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three-shaders

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three-shaders - a library of shaders included with Three.js library

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/** * @author bhouston / http://clara.io/ * * Luminosity * http://en.wikipedia.org/wiki/Luminosity */ var THREE = require('three'); function LuminosityHighPassShader() { return { shaderID: 'luminosityHighPass', uniforms: { tDiffuse: { type: 't', value: null }, luminosityThreshold: { type: 'f', value: 1.0 }, smoothWidth: { type: 'f', value: 1.0 }, defaultColor: { type: 'c', value: new THREE.Color( 0x000000 ) }, defaultOpacity: { type: 'f', value: 0.0 } }, vertexShader: ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } `, fragmentShader: ` uniform sampler2D tDiffuse; uniform vec3 defaultColor; uniform float defaultOpacity; uniform float luminosityThreshold; uniform float smoothWidth; varying vec2 vUv; void main() { vec4 texel = texture2D( tDiffuse, vUv ); vec3 luma = vec3( 0.299, 0.587, 0.114 ); float v = dot( texel.xyz, luma ); vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity ); float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v ); gl_FragColor = mix( outputColor, texel, alpha ); } ` } }; module.exports = LuminosityHighPassShader;