename]; const headerSize = 34 + filename.length; offset += headerSize; const offsetMod64 = offset & 63; if (offsetMod64 !== 4 && file !== null && file instanceof Uint8Array) { const padLength = 64 - offsetMod64; const padding = new Uint8Array(padLength); this.files[filename] = [file, { extra: { 12345: padding } }]; } if (file && typeof file.length === "number") { offset = file.length; } } return zipSync(this.files, { level: 0 }); } imageToCanvas(image, color) { if (typeof HTMLImageElement !== "undefined" && image instanceof HTMLImageElement || typeof HTMLCanvasElement !== "undefined" && image instanceof HTMLCanvasElement || typeof OffscreenCanvas !== "undefined" && image instanceof OffscreenCanvas || typeof ImageBitmap !== "undefined" && image instanceof ImageBitmap) { const scale = 1024 / Math.max(image.width, image.height); const canvas = document.createElement("canvas"); canvas.width = image.width * Math.min(1, scale); canvas.height = image.height * Math.min(1, scale); const context = canvas.getContext("2d"); context == null ? void 0 : context.drawImage(image, 0, 0, canvas.width, canvas.height); if (color !== void 0) { const hex = parseInt(color, 16); const r = (hex >> 16 & 255) / 255; const g = (hex >> 8 & 255) / 255; const b = (hex & 255) / 255; const imagedata = context == null ? void 0 : context.getImageData(0, 0, canvas.width, canvas.height); if (imagedata) { const data = imagedata == null ? void 0 : imagedata.data; for (let i = 0; i < data.length; i += 4) { data[i + 0] = data[i + 0] * r; data[i + 1] = data[i + 1] * g; data[i + 2] = data[i + 2] * b; } context == null ? void 0 : context.putImageData(imagedata, 0, 0); } } return canvas; } } buildHeader() { return `#usda 1.0 ( customLayerData = { string creator = "Three.js USDZExporter" } metersPerUnit = 1 upAxis = "Y" ) `; } buildUSDFileAsString(dataToInsert) { let output = this.buildHeader(); output += dataToInsert; return strToU8(output); } // Xform buildXform(object, geometry, material) { const name = "Object_" + object.id; const transform = this.buildMatrix(object.matrixWorld); if (object.matrixWorld.determinant() < 0) { console.warn("THREE.USDZExporter: USDZ does not support negative scales", object); } return `def Xform "${name}" ( prepend references = @./geometries/Geometry_${geometry.id}.usd@</Geometry> ) { matrix4d xformOp:transform = ${transform} uniform token[] xformOpOrder = ["xformOp:transform"] rel material:binding = </Materials/Material_${material.id}> } `; } buildMatrix(matrix) { const array = matrix.elements; return `( ${this.buildMatrixRow(array, 0)}, ${this.buildMatrixRow(array, 4)}, ${this.buildMatrixRow( array, 8 )}, ${this.buildMatrixRow(array, 12)} )`; } buildMatrixRow(array, offset) { return `(${array[offset + 0]}, ${array[offset + 1]}, ${array[offset + 2]}, ${array[offset + 3]})`; } // Mesh buildMeshObject(geometry) { const mesh = this.buildMesh(geometry); return ` def "Geometry" { ${mesh} } `; } buildMesh(geometry) { const name = "Geometry"; const attributes = geometry.attributes; const count = attributes.position.count; return ` def Mesh "${name}" { int[] faceVertexCounts = [${this.buildMeshVertexCount(geometry)}] int[] faceVertexIndices = [${this.buildMeshVertexIndices(geometry)}] normal3f[] normals = [${this.buildVector3Array(attributes.normal, count)}] ( interpolation = "vertex" ) point3f[] points = [${this.buildVector3Array(attributes.position, count)}] float2[] primvars:st = [${this.buildVector2Array(attributes.uv, count)}] ( interpolation = "vertex" ) uniform token subdivisionScheme = "none" } `; } buildMeshVertexCount(geometry) { const count = geometry.index !== null ? geometry.index.array.length : geometry.attributes.position.count; return Array(count / 3).fill(3).join(", "); } buildMeshVertexIndices(geometry) { if (geometry.index !== null) { return geometry.index.array.join(", "); } const array = []; const length = geometry.attributes.position.count; for (let i = 0; i < length; i++) { array.push(i); } return array.join(", "); } buildVector3Array(attribute, count) { if (attribute === void 0) { console.warn("USDZExporter: Normals missing."); return Array(count).fill("(0, 0, 0)").join(", "); } const array = []; const data = attribute.array; for (let i = 0; i < data.length; i += 3) { array.push( `(${data[i + 0].toPrecision(this.PRECISION)}, ${data[i + 1].toPrecision(this.PRECISION)}, ${data[i + 2].toPrecision(this.PRECISION)})` ); } return array.join(", "); } buildVector2Array(attribute, count) { if (attribute === void 0) { console.warn("USDZExporter: UVs missing."); return Array(count).fill("(0, 0)").join(", "); } const array = []; const data = attribute.array; for (let i = 0; i < data.length; i += 2) { array.push(`(${data[i + 0].toPrecision(this.PRECISION)}, ${1 - data[i + 1].toPrecision(this.PRECISION)})`); } return array.join(", "); } // Materials buildMaterials(materials) { const array = []; for (const uuid in materials) { const material = materials[uuid]; array.push(this.buildMaterial(material)); } return `def "Materials" { ${array.join("")} } `; } buildMaterial(material) { const pad = " "; const inputs = []; const samplers = []; if (material.map !== null) { inputs.push( `${pad}color3f inputs:diffuseColor.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:rgb>` ); if (material.transparent || material.alphaTest > 0) { inputs.push(`${pad}float inputs:opacity.connect = </Materials/Material_${material.id}/Texture_${material.map.id}_diffuse.outputs:a>`); } if (material.alphaTest > 0.01) { inputs.push(`${pad}float inputs:opacityThreshold = ${material.alphaTest}`); } else if (material.transparent || material.alphaTest > 0) { inputs.push(`${pad}float inputs:opacityThreshold = 0.01`); } samplers.push(this.buildTexture(material, material.map, "diffuse", material.color)); } else { inputs.push(`${pad}color3f inputs:diffuseColor = ${this.buildColor(material.color)}`); } if (material.emissiveMap !== null) { inputs.push( `${pad}color3f inputs:emissiveColor.connect = </Materials/Material_${material.id}/Texture_${material.emissiveMap.id}_emissive.outputs:rgb>` ); samplers.push(this.buildTexture(material, material.emissiveMap, "emissive")); } else if (material.emissive.getHex() > 0) { inputs.push(`${pad}color3f inputs:emissiveColor = ${this.buildColor(material.emissive)}`); } if (material.normalMap !== null) { inputs.push( `${pad}normal3f inputs:normal.connect = </Materials/Material_${material.id}/Texture_${material.normalMap.id}_normal.outputs:rgb>` ); samplers.push(this.buildTexture(material, material.normalMap, "normal")); } if (material.aoMap !== null) { inputs.push( `${pad}float inputs:occlusion.connect = </Materials/Material_${material.id}/Texture_${material.aoMap.id}_occlusion.outputs:r>` ); samplers.push(this.buildTexture(material, material.aoMap, "occlusion")); } if (material.roughnessMap !== null && material.roughness === 1) { inputs.push( `${pad}float inputs:roughness.connect = </Materials/Material_${material.id}/Texture_${material.roughnessMap.id}_roughness.outputs:g>` ); samplers.push(this.buildTexture(material, material.roughnessMap, "roughness")); } else { inputs.push(`${pad}float inputs:roughness = ${material.roughness}`); } if (material.metalnessMap !== null && material.metalness === 1) { inputs.push( `${pad}float inputs:metallic.connect = </Materials/Material_${material.id}/Texture_${material.metalnessMap.id}_metallic.outputs:b>` ); samplers.push(this.buildTexture(material, material.metalnessMap, "metallic")); } else { inputs.push(`${pad}float inputs:metallic = ${material.metalness}`); } inputs.push(`${pad}float inputs:opacity = ${material.opacity}`); if (material instanceof MeshPhysicalMaterial) { inputs.push(`${pad}float inputs:clearcoat = ${material.clearcoat}`); inputs.push(`${pad}float inputs:clearcoatRoughness = ${material.clearcoatRoughness}`); inputs.push(`${pad}float inputs:ior = ${material.ior}`); } return ` def Material "Material_${material.id}" { def Shader "PreviewSurface" { uniform token info:id = "UsdPreviewSurface" ${inputs.join("\n")} int inputs:useSpecularWorkflow = 0 token outputs:surface } token outputs:surface.connect = </Materials/Material_${material.id}/PreviewSurface.outputs:surface> token inputs:frame:stPrimvarName = "st" def Shader "uvReader_st" { uniform token info:id = "UsdPrimvarReader_float2" token inputs:varname.connect = </Materials/Material_${material.id}.inputs:frame:stPrimvarName> float2 inputs:fallback = (0.0, 0.0) float2 outputs:result } ${samplers.join("\n")} } `; } buildTexture(material, texture, mapType, color) { const id = texture.id + (color ? "_" + color.getHexString() : ""); const isRGBA = texture.format === 1023; this.textures[id] = texture; return ` def Shader "Transform2d_${mapType}" ( sdrMetadata = { string role = "math" } ) { uniform token info:id = "UsdTransform2d" float2 inputs:in.connect = </Materials/Material_${material.id}/uvReader_st.outputs:result> float2 inputs:scale = ${this.buildVector2(texture.repeat)} float2 inputs:translation = ${this.buildVector2(texture.offset)} float2 outputs:result } def Shader "Texture_${texture.id}_${mapType}" { uniform token info:id = "UsdUVTexture" asset inputs:file = @textures/Texture_${id}.${isRGBA ? "png" : "jpg"}@ float2 inputs:st.connect = </Materials/Material_${material.id}/Transform2d_${mapType}.outputs:result> token inputs:wrapS = "repeat" token inputs:wrapT = "repeat" float outputs:r float outputs:g float outputs:b float3 outputs:rgb ${material.transparent || material.alphaTest > 0 ? "float outputs:a" : ""} }`; } buildColor(color) { return `(${color.r}, ${color.g}, ${color.b})`; } buildVector2(vector) { return `(${vector.x}, ${vector.y})`; } } export { USDZExporter }; //# sourceMappingURL=USDZExporter.js.map