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three-stdlib

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stand-alone library of threejs examples

32 lines (31 loc) 840 B
const RGBShiftShader = { uniforms: { tDiffuse: { value: null }, amount: { value: 5e-3 }, angle: { value: 0 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform float amount;", "uniform float angle;", "varying vec2 vUv;", "void main() {", " vec2 offset = amount * vec2( cos(angle), sin(angle));", " vec4 cr = texture2D(tDiffuse, vUv + offset);", " vec4 cga = texture2D(tDiffuse, vUv);", " vec4 cb = texture2D(tDiffuse, vUv - offset);", " gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);", "}" ].join("\n") }; export { RGBShiftShader }; //# sourceMappingURL=RGBShiftShader.js.map