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three-slippy-map-globe

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Tiled maps on a globe as a ThreeJS reusable 3D object

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<head> <style> body { margin: 0; } </style> <script type="importmap">{ "imports": { "three": "https://esm.sh/three", "three/": "https://esm.sh/three/" }}</script> <!-- <script type="module"> import * as THREE from 'three'; window.THREE = THREE;</script>--> <!-- <script src="../../dist/three-slippy-map-globe.js" defer></script>--> </head> <body> <div id="globe"></div> <script type="module"> import SlippyMapGlobe from 'https://esm.sh/three-slippy-map-globe?external=three'; import * as THREE from 'https://esm.sh/three'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js?external=three'; const R = 100; const Globe = new SlippyMapGlobe(R, { tileUrl: (x, y, l) => `https://tile.openstreetmap.org/${l}/${x}/${y}.png` }); // Setup renderer const renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); renderer.setPixelRatio(window.devicePixelRatio); document.getElementById('globe').appendChild(renderer.domElement); // Setup scene const scene = new THREE.Scene(); scene.add(Globe); scene.add(new THREE.AmbientLight(0xcccccc, Math.PI)); scene.add(new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI)); // Setup camera const camera = new THREE.PerspectiveCamera(); camera.aspect = window.innerWidth/window.innerHeight; camera.near = 1e-3; camera.far = R * 100; camera.updateProjectionMatrix(); camera.position.z = R * 6; // Add camera controls const controls = new OrbitControls(camera, renderer.domElement); controls.minDistance = R * (1 + 5 / 2**Globe.maxLevel); // Just above surface, adjusted resolution to max level controls.maxDistance = camera.far - R; controls.enableDamping = true; controls.dampingFactor = 0.1; controls.rotateSpeed = 0.3; controls.zoomSpeed = 0.3; // Update pov when camera moves Globe.updatePov(camera); controls.addEventListener('change', () => { Globe.updatePov(camera); const distToSurface = camera.position.distanceTo(Globe.position) - R; controls.rotateSpeed = distToSurface / R * 0.4; controls.zoomSpeed = Math.sqrt(distToSurface / R) * 0.6; }); // Kick-off renderer (function animate() { // IIFE // Frame cycle controls.update(); renderer.render(scene, camera); requestAnimationFrame(animate); })(); </script> </body>