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three-shaders

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three-shaders - a library of shaders included with Three.js library

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/** * @author alteredq / http://alteredqualia.com/ * * Normal map shader * - compute normals from heightmap */ var THREE = require('three'); function NormalMapShader() { return { uniforms: { heightMap: { value: null }, resolution: { value: new THREE.Vector2( 512, 512 ) }, scale: { value: new THREE.Vector2( 1, 1 ) }, height: { value: 0.05 } }, vertexShader: ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } `, fragmentShader: ` uniform float height; uniform vec2 resolution; uniform sampler2D heightMap; varying vec2 vUv; void main() { float val = texture2D( heightMap, vUv ).x; float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x; float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x; gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 ); } ` } }; module.exports = NormalMapShader;