three-shaders
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three-shaders - a library of shaders included with Three.js library
72 lines (43 loc) • 1.33 kB
JavaScript
/**
* @author bhouston / http://clara.io/
*
* Luminosity
* http://en.wikipedia.org/wiki/Luminosity
*/
var THREE = require('three');
function LuminosityHighPassShader() {
return {
shaderID: 'luminosityHighPass',
uniforms: {
tDiffuse: { type: 't', value: null },
luminosityThreshold: { type: 'f', value: 1.0 },
smoothWidth: { type: 'f', value: 1.0 },
defaultColor: { type: 'c', value: new THREE.Color( 0x000000 ) },
defaultOpacity: { type: 'f', value: 0.0 }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
uniform sampler2D tDiffuse;
uniform vec3 defaultColor;
uniform float defaultOpacity;
uniform float luminosityThreshold;
uniform float smoothWidth;
varying vec2 vUv;
void main() {
vec4 texel = texture2D( tDiffuse, vUv );
vec3 luma = vec3( 0.299, 0.587, 0.114 );
float v = dot( texel.xyz, luma );
vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );
float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );
gl_FragColor = mix( outputColor, texel, alpha );
}
`
}
};
module.exports = LuminosityHighPassShader;