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three-stdlib

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stand-alone library of threejs examples

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const HorizontalTiltShiftShader = { uniforms: { tDiffuse: { value: null }, h: { value: 1 / 512 }, r: { value: 0.35 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform float h;", "uniform float r;", "varying vec2 vUv;", "void main() {", " vec4 sum = vec4( 0.0 );", " float hh = h * abs( r - vUv.y );", " sum += texture2D( tDiffuse, vec2( vUv.x - 4.0 * hh, vUv.y ) ) * 0.051;", " sum += texture2D( tDiffuse, vec2( vUv.x - 3.0 * hh, vUv.y ) ) * 0.0918;", " sum += texture2D( tDiffuse, vec2( vUv.x - 2.0 * hh, vUv.y ) ) * 0.12245;", " sum += texture2D( tDiffuse, vec2( vUv.x - 1.0 * hh, vUv.y ) ) * 0.1531;", " sum += texture2D( tDiffuse, vec2( vUv.x, vUv.y ) ) * 0.1633;", " sum += texture2D( tDiffuse, vec2( vUv.x + 1.0 * hh, vUv.y ) ) * 0.1531;", " sum += texture2D( tDiffuse, vec2( vUv.x + 2.0 * hh, vUv.y ) ) * 0.12245;", " sum += texture2D( tDiffuse, vec2( vUv.x + 3.0 * hh, vUv.y ) ) * 0.0918;", " sum += texture2D( tDiffuse, vec2( vUv.x + 4.0 * hh, vUv.y ) ) * 0.051;", " gl_FragColor = sum;", "}" ].join("\n") }; export { HorizontalTiltShiftShader }; //# sourceMappingURL=HorizontalTiltShiftShader.js.map