three-stdlib
Version:
stand-alone library of threejs examples
30 lines (29 loc) • 725 B
JavaScript
const PixelShader = {
uniforms: {
tDiffuse: { value: null },
resolution: { value: null },
pixelSize: { value: 1 }
},
vertexShader: [
"varying highp vec2 vUv;",
"void main() {",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform sampler2D tDiffuse;",
"uniform float pixelSize;",
"uniform vec2 resolution;",
"varying highp vec2 vUv;",
"void main(){",
"vec2 dxy = pixelSize / resolution;",
"vec2 coord = dxy * floor( vUv / dxy );",
"gl_FragColor = texture2D(tDiffuse, coord);",
"}"
].join("\n")
};
export {
PixelShader
};
//# sourceMappingURL=PixelShader.js.map