three-stdlib
Version:
stand-alone library of threejs examples
37 lines (36 loc) • 988 B
JavaScript
;
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const MirrorShader = {
uniforms: {
tDiffuse: { value: null },
side: { value: 1 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform sampler2D tDiffuse;",
"uniform int side;",
"varying vec2 vUv;",
"void main() {",
" vec2 p = vUv;",
" if (side == 0){",
" if (p.x > 0.5) p.x = 1.0 - p.x;",
" }else if (side == 1){",
" if (p.x < 0.5) p.x = 1.0 - p.x;",
" }else if (side == 2){",
" if (p.y < 0.5) p.y = 1.0 - p.y;",
" }else if (side == 3){",
" if (p.y > 0.5) p.y = 1.0 - p.y;",
" } ",
" vec4 color = texture2D(tDiffuse, p);",
" gl_FragColor = color;",
"}"
].join("\n")
};
exports.MirrorShader = MirrorShader;
//# sourceMappingURL=MirrorShader.cjs.map