three-stdlib
Version:
stand-alone library of threejs examples
34 lines (33 loc) • 962 B
JavaScript
;
Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
const AfterimageShader = {
uniforms: {
damp: { value: 0.96 },
tOld: { value: null },
tNew: { value: null }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
" vUv = uv;",
" gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform float damp;",
"uniform sampler2D tOld;",
"uniform sampler2D tNew;",
"varying vec2 vUv;",
"vec4 when_gt( vec4 x, float y ) {",
" return max( sign( x - y ), 0.0 );",
"}",
"void main() {",
" vec4 texelOld = texture2D( tOld, vUv );",
" vec4 texelNew = texture2D( tNew, vUv );",
" texelOld *= damp * when_gt( texelOld, 0.1 );",
" gl_FragColor = max(texelNew, texelOld);",
"}"
].join("\n")
};
exports.AfterimageShader = AfterimageShader;
//# sourceMappingURL=AfterimageShader.cjs.map