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three-shaders

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three-shaders - a library of shaders included with Three.js library

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/** * @author tapio / http://tapio.github.com/ * * Brightness and contrast adjustment * https://github.com/evanw/glfx.js * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white) * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast) */ function BrightnessContrastShader() { return { uniforms: { tDiffuse: { value: null }, brightness: { value: 0 }, contrast: { value: 0 } }, vertexShader: ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } `, fragmentShader: ` uniform sampler2D tDiffuse; uniform float brightness; uniform float contrast; varying vec2 vUv; void main() { gl_FragColor = texture2D( tDiffuse, vUv ); gl_FragColor.rgb += brightness; if (contrast > 0.0) { gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) / (1.0 - contrast) + 0.5; } else { gl_FragColor.rgb = (gl_FragColor.rgb - 0.5) * (1.0 + contrast) + 0.5; } } ` } }; module.exports = BrightnessContrastShader;