three-spritetext
Version:
A sprite based text component for ThreeJS
51 lines (42 loc) • 1.55 kB
HTML
<head>
<style> body { margin: 0; } </style>
<script src="//unpkg.com/three"></script>
<script src="//unpkg.com/three-trackballcontrols-web/dist/three-trackballcontrols.min.js"></script>
<script src="//unpkg.com/three-spritetext"></script>
<!--<script src="../../dist/three-spritetext.js"></script>-->
</head>
<body>
<div id="container"></div>
<script>
const SimpleText = new SpriteText('Example text', 10);
SimpleText.color = 'orange';
SimpleText.position.y = 15;
const MultilineText = new SpriteText('This is\nsome multi-line\ntext', 7);
MultilineText.color = 'blue';
MultilineText.position.y = -15;
// Setup renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.getElementById('container').appendChild(renderer.domElement);
// Setup scene
const scene = new THREE.Scene();
scene.add(SimpleText);
scene.add(MultilineText);
scene.add(new THREE.AmbientLight(0xbbbbbb));
// Setup camera
const camera = new THREE.PerspectiveCamera();
camera.aspect = window.innerWidth/window.innerHeight;
camera.updateProjectionMatrix();
camera.lookAt(0, 0, 0);
camera.position.z = 100;
// Add camera controls
const tbControls = new TrackballControls(camera, renderer.domElement);
// Kick-off renderer
(function animate() { // IIFE
// Frame cycle
tbControls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();
</script>
</body>