three-stdlib
Version:
stand-alone library of threejs examples
57 lines (56 loc) • 1.68 kB
JavaScript
import { Vector2 } from "three";
const ConvolutionShader = {
defines: {
KERNEL_SIZE_FLOAT: "25.0",
KERNEL_SIZE_INT: "25"
},
uniforms: {
tDiffuse: { value: null },
uImageIncrement: { value: new Vector2(1953125e-9, 0) },
cKernel: { value: [] }
},
vertexShader: [
"uniform vec2 uImageIncrement;",
"varying vec2 vUv;",
"void main() {",
" vUv = uv - ( ( KERNEL_SIZE_FLOAT - 1.0 ) / 2.0 ) * uImageIncrement;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform float cKernel[ KERNEL_SIZE_INT ];",
"uniform sampler2D tDiffuse;",
"uniform vec2 uImageIncrement;",
"varying vec2 vUv;",
"void main() {",
" vec2 imageCoord = vUv;",
" vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );",
" for( int i = 0; i < KERNEL_SIZE_INT; i ++ ) {",
" sum += texture2D( tDiffuse, imageCoord ) * cKernel[ i ];",
" imageCoord += uImageIncrement;",
" }",
" gl_FragColor = sum;",
"}"
].join("\n"),
buildKernel: function(sigma) {
function gauss(x, sigma2) {
return Math.exp(-(x * x) / (2 * sigma2 * sigma2));
}
const kMaxKernelSize = 25;
const kernelSize = Math.min(2 * Math.ceil(sigma * 3) + 1, kMaxKernelSize);
const halfWidth = (kernelSize - 1) * 0.5;
const values = new Array(kernelSize);
let sum = 0;
for (let i = 0; i < kernelSize; ++i) {
values[i] = gauss(i - halfWidth, sigma);
sum += values[i];
}
for (let i = 0; i < kernelSize; ++i)
values[i] /= sum;
return values;
}
};
export {
ConvolutionShader
};
//# sourceMappingURL=ConvolutionShader.js.map