three-stdlib
Version:
stand-alone library of threejs examples
40 lines (38 loc) • 1.16 kB
JavaScript
const VignetteShader = {
uniforms: {
tDiffuse: { value: null },
offset: { value: 1 },
darkness: { value: 1 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform float offset;",
"uniform float darkness;",
"uniform sampler2D tDiffuse;",
"varying vec2 vUv;",
"void main() {",
// Eskil's vignette
" vec4 texel = texture2D( tDiffuse, vUv );",
" vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset );",
" gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a );",
/*
// alternative version from glfx.js
// this one makes more "dusty" look (as opposed to "burned")
" vec4 color = texture2D( tDiffuse, vUv );",
" float dist = distance( vUv, vec2( 0.5 ) );",
" color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) );",
" gl_FragColor = color;",
*/
"}"
].join("\n")
};
export {
VignetteShader
};
//# sourceMappingURL=VignetteShader.js.map