three-stdlib
Version:
stand-alone library of threejs examples
32 lines (31 loc) • 808 B
JavaScript
const BlendShader = {
uniforms: {
tDiffuse1: { value: null },
tDiffuse2: { value: null },
mixRatio: { value: 0.5 },
opacity: { value: 1 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform float opacity;",
"uniform float mixRatio;",
"uniform sampler2D tDiffuse1;",
"uniform sampler2D tDiffuse2;",
"varying vec2 vUv;",
"void main() {",
" vec4 texel1 = texture2D( tDiffuse1, vUv );",
" vec4 texel2 = texture2D( tDiffuse2, vUv );",
" gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
"}"
].join("\n")
};
export {
BlendShader
};
//# sourceMappingURL=BlendShader.js.map