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three-stdlib

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stand-alone library of threejs examples

31 lines (30 loc) 925 B
const SepiaShader = { uniforms: { tDiffuse: { value: null }, amount: { value: 1 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform float amount;", "uniform sampler2D tDiffuse;", "varying vec2 vUv;", "void main() {", " vec4 color = texture2D( tDiffuse, vUv );", " vec3 c = color.rgb;", " color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );", " color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );", " color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );", " gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );", "}" ].join("\n") }; export { SepiaShader }; //# sourceMappingURL=SepiaShader.js.map