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three-stdlib

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stand-alone library of threejs examples

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import { Vector2 } from "three"; const TriangleBlurShader = { uniforms: { texture: { value: null }, delta: { value: new Vector2(1, 1) } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "#include <common>", "#define ITERATIONS 10.0", "uniform sampler2D texture;", "uniform vec2 delta;", "varying vec2 vUv;", "void main() {", " vec4 color = vec4( 0.0 );", " float total = 0.0;", // randomize the lookup values to hide the fixed number of samples " float offset = rand( vUv );", " for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {", " float percent = ( t + offset - 0.5 ) / ITERATIONS;", " float weight = 1.0 - abs( percent );", " color += texture2D( texture, vUv + delta * percent ) * weight;", " total += weight;", " }", " gl_FragColor = color / total;", "}" ].join("\n") }; export { TriangleBlurShader }; //# sourceMappingURL=TriangleBlurShader.js.map