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three-stdlib

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stand-alone library of threejs examples

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"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const constants = require("../_polyfill/constants.cjs"); class AnaglyphEffect { constructor(renderer, width = 512, height = 512) { this.colorMatrixLeft = new THREE.Matrix3().fromArray([ 0.4561, -0.0400822, -0.0152161, 0.500484, -0.0378246, -0.0205971, 0.176381, -0.0157589, -546856e-8 ]); this.colorMatrixRight = new THREE.Matrix3().fromArray([ -0.0434706, 0.378476, -0.0721527, -0.0879388, 0.73364, -0.112961, -155529e-8, -0.0184503, 1.2264 ]); const _camera = new THREE.OrthographicCamera(-1, 1, 1, -1, 0, 1); const _scene = new THREE.Scene(); const _stereo = new THREE.StereoCamera(); const _params = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat }; const _renderTargetL = new THREE.WebGLRenderTarget(width, height, _params); const _renderTargetR = new THREE.WebGLRenderTarget(width, height, _params); const _material = new THREE.ShaderMaterial({ uniforms: { mapLeft: { value: _renderTargetL.texture }, mapRight: { value: _renderTargetR.texture }, colorMatrixLeft: { value: this.colorMatrixLeft }, colorMatrixRight: { value: this.colorMatrixRight } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = vec2( uv.x, uv.y );", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D mapLeft;", "uniform sampler2D mapRight;", "varying vec2 vUv;", "uniform mat3 colorMatrixLeft;", "uniform mat3 colorMatrixRight;", "void main() {", " vec2 uv = vUv;", " vec4 colorL = texture2D( mapLeft, uv );", " vec4 colorR = texture2D( mapRight, uv );", " vec3 color = clamp(", " colorMatrixLeft * colorL.rgb +", " colorMatrixRight * colorR.rgb, 0., 1. );", " gl_FragColor = vec4(", " color.r, color.g, color.b,", " max( colorL.a, colorR.a ) );", " #include <tonemapping_fragment>", ` #include <${constants.version >= 154 ? "colorspace_fragment" : "encodings_fragment"}>`, "}" ].join("\n") }); const _mesh = new THREE.Mesh(new THREE.PlaneGeometry(2, 2), _material); _scene.add(_mesh); this.setSize = function(width2, height2) { renderer.setSize(width2, height2); const pixelRatio = renderer.getPixelRatio(); _renderTargetL.setSize(width2 * pixelRatio, height2 * pixelRatio); _renderTargetR.setSize(width2 * pixelRatio, height2 * pixelRatio); }; this.render = function(scene, camera) { const currentRenderTarget = renderer.getRenderTarget(); if (scene.matrixWorldAutoUpdate === true) scene.updateMatrixWorld(); if (camera.parent === null && camera.matrixWorldAutoUpdate === true) camera.updateMatrixWorld(); _stereo.update(camera); renderer.setRenderTarget(_renderTargetL); renderer.clear(); renderer.render(scene, _stereo.cameraL); renderer.setRenderTarget(_renderTargetR); renderer.clear(); renderer.render(scene, _stereo.cameraR); renderer.setRenderTarget(null); renderer.render(_scene, _camera); renderer.setRenderTarget(currentRenderTarget); }; this.dispose = function() { _renderTargetL.dispose(); _renderTargetR.dispose(); _mesh.geometry.dispose(); _mesh.material.dispose(); }; } } exports.AnaglyphEffect = AnaglyphEffect; //# sourceMappingURL=AnaglyphEffect.cjs.map