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three-stdlib

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stand-alone library of threejs examples

30 lines (29 loc) 725 B
const PixelShader = { uniforms: { tDiffuse: { value: null }, resolution: { value: null }, pixelSize: { value: 1 } }, vertexShader: [ "varying highp vec2 vUv;", "void main() {", "vUv = uv;", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform float pixelSize;", "uniform vec2 resolution;", "varying highp vec2 vUv;", "void main(){", "vec2 dxy = pixelSize / resolution;", "vec2 coord = dxy * floor( vUv / dxy );", "gl_FragColor = texture2D(tDiffuse, coord);", "}" ].join("\n") }; export { PixelShader }; //# sourceMappingURL=PixelShader.js.map