three-slippy-map-globe
Version:
Tiled maps on a globe as a ThreeJS reusable 3D object
73 lines (61 loc) • 2.46 kB
HTML
<head>
<style> body { margin: 0; } </style>
<script type="importmap">{ "imports": {
"three": "https://esm.sh/three",
"three/": "https://esm.sh/three/"
}}</script>
<!-- <script type="module"> import * as THREE from 'three'; window.THREE = THREE;</script>-->
<!-- <script src="../../dist/three-slippy-map-globe.js" defer></script>-->
</head>
<body>
<div id="globe"></div>
<script type="module">
import SlippyMapGlobe from 'https://esm.sh/three-slippy-map-globe?external=three';
import * as THREE from 'https://esm.sh/three';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js?external=three';
const R = 100;
const Globe = new SlippyMapGlobe(R, {
tileUrl: (x, y, l) => `https://tile.openstreetmap.org/${l}/${x}/${y}.png`
});
// Setup renderer
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(window.devicePixelRatio);
document.getElementById('globe').appendChild(renderer.domElement);
// Setup scene
const scene = new THREE.Scene();
scene.add(Globe);
scene.add(new THREE.AmbientLight(0xcccccc, Math.PI));
scene.add(new THREE.DirectionalLight(0xffffff, 0.6 * Math.PI));
// Setup camera
const camera = new THREE.PerspectiveCamera();
camera.aspect = window.innerWidth/window.innerHeight;
camera.near = 1e-3;
camera.far = R * 100;
camera.updateProjectionMatrix();
camera.position.z = R * 6;
// Add camera controls
const controls = new OrbitControls(camera, renderer.domElement);
controls.minDistance = R * (1 + 5 / 2**Globe.maxLevel); // Just above surface, adjusted resolution to max level
controls.maxDistance = camera.far - R;
controls.enableDamping = true;
controls.dampingFactor = 0.1;
controls.rotateSpeed = 0.3;
controls.zoomSpeed = 0.3;
// Update pov when camera moves
Globe.updatePov(camera);
controls.addEventListener('change', () => {
Globe.updatePov(camera);
const distToSurface = camera.position.distanceTo(Globe.position) - R;
controls.rotateSpeed = distToSurface / R * 0.4;
controls.zoomSpeed = Math.sqrt(distToSurface / R) * 0.6;
});
// Kick-off renderer
(function animate() { // IIFE
// Frame cycle
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
})();
</script>
</body>