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three-stdlib

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stand-alone library of threejs examples

34 lines (33 loc) 862 B
const DOFMipMapShader = { uniforms: { tColor: { value: null }, tDepth: { value: null }, focus: { value: 1 }, maxblur: { value: 1 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform float focus;", "uniform float maxblur;", "uniform sampler2D tColor;", "uniform sampler2D tDepth;", "varying vec2 vUv;", "void main() {", " vec4 depth = texture2D( tDepth, vUv );", " float factor = depth.x - focus;", " vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );", " gl_FragColor = col;", " gl_FragColor.a = 1.0;", "}" ].join("\n") }; export { DOFMipMapShader }; //# sourceMappingURL=DOFMipMapShader.js.map