three-stdlib
Version:
stand-alone library of threejs examples
36 lines (35 loc) • 883 B
JavaScript
const KaleidoShader = {
uniforms: {
tDiffuse: { value: null },
sides: { value: 6 },
angle: { value: 0 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform sampler2D tDiffuse;",
"uniform float sides;",
"uniform float angle;",
"varying vec2 vUv;",
"void main() {",
" vec2 p = vUv - 0.5;",
" float r = length(p);",
" float a = atan(p.y, p.x) + angle;",
" float tau = 2. * 3.1416 ;",
" a = mod(a, tau/sides);",
" a = abs(a - tau/sides/2.) ;",
" p = r * vec2(cos(a), sin(a));",
" vec4 color = texture2D(tDiffuse, p + 0.5);",
" gl_FragColor = color;",
"}"
].join("\n")
};
export {
KaleidoShader
};
//# sourceMappingURL=KaleidoShader.js.map