three-shaders
Version:
three-shaders - a library of shaders included with Three.js library
80 lines (48 loc) • 1.31 kB
JavaScript
/**
* @author zz85 / http://www.lab4games.net/zz85/blog
*
* Triangle blur shader
* based on glfx.js triangle blur shader
* https://github.com/evanw/glfx.js
*
* A basic blur filter, which convolves the image with a
* pyramid filter. The pyramid filter is separable and is applied as two
* perpendicular triangle filters.
*/
var THREE = require('three');
function TriangleBlurShader() {
return {
uniforms : {
texture: { value: null },
delta: { value: new THREE.Vector2( 1, 1 ) }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
uniform sampler2D texture;
uniform vec2 delta;
varying vec2 vUv;
void main() {
vec4 color = vec4( 0.0 );
float total = 0.0;
// randomize the lookup values to hide the fixed number of samples
float offset = rand( vUv );
for ( float t = -ITERATIONS; t <= ITERATIONS; t ++ ) {
float percent = ( t + offset - 0.5 ) / ITERATIONS;
float weight = 1.0 - abs( percent );
color += texture2D( texture, vUv + delta * percent ) * weight;
total += weight;
}
gl_FragColor = color / total;
}
`
}
};
module.exports = TriangleBlurShader;