three-shaders
Version:
three-shaders - a library of shaders included with Three.js library
64 lines (39 loc) • 951 B
JavaScript
/**
* @author alteredq / http://alteredqualia.com/
*
* Depth-of-field shader using mipmaps
* - from Matt Handley @applmak
* - requires power-of-2 sized render target with enabled mipmaps
*/
function DOFMipMapShader() {
return {
uniforms: {
tColor: { value: null },
tDepth: { value: null },
focus: { value: 1.0 },
maxblur: { value: 1.0 }
},
vertexShader: `
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
`,
fragmentShader: `
uniform float focus;
uniform float maxblur;
uniform sampler2D tColor;
uniform sampler2D tDepth;
varying vec2 vUv;
void main() {
vec4 depth = texture2D( tDepth, vUv );
float factor = depth.x - focus;
vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) );
gl_FragColor = col;
gl_FragColor.a = 1.0;
}
`
}
};
module.exports = DOFMipMapShader;