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three-stdlib

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stand-alone library of threejs examples

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const VignetteShader = { uniforms: { tDiffuse: { value: null }, offset: { value: 1 }, darkness: { value: 1 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform float offset;", "uniform float darkness;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", // Eskil's vignette " vec4 texel = texture2D( tDiffuse, vUv );", " vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );", " gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );", /* // alternative version from glfx.js // this one makes more "dusty" look (as opposed to "burned") " vec4 color = texture2D( tDiffuse, vUv );", " float dist = distance( vUv, vec2( 0.5 ) );", " color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );", " gl_FragColor = color;", */ "}" ].join("\n") }; export { VignetteShader }; //# sourceMappingURL=VignetteShader.js.map