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three-shaders

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three-shaders - a library of shaders included with Three.js library

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/** * @author alteredq / http://alteredqualia.com/ * * Vignette shader * based on PaintEffect postprocess from ro.me * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js */ function VignetteShader() { return { uniforms: { tDiffuse: { value: null }, offset: { value: 1.0 }, darkness: { value: 1.0 } }, vertexShader: ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } `, fragmentShader: ` uniform float offset; uniform float darkness; uniform sampler2D tDiffuse; varying vec2 vUv; void main() { // Eskil's vignette vec4 texel = texture2D( tDiffuse, vUv ); vec2 uv = ( vUv - vec2( 0.5 ) ) * vec2( offset ); gl_FragColor = vec4( mix( texel.rgb, vec3( 1.0 - darkness ), dot( uv, uv ) ), texel.a ); /* // alternative version from glfx.js // this one makes more dusty look (as opposed to burned) vec4 color = texture2D( tDiffuse, vUv ); float dist = distance( vUv, vec2( 0.5 ) ); color.rgb *= smoothstep( 0.8, offset * 0.799, dist *( darkness + offset ) ); gl_FragColor = color; */ } ` } }; module.exports = VignetteShader;