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three-stdlib

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stand-alone library of threejs examples

32 lines (31 loc) 808 B
const BlendShader = { uniforms: { tDiffuse1: { value: null }, tDiffuse2: { value: null }, mixRatio: { value: 0.5 }, opacity: { value: 1 } }, vertexShader: [ "varying vec2 vUv;", "void main() {", " vUv = uv;", " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join("\n"), fragmentShader: [ "uniform float opacity;", "uniform float mixRatio;", "uniform sampler2D tDiffuse1;", "uniform sampler2D tDiffuse2;", "varying vec2 vUv;", "void main() {", " vec4 texel1 = texture2D( tDiffuse1, vUv );", " vec4 texel2 = texture2D( tDiffuse2, vUv );", " gl_FragColor = opacity * mix( texel1, texel2, mixRatio );", "}" ].join("\n") }; export { BlendShader }; //# sourceMappingURL=BlendShader.js.map