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three-stdlib

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stand-alone library of threejs examples

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import { Camera, Scene, Vector2, Vector4, WebGLRenderer, WebGLRenderTarget, WebGLShadowMap } from 'three' export interface OutlineEffectParameters { defaultThickness?: number | undefined defaultColor?: number[] | undefined defaultAlpha?: number | undefined defaultKeepAlive?: boolean | undefined } export class OutlineEffect { constructor(renderer: WebGLRenderer, parameters?: OutlineEffectParameters) enabled: boolean autoClear: boolean domElement: HTMLElement shadowMap: WebGLShadowMap clear(color?: boolean, depth?: boolean, stencil?: boolean): void getPixelRatio(): number getSize(target: Vector2): Vector2 render(scene: Scene, camera: Camera): void renderOutline(scene: Scene, camera: Camera): void setRenderTarget(renderTarget: WebGLRenderTarget | null): void setPixelRatio(value: number): void setScissor(x: Vector4 | number, y?: number, width?: number, height?: number): void setScissorTest(enable: boolean): void setSize(width: number, height: number, updateStyle?: boolean): void setViewport(x: Vector4 | number, y?: number, width?: number, height?: number): void }