three-stdlib
Version:
stand-alone library of threejs examples
33 lines (32 loc) • 1.01 kB
JavaScript
import { Vector2 } from "three";
const NormalMapShader = {
uniforms: {
heightMap: { value: null },
resolution: { value: new Vector2(512, 512) },
scale: { value: new Vector2(1, 1) },
height: { value: 0.05 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform float height;",
"uniform vec2 resolution;",
"uniform sampler2D heightMap;",
"varying vec2 vUv;",
"void main() {",
" float val = texture2D( heightMap, vUv ).x;",
" float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x;",
" float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x;",
" gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 );",
"}"
].join("\n")
};
export {
NormalMapShader
};
//# sourceMappingURL=NormalMapShader.js.map