three-stdlib
Version:
stand-alone library of threejs examples
31 lines (30 loc) • 925 B
JavaScript
const SepiaShader = {
uniforms: {
tDiffuse: { value: null },
amount: { value: 1 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform float amount;",
"uniform sampler2D tDiffuse;",
"varying vec2 vUv;",
"void main() {",
" vec4 color = texture2D( tDiffuse, vUv );",
" vec3 c = color.rgb;",
" color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) );",
" color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) );",
" color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) );",
" gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a );",
"}"
].join("\n")
};
export {
SepiaShader
};
//# sourceMappingURL=SepiaShader.js.map