three-slippy-map-globe
Version:
Tiled maps on a globe as a ThreeJS reusable 3D object
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TypeScript
import { Object3D, Camera } from 'three';
type TileUrlFn = (x: number, y: number, level: number) => string;
interface ConfigOptions {
tileUrl?: TileUrlFn;
minLevel?: number;
maxLevel?: number;
mercatorProjection?: boolean;
}
declare class SlippyMapGlobe extends Object3D {
constructor(radius: number, configOptions?: ConfigOptions);
// Attributes
tileUrl?: TileUrlFn;
minLevel: number;
maxLevel: number;
thresholds: number[];
level: number;
tileMargin: number;
curvatureResolution: number;
// Methods
updatePov(camera: Camera): void;
clearTiles(): void;
}
export { type ConfigOptions, SlippyMapGlobe as default };