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three-stdlib

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stand-alone library of threejs examples

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const constants = require("../_polyfill/constants.cjs"); class ParallaxBarrierEffect { constructor(renderer) { const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1); const _scene = new THREE.Scene(); const _stereo = new THREE.StereoCamera(); const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; const _renderTargetL = new THREE.WebGLRenderTarget(512, 512, _params); const _renderTargetR = new THREE.WebGLRenderTarget(512, 512, _params); const _material = new THREE.ShaderMaterial({ uniforms: { mapLeft: { value: _renderTargetL.texture }, mapRight: { value: _renderTargetR.texture } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = vec2( uv.x, uv.y );", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D mapLeft;", "uniform sampler2D mapRight;", "varying vec2 vUv;", "void main() {", " vec2 uv = vUv;", " if ( ( mod( gl_FragCoord.y, 2.0 ) ) > 1.00 ) {", " gl_FragColor = texture2D( mapLeft, uv );", " } else {", " gl_FragColor = texture2D( mapRight, uv );", " }", " #include <tonemapping_fragment>", ` #include <${constants.version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`, "}" ].join("\n") }); const mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material); _scene.add(mesh); this.setSize = function(width, height) { renderer.setSize(width, height); const pixelRatio = renderer.getPixelRatio(); _renderTargetL.setSize(width * pixelRatio, height * pixelRatio); _renderTargetR.setSize(width * pixelRatio, height * pixelRatio); }; this.render = function(scene, camera) { if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); _stereo.update(camera); renderer.setRenderTarget(_renderTargetL); renderer.clear(); renderer.render(scene, _stereo.cameraL); renderer.setRenderTarget(_renderTargetR); renderer.clear(); renderer.render(scene, _stereo.cameraR); renderer.setRenderTarget(null); renderer.render(_scene, _camera); }; } } exports.ParallaxBarrierEffect = ParallaxBarrierEffect; //# sourceMappingURL=ParallaxBarrierEffect.cjs.map