three-shaders
Version:
three-shaders - a library of shaders included with Three.js library
75 lines (46 loc) • 1.25 kB
JavaScript
/**
* @author alteredq / http://alteredqualia.com/
*
* Dot screen shader
* based on glfx.js sepia shader
* https://github.com/evanw/glfx.js
*/
var THREE = require('three');
function DotScreenShader() {
return {
uniforms: {
tDiffuse: { value: null },
tSize: { value: new THREE.Vector2( 256, 256 ) },
center: { value: new THREE.Vector2( 0.5, 0.5 ) },
angle: { value: 1.57 },
scale: { value: 1.0 }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
uniform vec2 center;
uniform float angle;
uniform float scale;
uniform vec2 tSize;
uniform sampler2D tDiffuse;
varying vec2 vUv;
float pattern() {
float s = sin( angle ), c = cos( angle );
vec2 tex = vUv * tSize - center;
vec2 point = vec2( c * tex.x - s * tex.y, s * tex.x + c * tex.y ) * scale;
return ( sin( point.x ) * sin( point.y ) ) * 4.0;
}
void main() {
vec4 color = texture2D( tDiffuse, vUv );
float average = ( color.r + color.g + color.b ) / 3.0;
gl_FragColor = vec4( vec3( average * 10.0 - 5.0 + pattern() ), color.a );
}
`
}
};
module.exports = DotScreenShader;