three-stdlib
Version:
stand-alone library of threejs examples
32 lines (31 loc) • 991 B
JavaScript
;
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const THREE = require("three");
const ColorCorrectionShader = {
uniforms: {
tDiffuse: { value: null },
powRGB: { value: new THREE.Vector3(2, 2, 2) },
mulRGB: { value: new THREE.Vector3(1, 1, 1) },
addRGB: { value: new THREE.Vector3(0, 0, 0) }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform sampler2D tDiffuse;",
"uniform vec3 powRGB;",
"uniform vec3 mulRGB;",
"uniform vec3 addRGB;",
"varying vec2 vUv;",
"void main() {",
" gl_FragColor = texture2D( tDiffuse, vUv );",
" gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB );",
"}"
].join("\n")
};
exports.ColorCorrectionShader = ColorCorrectionShader;
//# sourceMappingURL=ColorCorrectionShader.cjs.map