three-stdlib
Version:
stand-alone library of threejs examples
41 lines (40 loc) • 1.21 kB
JavaScript
import { Vector2 } from "three";
const DotScreenShader = {
uniforms: {
tDiffuse: { value: null },
tSize: { value: new Vector2(256, 256) },
center: { value: new Vector2(0.5, 0.5) },
angle: { value: 1.57 },
scale: { value: 1 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform vec2 center;",
"uniform float angle;",
"uniform float scale;",
"uniform vec2 tSize;",
"uniform sampler2D tDiffuse;",
"varying vec2 vUv;",
"float pattern() {",
" float s = sin( angle ), c = cos( angle );",
" vec2 tex = vUv * tSize - center;",
" vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;",
" return ( sin( point.x ) * sin( point.y ) ) * 4.0;",
"}",
"void main() {",
" vec4 color = texture2D( tDiffuse, vUv );",
" float average = ( color.r + color.g + color.b ) / 3.0;",
" gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );",
"}"
].join("\n")
};
export {
DotScreenShader
};
//# sourceMappingURL=DotScreenShader.js.map