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three-stdlib

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stand-alone library of threejs examples

37 lines (36 loc) 988 B
"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const MirrorShader = { uniforms: { tDiffuse: { value: null }, side: { value: 1 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform int side;", "varying vec2 vUv;", "void main() {", " vec2 p = vUv;", " if (side == 0){", " if (p.x > 0.5) p.x = 1.0 - p.x;", " }else if (side == 1){", " if (p.x < 0.5) p.x = 1.0 - p.x;", " }else if (side == 2){", " if (p.y < 0.5) p.y = 1.0 - p.y;", " }else if (side == 3){", " if (p.y > 0.5) p.y = 1.0 - p.y;", " } ", " vec4 color = texture2D(tDiffuse, p);", " gl_FragColor = color;", "}" ].join("\n") }; exports.MirrorShader = MirrorShader; //# sourceMappingURL=MirrorShader.cjs.map