three-stdlib
Version:
stand-alone library of threejs examples
37 lines (36 loc) • 1.22 kB
JavaScript
;
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const BleachBypassShader = {
uniforms: {
tDiffuse: { value: null },
opacity: { value: 1 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform float opacity;",
"uniform sampler2D tDiffuse;",
"varying vec2 vUv;",
"void main() {",
" vec4 base = texture2D( tDiffuse, vUv );",
" vec3 lumCoeff = vec3( 0.25, 0.65, 0.1 );",
" float lum = dot( lumCoeff, base.rgb );",
" vec3 blend = vec3( lum );",
" float L = min( 1.0, max( 0.0, 10.0 * ( lum - 0.45 ) ) );",
" vec3 result1 = 2.0 * base.rgb * blend;",
" vec3 result2 = 1.0 - 2.0 * ( 1.0 - blend ) * ( 1.0 - base.rgb );",
" vec3 newColor = mix( result1, result2, L );",
" float A2 = opacity * base.a;",
" vec3 mixRGB = A2 * newColor.rgb;",
" mixRGB += ( ( 1.0 - A2 ) * base.rgb );",
" gl_FragColor = vec4( mixRGB, base.a );",
"}"
].join("\n")
};
exports.BleachBypassShader = BleachBypassShader;
//# sourceMappingURL=BleachBypassShader.cjs.map