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three-stdlib

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stand-alone library of threejs examples

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import { Vector2 } from "three"; const NormalMapShader = { uniforms: { heightMap: { value: null }, resolution: { value: new Vector2(512, 512) }, scale: { value: new Vector2(1, 1) }, height: { value: 0.05 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform float height;", "uniform vec2 resolution;", "uniform sampler2D heightMap;", "varying vec2 vUv;", "void main() {", " float val = texture2D( heightMap, vUv ).x;", " float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;", " float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;", " gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );", "}" ].join("\n") }; export { NormalMapShader }; //# sourceMappingURL=NormalMapShader.js.map