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three-stdlib

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stand-alone library of threejs examples

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import { Vector3 } from "three"; const ColorCorrectionShader = { uniforms: { tDiffuse: { value: null }, powRGB: { value: new Vector3(2, 2, 2) }, mulRGB: { value: new Vector3(1, 1, 1) }, addRGB: { value: new Vector3(0, 0, 0) } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform sampler2D tDiffuse;", "uniform vec3 powRGB;", "uniform vec3 mulRGB;", "uniform vec3 addRGB;", "varying vec2 vUv;", "void main() {", " gl_FragColor = texture2D( tDiffuse, vUv );", " gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );", "}" ].join("\n") }; export { ColorCorrectionShader }; //# sourceMappingURL=ColorCorrectionShader.js.map