UNPKG

three-stdlib

Version:

stand-alone library of threejs examples

28 lines (27 loc) 697 B
const UnpackDepthRGBAShader = { uniforms: { tDiffuse: { value: null }, opacity: { value: 1 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform float opacity;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "#include <packing>", "void main() {", " float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) );", " gl_FragColor = vec4( vec3( depth ), opacity );", "}" ].join("\n") }; export { UnpackDepthRGBAShader }; //# sourceMappingURL=UnpackDepthRGBAShader.js.map