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three-stdlib

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stand-alone library of threejs examples

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{"version":3,"file":"ToneMapShader.cjs","sources":["../../src/shaders/ToneMapShader.ts"],"sourcesContent":["/**\n * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf\n */\n\nexport const ToneMapShader = {\n uniforms: {\n tDiffuse: { value: null },\n averageLuminance: { value: 1.0 },\n luminanceMap: { value: null },\n maxLuminance: { value: 16.0 },\n minLuminance: { value: 0.01 },\n middleGrey: { value: 0.6 },\n },\n\n vertexShader: [\n 'varying vec2 vUv;',\n\n 'void main() {',\n\n '\tvUv = uv;',\n '\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',\n\n '}',\n ].join('\\n'),\n\n fragmentShader: [\n '#include <common>',\n\n 'uniform sampler2D tDiffuse;',\n\n 'varying vec2 vUv;',\n\n 'uniform float middleGrey;',\n 'uniform float minLuminance;',\n 'uniform float maxLuminance;',\n '#ifdef ADAPTED_LUMINANCE',\n '\tuniform sampler2D luminanceMap;',\n '#else',\n '\tuniform float averageLuminance;',\n '#endif',\n\n 'vec3 ToneMap( vec3 vColor ) {',\n '\t#ifdef ADAPTED_LUMINANCE',\n // Get the calculated average luminance\n '\t\tfloat fLumAvg = texture2D(luminanceMap, vec2(0.5, 0.5)).r;',\n '\t#else',\n '\t\tfloat fLumAvg = averageLuminance;',\n '\t#endif',\n\n // Calculate the luminance of the current pixel\n '\tfloat fLumPixel = linearToRelativeLuminance( vColor );',\n\n // Apply the modified operator (Eq. 4)\n '\tfloat fLumScaled = (fLumPixel * middleGrey) / max( minLuminance, fLumAvg );',\n\n '\tfloat fLumCompressed = (fLumScaled * (1.0 + (fLumScaled / (maxLuminance * maxLuminance)))) / (1.0 + fLumScaled);',\n '\treturn fLumCompressed * vColor;',\n '}',\n\n 'void main() {',\n\n '\tvec4 texel = texture2D( tDiffuse, vUv );',\n\n '\tgl_FragColor = vec4( ToneMap( texel.xyz ), texel.w );',\n\n '}',\n ].join('\\n'),\n}\n"],"names":[],"mappings":";;AAIO,MAAM,gBAAgB;AAAA,EAC3B,UAAU;AAAA,IACR,UAAU,EAAE,OAAO,KAAK;AAAA,IACxB,kBAAkB,EAAE,OAAO,EAAI;AAAA,IAC/B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,GAAK;AAAA,IAC5B,cAAc,EAAE,OAAO,KAAK;AAAA,IAC5B,YAAY,EAAE,OAAO,IAAI;AAAA,EAC3B;AAAA,EAEA,cAAc;AAAA,IACZ;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AAAA,EAEX,gBAAgB;AAAA,IACd;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IACA;AAAA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IACA;AAAA;AAAA,IAGA;AAAA;AAAA,IAGA;AAAA,IAEA;AAAA,IACA;AAAA,IACA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,IAEA;AAAA,EAAA,EACA,KAAK,IAAI;AACb;;"}